Add launch screen from iOS dependencies
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@ -499,7 +499,7 @@ else()
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# Build the final executable
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# Build the final executable
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if (IOS)
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if (IOS)
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file(GLOB IOS_ASSETS_FILES ${IOS_ASSETS})
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file(GLOB IOS_ASSETS_FILES ${IOS_ASSETS} ${IOS_LAUNCHSCREEN})
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set_source_files_properties(${IOS_ASSETS_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set_source_files_properties(${IOS_ASSETS_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS} ${IOS_ASSETS_FILES})
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add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS} ${IOS_ASSETS_FILES})
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set_target_properties(supertuxkart PROPERTIES
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set_target_properties(supertuxkart PROPERTIES
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@ -24,6 +24,8 @@
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<array>
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<array>
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<string>arm64</string>
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<string>arm64</string>
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</array>
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</array>
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<key>UILaunchStoryboardName</key>
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<string>launch_screen</string>
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<key>UIStatusBarHidden</key>
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<key>UIStatusBarHidden</key>
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<true/>
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<true/>
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<key>UIRequiresFullScreen</key>
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<key>UIRequiresFullScreen</key>
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