Fixed displaying of debug spheres in GLSL pipeline.
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f8f0c4e4e4
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@ -1088,16 +1088,29 @@ scene::IMeshSceneNode *IrrDriver::addOctTree(scene::IMesh *mesh)
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scene::IMeshSceneNode *IrrDriver::addSphere(float radius,
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const video::SColor &color)
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{
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scene::IMeshSceneNode *node = m_scene_manager->addSphereSceneNode(radius);
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node->setMaterialType(video::EMT_SOLID);
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scene::IMesh *mesh = node->getMesh();
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scene::IMesh *mesh = m_scene_manager->getGeometryCreator()
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->createSphereMesh(radius);
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mesh->setMaterialFlag(video::EMF_COLOR_MATERIAL, true);
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video::SMaterial m;
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video::SMaterial &m = mesh->getMeshBuffer(0)->getMaterial();
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m.AmbientColor = color;
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m.DiffuseColor = color;
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m.EmissiveColor = color;
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m.BackfaceCulling = false;
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mesh->getMeshBuffer(0)->getMaterial() = m;
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m.MaterialType = video::EMT_SOLID;
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m.setTexture(0, getUnicolorTexture(video::SColor(128, 255, 105, 180)));
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m.setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
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if (CVS->isGLSL())
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{
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STKMeshSceneNode *node =
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new STKMeshSceneNode(mesh,
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m_scene_manager->getRootSceneNode(),
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NULL, -1, "sphere");
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return node;
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}
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scene::IMeshSceneNode *node = m_scene_manager->addMeshSceneNode(mesh);
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return node;
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} // addSphere
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@ -97,7 +97,7 @@ SkiddingAI::SkiddingAI(AbstractKart *kart)
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m_debug_sphere[i] = irr_driver->addSphere(1.0f, col_debug);
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m_debug_sphere[i]->setVisible(false);
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m_debug_sphere[i]->setMaterialTexture(0, getUnicolorTexture(video::SColor(128, 255, 105, 180)));
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m_debug_sphere[i]->setMaterialTexture(1, getUnicolorTexture(video::SColor(128, 255, 105, 180)));
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m_debug_sphere[i]->setMaterialTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
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}
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m_debug_sphere[m_point_selection_algorithm]->setVisible(true);
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m_item_sphere = irr_driver->addSphere(1.0f);
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