Fix format of INSTALL.md (#4054)

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Roger 2019-09-02 12:33:46 -04:00 committed by Benau
parent 58ad947443
commit 84b8fe0b27

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@ -1,4 +1,4 @@
## Building from source
# Building from source
In order to build SuperTuxKart from source, you'll need both the code and the assets (See <https://supertuxkart.net/Source_control> for more information):
@ -13,19 +13,19 @@ svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
To build SuperTuxKart from source, you'll need to install the following packages:
* OpenGL (mesa)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* Freetype (libfreetype6-dev)
* Harfbuzz (libharfbuzz-dev)
* Fribidi (libfribidi-dev)
* libcurl (libcurl-devel)
* libbluetooth (bluez-devel)
* libnettle (nettle-dev)
* libpng (libpng-devel)
* zlib (zlib-devel)
* jpeg (libjpeg-turbo-devel)
* OpenGL (mesa)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* Freetype (libfreetype6-dev)
* Harfbuzz (libharfbuzz-dev)
* Fribidi (libfribidi-dev)
* libcurl (libcurl-devel)
* libbluetooth (bluez-devel)
* libnettle (nettle-dev)
* libpng (libpng-devel)
* zlib (zlib-devel)
* jpeg (libjpeg-turbo-devel)
Fedora command:
@ -35,6 +35,7 @@ openssl-devel libcurl-devel freetype-devel harfbuzz-devel fribidi-devel mesa-lib
libjpeg-turbo-devel libogg-devel openal-soft-devel libpng-devel \
libvorbis-devel libXrandr-devel libGLEW nettle-devel pkgconf zlib-devel
```
Mageia 6 command:
```bash
@ -43,6 +44,7 @@ fribidi-devel libjpeg-turbo-devel libogg-devel openal-soft-devel \
libpng-devel libvorbis-devel nettle-devel zlib-devel git subversion \
mesa-comon-devel libxrandr-devel libbluez-devel libfreetype6-devel'
```
OpenSUSE command:
```bash
@ -51,6 +53,7 @@ freetype-devel harfbuzz-devel fribidi-devel libogg-devel openal-soft-devel libpn
libvorbis-devel libXrandr-devel pkgconf zlib-devel enet-devel glew-devel \
libjpeg-devel bluez-devel freetype2-devel glu-devel
```
Ubuntu command:
```bash
@ -69,18 +72,18 @@ Compilation instruction is explained there. If you don't need this feature, pass
### Compiling
To compile SuperTuxKart, run the following commands inside `stk-code` directory
```bash
# go into the stk-code directory
cd stk-code
# create and enter the cmake_build directory
mkdir cmake_build
cd cmake_build
# run cmake to generate the makefile
cmake ..
# compile
make -j$(nproc)
```
@ -122,32 +125,33 @@ will be copied to `/usr/local/bin`. To change the default installation
location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
## Building SuperTuxKart on Windows
To Build SuperTuxKart on Windows, follow these instructions:
1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/). The free Visual Studio Community edition works fine. Remember to select "Desktop development with C++" in the installer.
2a. If you want the stable version, download the SuperTuxKart source package from the latest stable version [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/) and unpack it.
2b. If you want the development version, you will need a Git client and a SVN client. More information can be found here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
2. If you want the stable version, download the SuperTuxKart source package from the latest stable version [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/) and unpack it.
3. If you want the development version, you will need a Git client and a SVN client. More information can be found here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users\<Your Username> as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the correspodning URL found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
*Note: Both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build will likely fail!*
3a. If you got the stable version, download the Windows dependencies package from [SuperTuxKart download area: Dependencies - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/) and unpack it.
3b. If you got the development version go to SuperTuxKart-dev in your file browser, right-click somewhere empty, select "Git clone..." and paste https://github.com/supertuxkart/dependencies.git in the URL field; click OK. When finished, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory; rename the latter to `dependencies-64bit` if you want to compile a 64-bit build.
