Fix audio listener positionning code crash
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c806c1de49
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@ -524,6 +524,19 @@ void Camera::getCameraSettings(float *above_kart, float *cam_angle,
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*/
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*/
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void Camera::update(float dt)
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void Camera::update(float dt)
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{
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{
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if (m_kart == NULL)
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{
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if (race_manager->getNumLocalPlayers() < 2)
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{
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Vec3 pos(m_camera->getPosition());
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SFXManager::get()->positionListener(pos,
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Vec3(m_camera->getTarget()) - pos,
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Vec3(0, 1, 0));
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}
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return; // cameras not attached to kart must be positioned manually
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}
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if (race_manager->getNumLocalPlayers() < 2)
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if (race_manager->getNumLocalPlayers() < 2)
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{
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{
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Vec3 heading(sin(m_kart->getHeading()), 0.0f, cos(m_kart->getHeading()));
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Vec3 heading(sin(m_kart->getHeading()), 0.0f, cos(m_kart->getHeading()));
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@ -532,8 +545,6 @@ void Camera::update(float dt)
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Vec3(0, 1, 0));
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Vec3(0, 1, 0));
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}
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}
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if (m_kart == NULL) return; // cameras not attached to kart must be positioned manually
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float above_kart, cam_angle, side_way, distance;
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float above_kart, cam_angle, side_way, distance;
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bool smoothing;
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bool smoothing;
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