Fix valgrind warning
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@ -379,6 +379,7 @@ bool TriangleMesh::castRay(const btVector3 &from, const btVector3 &to,
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if(ray_callback.hasHit())
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{
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*xyz = ray_callback.m_hitPointWorld;
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xyz->setW(0.0f);
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*material = m_triangleIndex2Material[index];
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if(normal)
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