cleanup in cakes to remove some missile leftovers
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2403 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -9,7 +9,6 @@
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(max-height 1.0)
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(force-updown 25.0) ;; force raising/lowering the homing missile if it's too low/high
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(max-distance 90.0) ;; maximum distance at which a kart is still followed
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(max-turn-angle 65.0) ;; maximum turn angle when following a kart
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)
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;; EOF ;;
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@ -24,7 +24,6 @@
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float Cake::m_st_max_distance;
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float Cake::m_st_max_distance_squared;
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float Cake::m_st_max_turn_angle;
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Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
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{
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@ -53,8 +52,7 @@ Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
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if(closest_kart != NULL && kartDistSquared < m_st_max_distance_squared && m_speed>closest_kart->getSpeed())
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{
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m_target = (Kart*)closest_kart;
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//std::cout << "aiming at " << closest_kart->getName().c_str() << std::endl;
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// calculate appropriate initial up velocity so that the
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// projectile lands on the aimed kart (9.8 is the gravity)
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const float time = sqrt(kartDistSquared) / (m_speed - closest_kart->getSpeed()/2.5f); // the division is an empirical estimation
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@ -86,14 +84,6 @@ Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
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// kart is too far to be hit. so throw the projectile in a generic way,
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// straight ahead, without trying to hit anything in particular
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trans = kart->getKartHeading(pitch);
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/*
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std::cout << "Using generic direction because ";
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if(closest_kart == NULL) std::cout << "no closest kart was found ";
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else if(!(kartDistSquared < m_st_max_distance_squared)) std::cout << closest_kart->getName().c_str() << " is too far : " << sqrt(kartDistSquared) << " (" << kartDistSquared << ")";
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if(closest_kart != NULL && !(m_speed>closest_kart->getSpeed())) std::cout << "kart is too fast ";
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std::cout << std::endl;
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*/
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}
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@ -101,8 +91,7 @@ Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
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createPhysics(y_offset, m_initial_velocity,
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new btCylinderShape(0.5f*m_extend), true /* gravity */, true /* rotation */, &trans);
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// m_body->setCollisionFlags(m_body->getCollisionFlags() |
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// btCollisionObject::CF_KINEMATIC_OBJECT );
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m_body->setActivationState(DISABLE_DEACTIVATION);
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m_body->applyTorque( btVector3(5,-3,7) );
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@ -113,14 +102,11 @@ Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
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void Cake::init(const lisp::Lisp* lisp, ssgEntity *cake_model)
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{
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Flyable::init(lisp, cake_model, POWERUP_CAKE);
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m_st_max_turn_angle = 15.0f;
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m_st_max_distance = 80.0f;
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m_st_max_distance_squared = 80.0f * 80.0f;
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lisp->get("max-distance", m_st_max_distance );
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m_st_max_distance_squared = m_st_max_distance*m_st_max_distance;
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lisp->get("max-turn-angle", m_st_max_turn_angle);
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} // init
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// -----------------------------------------------------------------------------
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@ -27,7 +27,6 @@ class Cake : public Flyable
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private:
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static float m_st_max_distance; // maximum distance for a missile to be attracted
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static float m_st_max_distance_squared;
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static float m_st_max_turn_angle;
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btVector3 m_initial_velocity;
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//float steerTowards(btTransform& trans, btVector3& target);
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