Started mammoth cleanup of GUI code. Separated the generic GUI engine and the STK-specific bits (still work to do on this side)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3764 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2009-07-18 17:48:36 +00:00
parent b71d1c4557
commit 85266dfe10
37 changed files with 719 additions and 751 deletions

View File

@@ -26,8 +26,8 @@
#include "graphics/irr_driver.hpp"
#include "graphics/material_manager.hpp"
#include "graphics/scene.hpp"
#include "gui/engine.hpp"
#include "gui/state_manager.hpp"
#include "guiengine/engine.hpp"
#include "states_screens/state_manager.hpp"
#include "input/input_manager.hpp"
#include "modes/world.hpp"
#include "network/network_manager.hpp"
@@ -78,7 +78,7 @@ float MainLoop::getLimitedDt()
// Throttle fps if more than maximum, which can reduce
// the noise the fan on a graphics card makes.
// When in menus, reduce FPS much, it's not necessary to push to the maximum for plain menus
const int max_fps = StateManager::isGameState() ? UserConfigParams::m_max_fps : 35;
const int max_fps = StateManager::get()->isGameState() ? UserConfigParams::m_max_fps : 35;
const int current_fps = (int)(1000.0f/dt);
if( current_fps > max_fps )
{