Factorize tuple remap.
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671ab38d18
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8c032a7df6
@ -78,19 +78,6 @@ namespace RenderGeometry
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}
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using namespace RenderGeometry;
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template<typename Shader, typename...uniforms>
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void draw(const GLMesh *mesh, uniforms... Args)
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{
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irr_driver->IncreaseObjectCount();
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GLenum ptype = mesh->PrimitiveType;
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GLenum itype = mesh->IndexType;
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size_t count = mesh->IndexCount;
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Shader::setUniforms(Args...);
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glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, mesh->vaoBaseVertex);
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}
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template<typename T, typename...uniforms>
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void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
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{
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@ -543,32 +530,62 @@ void renderShadow(const std::vector<GLuint> TextureUnits, const std::vector<STK:
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}
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template<int...List>
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struct rsm_custom_unroll_args;
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template<int N>
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struct rsm_unroll_args_impl;
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template<>
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struct rsm_custom_unroll_args<>
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struct rsm_unroll_args_impl<0>
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const core::matrix4 &rsm_matrix, const STK::Tuple<TupleTypes...> &t, Args... args)
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template<typename T, typename ...Args>
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static void exec(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<Args...> &t, Args... args)
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{
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draw<T>(T::getInstance(), STK::tuple_get<0>(t), rsm_matrix, args...);
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draw<T>(T::getInstance(), mesh, rsm_matrix, args...);
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}
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};
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template<int N>
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struct rsm_unroll_args_impl
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{
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template<typename T, typename ...TupleType, typename ...Args>
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static void exec(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<TupleType...> &t, Args... args)
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{
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rsm_unroll_args_impl<N - 1>::template exec<T>(rsm_matrix, mesh, t, STK::tuple_get<N - 1>(t), args...);
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}
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};
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template<typename T, typename...Args>
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static void rsm_unroll_args(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<Args...> &t)
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{
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rsm_unroll_args_impl<sizeof...(Args) >::template exec<T>(rsm_matrix, mesh, t);
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}
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template<int...List>
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struct remap_tuple;
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template<>
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struct remap_tuple<>
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{
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template<typename...OriginalTuples, typename...Args>
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static STK::Tuple <Args...> exec(const STK::Tuple<OriginalTuples...> &oldt, Args... args)
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{
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return STK::make_tuple(args...);
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}
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};
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template<int N, int...List>
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struct rsm_custom_unroll_args<N, List...>
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struct remap_tuple<N, List...>
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const core::matrix4 &rsm_matrix, const STK::Tuple<TupleTypes...> &t, Args... args)
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template<typename...OriginalTuples, typename...Args>
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static auto exec(const STK::Tuple<OriginalTuples...> &oldt, Args...args)
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-> decltype(remap_tuple<List...>::template exec(oldt, STK::tuple_get<N>(oldt), args...))
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{
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rsm_custom_unroll_args<List...>::template exec<T>(rsm_matrix, t, STK::tuple_get<N>(t), args...);
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return remap_tuple<List...>::template exec(oldt, STK::tuple_get<N>(oldt), args...);
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}
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};
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template<typename T, enum E_VERTEX_TYPE VertexType, int... Selector, typename... Args>
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void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> TextureUnits, const std::vector<STK::Tuple<GLMesh *, core::matrix4, Args...> >&t)
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{
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@ -584,7 +601,8 @@ void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> Texture
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compressTexture(mesh->textures[j], true);
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setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
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}
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rsm_custom_unroll_args<Selector...>::template exec<T>(rsm_matrix, t[i]);
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auto remapped_tuple = remap_tuple<Selector...>::template exec(t[i]);
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rsm_unroll_args<T>(rsm_matrix, mesh, remapped_tuple);
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}
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}
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