Hopefully fixed crash in case that a bubblegum is dropped 'over nothing'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6313 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -232,15 +232,18 @@ void Powerup::use()
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case PowerupManager::POWERUP_BUBBLEGUM:
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case PowerupManager::POWERUP_BUBBLEGUM:
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{
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{
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m_sound_use->position(m_owner->getXYZ());
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m_sound_use->play();
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btVector3 pos = m_owner->getXYZ();
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float up_coord = Track::NOHIT;
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float up_coord = Track::NOHIT;
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Vec3 normal;
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Vec3 normal;
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const Material* unused2;
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const Material* unused2;
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btVector3 pos = m_owner->getXYZ();
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world->getTrack()->getTerrainInfo(pos, &up_coord, &normal, &unused2);
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world->getTrack()->getTerrainInfo(pos, &up_coord, &normal, &unused2);
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// This can happen if the kart is 'over nothing' when dropping
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// the bubble gum
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if(up_coord==Track::NOHIT)
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return;
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normal.normalize();
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normal.normalize();
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assert(up_coord != Track::NOHIT);
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m_sound_use->position(m_owner->getXYZ());
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m_sound_use->play();
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pos.setY(up_coord-0.05f);
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pos.setY(up_coord-0.05f);
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