Merge branch 'master' of github.com:supertuxkart/stk-code

This commit is contained in:
hiker 2014-09-24 10:58:55 +10:00
commit 8db34bed3c
7 changed files with 35 additions and 30 deletions

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@ -1,16 +1,18 @@
uniform sampler2D tex; uniform sampler2D tex;
uniform float low;
out vec4 FragColor; out vec4 FragColor;
vec3 getCIEYxy(vec3 rgbColor); vec3 getCIEYxy(vec3 rgbColor);
vec3 getRGBFromCIEXxy(vec3 YxyColor);
void main() void main()
{ {
vec2 uv = gl_FragCoord.xy / 512; vec2 uv = gl_FragCoord.xy / 512;
vec3 col = texture(tex, uv).xyz; vec3 col = texture(tex, uv).xyz;
float luma = getCIEYxy(col).x; vec3 Yxy = getCIEYxy(col);
vec3 WhiteYxy = getCIEYxy(vec3(1.));
col *= smoothstep(1., 10., luma); Yxy.x = smoothstep(WhiteYxy.x, WhiteYxy.x * 4, Yxy.x);
FragColor = vec4(col, 1.0);
FragColor = vec4(getRGBFromCIEXxy(Yxy), 1.0);
} }

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@ -3,10 +3,12 @@
vec3 getCIEYxy(vec3 rgbColor) vec3 getCIEYxy(vec3 rgbColor)
{ {
mat3 sRGB2XYZ = transpose(mat3( mat3 RGB2XYZ = transpose(mat3(
vec3(.4125, .2126, .0193), vec3(.4125, .2126, .0193),
vec3(.3576, .7152, .1192), vec3(.3576, .7152, .1192),
vec3(.1805, .0722, .9505))); vec3(.1805, .0722, .9505)));
return sRGB2XYZ * rgbColor; vec3 xYz = RGB2XYZ * rgbColor;
float tmp = xYz.x + xYz.y + xYz.z;
return vec3(xYz.y, xYz.xy / tmp);
} }

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@ -6,12 +6,12 @@ vec3 getRGBFromCIEXxy(vec3 YxyColor)
float Yovery = YxyColor.x / YxyColor.z; float Yovery = YxyColor.x / YxyColor.z;
vec3 XYZ = vec3(YxyColor.y * Yovery, YxyColor.x, (1. - YxyColor.y - YxyColor.z) * Yovery); vec3 XYZ = vec3(YxyColor.y * Yovery, YxyColor.x, (1. - YxyColor.y - YxyColor.z) * Yovery);
mat3 XYZ2sRGB = transpose(mat3( mat3 XYZ2RGB = transpose(mat3(
vec3(3.2405, -.9693, .0556), vec3(3.2405, -.9693, .0556),
vec3(-1.5371, 1.8760, -.2040), vec3(-1.5371, 1.8760, -.2040),
vec3(-.4985, .0416, 1.0572))); vec3(-.4985, .0416, 1.0572)));
vec3 sRGBColor = XYZ2sRGB * XYZ; vec3 RGBColor = XYZ2RGB * XYZ;
return max(sRGBColor, vec3(0.));//vec3(pow(sRGBColor.x, 2.2), pow(sRGBColor.y, 2.2), pow(sRGBColor.z, 2.2)); return max(RGBColor, vec3(0.));
} }

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@ -341,6 +341,11 @@ Material::Material(const XMLNode *node, bool deprecated)
// ---- End backwards compatibility // ---- End backwards compatibility
} }
if (m_shader_type == SHADERTYPE_SOLID)
{
node->get("normal-map", &m_normal_map_tex);
}
if (m_disable_z_write && m_shader_type != SHADERTYPE_ALPHA_BLEND && m_shader_type != SHADERTYPE_ADDITIVE) if (m_disable_z_write && m_shader_type != SHADERTYPE_ALPHA_BLEND && m_shader_type != SHADERTYPE_ADDITIVE)
{ {
Log::debug("material", "Disabling writes to z buffer only makes sense when compositing is blending or additive (for %s)", m_texname.c_str()); Log::debug("material", "Disabling writes to z buffer only makes sense when compositing is blending or additive (for %s)", m_texname.c_str());
@ -967,13 +972,13 @@ void Material::adjustForFog(scene::ISceneNode* parent, video::SMaterial *m,
// above fog and thus unaffected by it // above fog and thus unaffected by it
if (use_fog && !m_fog && m_shader_type != SHADERTYPE_ALPHA_BLEND && m_shader_type != SHADERTYPE_ADDITIVE) if (use_fog && !m_fog && m_shader_type != SHADERTYPE_ALPHA_BLEND && m_shader_type != SHADERTYPE_ADDITIVE)
{ {
m->ZWriteEnable = true; //m->ZWriteEnable = true;
m->MaterialType = video::EMT_ONETEXTURE_BLEND; //m->MaterialType = video::EMT_ONETEXTURE_BLEND;
m->MaterialTypeParam = //m->MaterialTypeParam =
pack_textureBlendFunc(video::EBF_SRC_ALPHA, // pack_textureBlendFunc(video::EBF_SRC_ALPHA,
video::EBF_ONE_MINUS_SRC_ALPHA, // video::EBF_ONE_MINUS_SRC_ALPHA,
video::EMFN_MODULATE_1X, // video::EMFN_MODULATE_1X,
video::EAS_TEXTURE | video::EAS_VERTEX_COLOR); // video::EAS_TEXTURE | video::EAS_VERTEX_COLOR);
} }
} }
else else

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@ -1435,6 +1435,7 @@ namespace FullScreenShader
Program = LoadProgram(OBJECT, Program = LoadProgram(OBJECT,
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(), GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getCIEXYZ.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getCIEXYZ.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getRGBfromCIEXxy.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/bloom.frag").c_str()); GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/bloom.frag").c_str());
AssignUniforms(); AssignUniforms();

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@ -153,21 +153,16 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFon
return Mesh; return Mesh;
} }
void STKTextBillboard::OnRegisterSceneNode() void STKTextBillboard::updateNoGL()
{ {
if (IsVisible)
{
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera(); scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();
core::vector3df cam_pos = curr_cam->getPosition(); core::vector3df cam_pos = curr_cam->getPosition();
core::vector3df text_pos = this->getAbsolutePosition(); core::vector3df text_pos = this->getAbsolutePosition();
float angle = atan2(text_pos.X - cam_pos.X, text_pos.Z - cam_pos.Z); float angle = atan2(text_pos.X - cam_pos.X, text_pos.Z - cam_pos.Z);
this->setRotation(core::vector3df(0.0f, angle * 180.0f / M_PI, 0.0f)); this->setRotation(core::vector3df(0.0f, angle * 180.0f / M_PI, 0.0f));
updateAbsolutePosition(); updateAbsolutePosition();
}
ISceneNode::OnRegisterSceneNode(); STKMeshSceneNode::updateNoGL();
} }
void STKTextBillboard::collectChar(video::ITexture* texture, void STKTextBillboard::collectChar(video::ITexture* texture,

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@ -56,7 +56,7 @@ public:
const irr::core::vector3df& position, const irr::core::vector3df& position,
const irr::core::vector3df& size); const irr::core::vector3df& size);
virtual void OnRegisterSceneNode() OVERRIDE; virtual void updateNoGL() OVERRIDE;
virtual void collectChar(irr::video::ITexture* texture, virtual void collectChar(irr::video::ITexture* texture,
const irr::core::rect<irr::s32>& destRect, const irr::core::rect<irr::s32>& destRect,