Minor cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12604 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -19,33 +19,13 @@
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#include "tracks/track_object.hpp"
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#include "animations/three_d_animation.hpp"
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_buffer.hpp"
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#include "audio/sfx_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/lod_node.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/particle_emitter.hpp"
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#include "graphics/particle_kind_manager.hpp"
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#include "io/file_manager.hpp"
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#include "io/xml_node.hpp"
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#include "input/device_manager.hpp"
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#include "items/item_manager.hpp"
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#include "modes/overworld.hpp"
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#include "modes/world.hpp"
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#include "physics/physical_object.hpp"
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#include "states_screens/dialogs/tutorial_message_dialog.hpp"
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#include "states_screens/dialogs/race_paused_dialog.hpp"
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#include "states_screens/main_menu_screen.hpp"
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#include "tracks/track.hpp"
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#include <IMeshSceneNode.h>
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#include <ISceneManager.h>
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#include <IParticleSystemSceneNode.h>
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#include <ICameraSceneNode.h>
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#include <IBillboardSceneNode.h>
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#include "race/race_manager.hpp"
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/** A track object: any additional object on the track. This object implements
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@ -20,15 +20,8 @@
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#define HEADER_TRACK_OBJECT_HPP
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#include <vector3d.h>
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#include <IAnimatedMeshSceneNode.h>
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namespace irr
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{
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namespace scene { class IAnimatedMesh; class ISceneNode; }
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}
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using namespace irr;
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#include "items/item.hpp"
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#include "graphics/lod_node.hpp"
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#include "tracks/track_object_presentation.hpp"
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#include "utils/cpp2011.h"
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#include "utils/no_copy.hpp"
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@ -36,8 +29,6 @@ using namespace irr;
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#include <string>
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class XMLNode;
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class SFXBase;
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class ParticleEmitter;
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class PhysicalObject;
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class ThreeDAnimation;
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