Start to fix resolution change by properly freeing data.

This commit is contained in:
hiker 2015-06-10 10:33:47 +10:00
parent 0162407ff3
commit 860135376d

View File

@ -798,7 +798,7 @@ void IrrDriver::applyResolutionSettings()
// FIXME: this load sequence is (mostly) duplicated from main.cpp!!
// That's just error prone
// (we're sure to update main.cpp at some point and forget this one...)
Shaders::destroy();
ShaderBase::updateShaders();
VAOManager::getInstance()->kill();
SolidPassCmd::getInstance()->kill();
ShadowPassCmd::getInstance()->kill();
@ -806,6 +806,7 @@ void IrrDriver::applyResolutionSettings()
GlowPassCmd::getInstance()->kill();
resetTextureTable();
// initDevice will drop the current device.
Shaders::destroy();
initDevice();
// Re-init GUI engine