Option 1 for fixing android 4.4

Reinit vertex attribute pointer each time, performance may hurt
This commit is contained in:
Benau
2017-07-09 00:46:42 +08:00
parent 7b185ce2f1
commit 8653d410f8
2 changed files with 12 additions and 46 deletions

View File

@@ -6,11 +6,11 @@ uniform vec2 texsize;
#ifdef Explicit_Attrib_Location_Usable
layout(location=0) in vec2 Position;
layout(location=3) in vec2 Texcoord;
layout(location=2) in uvec4 Color;
layout(location=2) in vec4 Color;
#else
in vec2 Position;
in vec2 Texcoord;
in uvec4 Color;
in vec4 Color;
#endif
out vec2 uv;
@@ -18,7 +18,7 @@ out vec4 col;
void main()
{
col = vec4(Color) / 255.;
col = Color.zyxw;
uv = Texcoord * texsize + texcenter;
gl_Position = vec4(Position * size + center, 0., 1.);
}