Allow exact shape to be used with tangents mesh
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628bc7ce50
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8ba0fd3569
@ -386,7 +386,8 @@ void PhysicalObject::init(const PhysicalObject::Settings& settings)
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scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
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scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
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// FIXME: take translation/rotation into account
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// FIXME: take translation/rotation into account
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if (mb->getVertexType() != video::EVT_STANDARD &&
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if (mb->getVertexType() != video::EVT_STANDARD &&
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mb->getVertexType() != video::EVT_2TCOORDS)
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mb->getVertexType() != video::EVT_2TCOORDS &&
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mb->getVertexType() != video::EVT_TANGENTS)
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{
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{
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Log::warn("PhysicalObject",
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Log::warn("PhysicalObject",
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"createPhysicsBody: Ignoring type '%d'!",
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"createPhysicsBody: Ignoring type '%d'!",
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@ -439,9 +440,7 @@ void PhysicalObject::init(const PhysicalObject::Settings& settings)
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material );
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material );
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} // for j
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} // for j
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}
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}
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else
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else if (mb->getVertexType() == video::EVT_2TCOORDS)
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{
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if (mb->getVertexType() == video::EVT_2TCOORDS)
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{
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{
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irr::video::S3DVertex2TCoords* mbVertices =
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irr::video::S3DVertex2TCoords* mbVertices =
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(video::S3DVertex2TCoords*)mb->getVertices();
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(video::S3DVertex2TCoords*)mb->getVertices();
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@ -460,8 +459,26 @@ void PhysicalObject::init(const PhysicalObject::Settings& settings)
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normals[1], normals[2],
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normals[1], normals[2],
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material );
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material );
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} // for j
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} // for j
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}
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}
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else if (mb->getVertexType() == video::EVT_TANGENTS)
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{
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irr::video::S3DVertexTangents* mbVertices =
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(video::S3DVertexTangents*)mb->getVertices();
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for(unsigned int j=0; j<mb->getIndexCount(); j+=3)
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{
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for(unsigned int k=0; k<3; k++)
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{
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int indx=mbIndices[j+k];
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core::vector3df v = mbVertices[indx].Pos;
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//mat.transformVect(v);
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vertices[k]=v;
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normals[k]=mbVertices[indx].Normal;
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} // for k
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triangle_mesh->addTriangle(vertices[0], vertices[1],
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vertices[2], normals[0],
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normals[1], normals[2],
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material );
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} // for j
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}
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}
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} // for i<getMeshBufferCount
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} // for i<getMeshBufferCount
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