Cleaning up new custom kart sfx code, better documentation, more readable.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3896 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -213,6 +213,36 @@ bool loadVorbisBuffer(const char *name, ALuint buffer)
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return success;
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}
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/*
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getCustomTagName(int id)
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Uses CustomSFX as input (see sfx_manager.hpp) and returns associated config
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string tag. Used when loading custom sfx in KartProperties::getAllData().
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TODO: Fix this to take advantage of some string array initialization trick
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I'm just too stupid with C++ to figure it out. The switch code is
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less then ideal.
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*/
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const char *SFXManager::getCustomTagName(int id)
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{
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switch (id)
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{
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case CUSTOM_HORN: return "horn-sound"; // Replaces horn
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case CUSTOM_CRASH: return "crash-sound"; // Played when colliding with another kart
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case CUSTOM_WIN: return "win-sound"; // Played when racer wins
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case CUSTOM_EXPLODE: return "explode-sound"; // Played when kart explodes
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case CUSTOM_GOO: return "goo-sound"; // Played when driving through goo
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case CUSTOM_PASS: return "pass-sound"; // Played when passing another kart
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case CUSTOM_ZIPPER: return "zipper-sound"; // Played when kart hits zipper
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case CUSTOM_NAME: return "name-sound"; // Introduction "I'm Tux!"
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case CUSTOM_BOMB: return "bomb-sound"; // Played when dynamite is attached to kart
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case CUSTOM_SHOOT: return "shoot-sound"; // Played when weapon is used
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};
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return "";
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} // getCustomTagName
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/*
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@ -252,9 +282,10 @@ int SFXManager::addSingleSfx(std::string sfxFile,
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}
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// debugging
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printf("addSingleSfx() id:%d sfxFile:%s\n", sfxID, sfxFile.c_str());
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/*printf("addSingleSfx() id:%d sfxFile:%s\n", sfxID, sfxFile.c_str());*/
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return sfxID;
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}
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} // addSingleSFX
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void SFXManager::loadSingleSfx(const lisp::Lisp* lisp,
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const char *name, int item)
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@ -57,26 +57,21 @@ public:
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*/
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enum CustomSFX
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{
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CUSTOM_HORN,
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CUSTOM_CRASH,
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CUSTOM_WIN,
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CUSTOM_EXPLODE,
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CUSTOM_HORN, // Replaces default horn
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CUSTOM_CRASH, // Played when colliding with another kart
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CUSTOM_WIN, // Played when racer wins
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CUSTOM_EXPLODE, // Played when struck by bowling ball or dynamite
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CUSTOM_GOO, // Played when driving through goo
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CUSTOM_PASS, // Played when passing another kart
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CUSTOM_ZIPPER, // Played when kart hits zipper
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CUSTOM_NAME, // Introduction "I'm Tux!"
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CUSTOM_BOMB, // Played when dynamite is attached to kart
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CUSTOM_SHOOT, // Played when weapon is used
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NUM_CUSTOMS
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};
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// LISP (or in the future xml) tag for each custom sound
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// TODO: fix this to use some kind of string array ini, I'm just too stupid with c++ to figure it out
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static const char *getCustomTagName(int id)
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{
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switch (id)
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{
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case 0: return "horn-sound";
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case 1: return "crash-sound";
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case 2: return "win-sound";
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case 3: return "explode-sound";
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};
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return "";
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}
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const char *getCustomTagName(int id);
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/** Status of a sound effect. */
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@ -107,10 +107,14 @@ Kart::Kart (const std::string& kart_name, int position,
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for (int n = 0; n < SFXManager::NUM_CUSTOMS; n++)
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{
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int id = m_kart_properties->getCustomSfxId((SFXManager::CustomSFX)n);
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// If id == -1 the custom sound was not defined in the .irrkart config file
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if (id != -1)
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m_custom_sounds[n] = sfx_manager->newSFX(id);
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}
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m_engine_sound = sfx_manager->newSFX(m_kart_properties->getEngineSfxType());
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m_beep_sound = sfx_manager->newSFX( SFXManager::SOUND_BEEP );
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m_crash_sound = sfx_manager->newSFX( SFXManager::SOUND_CRASH );
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m_goo_sound = sfx_manager->newSFX( SFXManager::SOUND_GOO );
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m_skid_sound = sfx_manager->newSFX( SFXManager::SOUND_SKID );
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@ -127,6 +127,7 @@ private:
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bool m_eliminated;
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std::vector<SFXBase*> m_custom_sounds;
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SFXBase *m_beep_sound;
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SFXBase *m_engine_sound;
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SFXBase *m_crash_sound;
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SFXBase *m_skid_sound;
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@ -202,21 +202,26 @@ void KartProperties::getAllData(const lisp::Lisp* lisp)
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lisp->get("brake-factor", m_brake_factor);
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lisp->get("mass", m_mass);
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// Load custom kart SFX files ===================================================
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std::string tempFile;
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// Load custom kart SFX files
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for (int i = 0; i < SFXManager::NUM_CUSTOMS; i++)
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{
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// Get lisp string tag for each custom sfx
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std::string tempFile;
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// Get filename associated with each custom sfx tag in sfx config
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if (lisp->get(sfx_manager->getCustomTagName(i), tempFile))
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{
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// retrieve filename, load file and store id in vector
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// determine absolute filename
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// TODO: will this work with add-on packs (is data dir the same)?
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tempFile = file_manager->getDataDir() + "/karts/" + getIdent() + "/" + tempFile;
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// Create sfx in sfx manager and store id
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m_custom_sfx_id[i] = sfx_manager->addSingleSfx(tempFile, 1, 0.2f,1.0f);
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printf("%s custom SFX #%d : %s\n", getIdent().c_str(), i, tempFile.c_str());
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// debugging
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printf("%s custom sfx %s:\t %s\n", getIdent().c_str(), sfx_manager->getCustomTagName(i), tempFile.c_str());
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}
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else
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{
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// if there is no filename associated with a given tag
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m_custom_sfx_id[i] = -1;
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}
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}
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