4. If you got the stable version, download the Windows dependencies package from [SuperTuxKart download area: Dependencies - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/) and unpack it.
4. Download CMake from here: [CMake - download page](https://cmake.org/download/), install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point it to a new directory called `build` or `bld` inside the stk-code directory.
5. If you got the development version go to SuperTuxKart-dev in your file browser, right-click somewhere empty, select "Git clone..." and paste <https://github.com/supertuxkart/dependencies.git> in the URL field; click OK. When finished, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory; rename the latter to `dependencies-64bit` if you want to compile a 64-bit build.
5. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
6. Download CMake from here: [CMake - download page](https://cmake.org/download/), install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point it to a new directory called `build` or `bld` inside the stk-code directory.
Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended.
7. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
6. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution.
Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended.
7. In the 'Solution Explorer', right click on the `supertuxkart` project and select "Set as StartUp project".
8. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution.
8. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: `CTRL + SHIFT + B` to build the solution.
9. In the 'Solution Explorer', right click on the `supertuxkart` project and select "Set as StartUp project".
10. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: `CTRL + SHIFT + B` to build the solution.
*Note: To avoid confusion between releases and versions, refer to this table:*
@ -158,27 +162,34 @@ Visual Studio 2015| 14
Visual Studio 2013| 13
## Building SuperTuxKart on Windows (from PowerShell/Command line)
1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/), the free Visual Studio Community edition works fine.
2. Download a source package from either [SuperTuxKart 0.9.2 download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.2) or [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control)
NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory
NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory
3. Download the Windows dependencies package from either [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/)
or [SuperTuxKart on GitHub - Dependencies](https://github.com/supertuxkart/dependencies)
and unpack the archive; once unpacked, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory
4. Download CMake from here: [CMake - download page](https://cmake.org/download/); and install it. Navigate to the `stk-code` directory; and create an directory called "build":
```cmd
mkdir build
cd build
```
```cmd
mkdir build
cd build
```
5. Once inside the build directory; run CMake to start the compilation process:
```cmd
cmake ..
```
```cmd
cmake ..
```
6. Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:
```cmd
msbuild.exe SuperTuxKart.sln
```
SuperTuxKart can now be run as `bin\Debug\supertuxkart.exe` or `bin\Release\supertuxkart.exe`
msbuild.exe SuperTuxKart.sln
```
SuperTuxKart can now be run as `bin\Debug\supertuxkart.exe` or `bin\Release\supertuxkart.exe`
## Building SuperTuxKart on macOS
@ -204,11 +215,12 @@ On OS X 10.9.5, you might need the following workaround:
sudo ln -s `xcrun --show-sdk-path`/usr/include/ /usr/include
sudo ln -s `xcrun --show-sdk-path`/System/Library/Frameworks/OpenGL.framework/Headers/ /usr/local/include/OpenGL
```
The first link is required in order to find libcurl, the second to find opengl.
### STK 0.10 or later (or latest git)
Install homebrew (https://brew.sh/)
Install [homebrew](https://brew.sh/)
Install all of the dependencies using homebrew:
```bash
@ -217,6 +229,7 @@ brew bundle
```
Build STK
```bash
mkdir cmake_build
cd cmake_build
@ -226,7 +239,7 @@ make
#### (Optional) packaging for distribution
By default, the executable that is produced is not ready for distribution. Install https://github.com/auriamg/macdylibbundler and run:
By default, the executable that is produced is not ready for distribution. Install <https://github.com/auriamg/macdylibbundler> and run:
```bash
dylibbundler -od -b -x ./bin/SuperTuxKart.app/Contents/MacOS/supertuxkart -d ./bin/SuperTuxKart.app/Contents/libs/ -p @executable_path/../libs/
@ -249,6 +262,7 @@ make
```
Building with GCC:
```bash
cd /path/to/stk-code
mkdir cmake_build
@ -258,6 +272,7 @@ make
```
Building on 10.10 with 10.9 compatibility:
```bash
cmake .. -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
```