Removed all references to current user/slot from unlock manager.
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5acf3e1681
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@ -49,8 +49,6 @@ UnlockManager::UnlockManager()
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// in main).
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// in main).
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unlock_manager = this;
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unlock_manager = this;
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m_current_game_slot = 0;
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m_locked_sound = sfx_manager->createSoundSource("locked");
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m_locked_sound = sfx_manager->createSoundSource("locked");
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@ -427,18 +425,6 @@ bool UnlockManager::isSupportedVersion(const ChallengeData &challenge)
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} // isSupportedVersion
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} // isSupportedVersion
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//-----------------------------------------------------------------------------
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PlayerProfile* UnlockManager::getCurrentPlayer()
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{
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for (unsigned int n=0; n<PlayerManager::get()->getNumPlayers(); n++)
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{
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PlayerProfile* player = PlayerManager::get()->getPlayer(n);
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if (player->getUniqueID() == m_current_game_slot) return player;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void UnlockManager::findWhatWasUnlocked(int points_before, int points_now,
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void UnlockManager::findWhatWasUnlocked(int points_before, int points_now,
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@ -52,9 +52,6 @@ private:
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void readAllChallengesInDirs(const std::vector<std::string>* all_dirs);
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void readAllChallengesInDirs(const std::vector<std::string>* all_dirs);
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/** ID of the active player */
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unsigned int m_current_game_slot;
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friend class GameSlot;
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friend class GameSlot;
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public:
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public:
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@ -73,13 +70,10 @@ public:
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/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
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/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
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void playLockSound() const;
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void playLockSound() const;
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unsigned int getCurrentSlotID() const { return m_current_game_slot; }
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void findWhatWasUnlocked(int pointsBefore, int pointsNow,
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void findWhatWasUnlocked(int pointsBefore, int pointsNow,
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std::vector<std::string>& tracks,
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std::vector<std::string>& tracks,
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std::vector<std::string>& gps);
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std::vector<std::string>& gps);
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PlayerProfile* getCurrentPlayer();
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GameSlot *createGameSlot(const XMLNode *node=NULL);
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GameSlot *createGameSlot(const XMLNode *node=NULL);
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}; // UnlockManager
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}; // UnlockManager
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@ -17,6 +17,7 @@
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#include "audio/music_manager.hpp"
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#include "audio/music_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "config/player_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/irr_driver.hpp"
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#include "input/device_manager.hpp"
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#include "input/device_manager.hpp"
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#include "input/input.hpp"
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#include "input/input.hpp"
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@ -63,7 +64,7 @@ void OverWorld::enterOverWorld()
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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// Create player and associate player with keyboard
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StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
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StateManager::get()->createActivePlayer(PlayerManager::get()->getCurrentPlayer(),
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device, NULL);
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device, NULL);
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if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
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if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
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@ -752,7 +752,7 @@ void World::updateWorld(float dt)
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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// Create player and associate player with keyboard
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StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
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StateManager::get()->createActivePlayer(PlayerManager::get()->getCurrentPlayer(),
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device, NULL);
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device, NULL);
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if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
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if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
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@ -1,5 +1,6 @@
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#include "network/protocols/start_game_protocol.hpp"
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#include "network/protocols/start_game_protocol.hpp"
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#include "config/player_manager.hpp"
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#include "input/device_manager.hpp"
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#include "input/device_manager.hpp"
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#include "input/input_manager.hpp"
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#include "input/input_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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@ -113,14 +114,14 @@ void StartGameProtocol::update()
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rki.setGlobalPlayerId(profile->race_id);
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rki.setGlobalPlayerId(profile->race_id);
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rki.setLocalPlayerId(is_me?0:1);
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rki.setLocalPlayerId(is_me?0:1);
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rki.setHostId(profile->race_id);
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rki.setHostId(profile->race_id);
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PlayerProfile* profileToUse = unlock_manager->getCurrentPlayer();
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PlayerProfile* profile_to_use = PlayerManager::get()->getCurrentPlayer();
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assert(profileToUse);
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assert(profile_to_use);
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InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
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InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
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int new_player_id = 0;
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int new_player_id = 0;
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if (StateManager::get()->getActivePlayers().size() >= 1) // more than one player, we're the first
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if (StateManager::get()->getActivePlayers().size() >= 1) // more than one player, we're the first
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new_player_id = 0;
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new_player_id = 0;
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else
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else
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new_player_id = StateManager::get()->createActivePlayer( profileToUse, device , players[i]->user_profile);
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new_player_id = StateManager::get()->createActivePlayer( profile_to_use, device , players[i]->user_profile);
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device->setPlayer(StateManager::get()->getActivePlayer(new_player_id));
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device->setPlayer(StateManager::get()->getActivePlayer(new_player_id));
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input_manager->getDeviceList()->setSinglePlayer(StateManager::get()->getActivePlayer(new_player_id));
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input_manager->getDeviceList()->setSinglePlayer(StateManager::get()->getActivePlayer(new_player_id));
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@ -156,7 +156,7 @@ void PlayerInfoDialog::showConfirmDialog()
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_("Do you really want to delete player '%s' ?", m_player->getName());
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_("Do you really want to delete player '%s' ?", m_player->getName());
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if (unlock_manager->getCurrentSlotID() == m_player->getUniqueID())
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if (PlayerManager::get()->getCurrentPlayer() == m_player)
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{
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{
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message = _("You cannot delete this player because it is currently in use.");
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message = _("You cannot delete this player because it is currently in use.");
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}
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}
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@ -171,7 +171,7 @@ void PlayerInfoDialog::showConfirmDialog()
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m_irrlicht_window);
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m_irrlicht_window);
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a->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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a->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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if (unlock_manager->getCurrentSlotID() != m_player->getUniqueID())
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if (PlayerManager::get()->getCurrentPlayer() != m_player)
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{
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{
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ButtonWidget* widget = new ButtonWidget();
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ButtonWidget* widget = new ButtonWidget();
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widget->m_properties[PROP_ID] = "confirmremove";
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widget->m_properties[PROP_ID] = "confirmremove";
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@ -18,6 +18,7 @@
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#include "states_screens/help_screen_1.hpp"
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#include "states_screens/help_screen_1.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "config/player_manager.hpp"
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#include "guiengine/widget.hpp"
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#include "guiengine/widget.hpp"
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#include "guiengine/widgets/list_widget.hpp"
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#include "guiengine/widgets/list_widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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@ -64,7 +65,7 @@ void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const i
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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// Create player and associate player with keyboard
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StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
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StateManager::get()->createActivePlayer(PlayerManager::get()->getCurrentPlayer(),
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device, NULL);
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device, NULL);
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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@ -1100,7 +1100,7 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
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kartsAreaWidget->m_y + kartsAreaWidget->m_h);
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kartsAreaWidget->m_y + kartsAreaWidget->m_h);
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// ---- Create new active player
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// ---- Create new active player
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PlayerProfile* profile_to_use = unlock_manager->getCurrentPlayer();
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PlayerProfile* profile_to_use = PlayerManager::get()->getCurrentPlayer();
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if (!firstPlayer)
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if (!firstPlayer)
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{
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{
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@ -340,7 +340,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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// Create player and associate player with keyboard
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StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
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StateManager::get()->createActivePlayer(PlayerManager::get()->getCurrentPlayer(),
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device, NULL);
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device, NULL);
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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