Support vertex color for alpha ref material.

This commit is contained in:
Vincent Lejeune 2014-08-07 02:11:55 +02:00
parent 8dcf9f6a21
commit 858b789419

View File

@ -1,19 +1,16 @@
uniform sampler2D Albedo; uniform sampler2D Albedo;
#if __VERSION__ >= 130
in vec2 uv; in vec2 uv;
in vec4 color;
out vec4 FragColor; out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
vec3 getLightFactor(float specMapValue); vec3 getLightFactor(float specMapValue);
void main(void) void main(void)
{ {
vec4 color = texture(Albedo, uv); vec4 col = texture(Albedo, uv);
if (color.a < 0.5) discard; col.xyz *= pow(color.xyz, vec3(2.2));
if (col.a * color.a < 0.5) discard;
vec3 LightFactor = getLightFactor(1.); vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.); FragColor = vec4(col.xyz * LightFactor, 1.);
} }