FBO: Combined TMP1 and TMP2 should embed DS.
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@ -119,7 +119,7 @@ RTT::RTT()
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FrameBuffers[FBO_EIGHTH1] = generateFBO(RenderTargetTextures[RTT_EIGHTH1]);
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FrameBuffers[FBO_EIGHTH2] = generateFBO(RenderTargetTextures[RTT_EIGHTH2]);
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FrameBuffers[FBO_COMBINED_TMP1_TMP2] = generateFBO(RenderTargetTextures[RTT_TMP1]);
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FrameBuffers[FBO_COMBINED_TMP1_TMP2] = generateFBO(RenderTargetTextures[RTT_TMP1], DepthStencilTexture);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, RenderTargetTextures[RTT_TMP2], 0);
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if (irr_driver->getGLSLVersion() >= 150)
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