Bigger kart stat (#4113)
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@ -157,8 +157,8 @@ void KartStatsWidget::move(int x, int y, int w, int h)
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{
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{
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Widget::move(x,y,w,h);
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Widget::move(x,y,w,h);
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setSize(m_x, m_y, m_w, m_h);
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setSize(m_x, m_y, m_w, m_h);
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int margin = m_h / SKILL_COUNT / 2;
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int margin = m_h / SKILL_COUNT * 0.6f;
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int offset = m_h / 4;
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int offset = m_h / 5;
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for (int i = 0; i < SKILL_COUNT; ++i)
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for (int i = 0; i < SKILL_COUNT; ++i)
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{
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{
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m_skills[i]->move(m_skill_bar_x,
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m_skills[i]->move(m_skill_bar_x,
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@ -196,7 +196,7 @@ void KartStatsWidget::setSize(const int x, const int y, const int w, const int h
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// -- sizes
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// -- sizes
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m_skill_bar_w = w - m_w / 16; // make sure the bars can't be out of screen
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m_skill_bar_w = w - m_w / 16; // make sure the bars can't be out of screen
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m_skill_bar_h = m_h / SKILL_COUNT / 5;
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m_skill_bar_h = m_h / SKILL_COUNT / 4;
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m_skill_bar_x = x;
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m_skill_bar_x = x;
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} // setSize
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} // setSize
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@ -120,8 +120,8 @@ void SkillLevelWidget::setSize(const int x, const int y, const int w, const int
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m_w = w;
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m_w = w;
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m_h = h;
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m_h = h;
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int iconbox_h = h * 4 / 3;
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int iconbox_h = h * 5 / 3;
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int iconbox_w = h * 4 / 3; //assuming square icon
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int iconbox_w = h * 5 / 3; //assuming square icon
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m_iconbutton_h = iconbox_h;
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m_iconbutton_h = iconbox_h;
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m_iconbutton_w = iconbox_w;
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m_iconbutton_w = iconbox_w;
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