Unload texture transformation state cache.

This commit is contained in:
Vincent Lejeune 2014-05-04 20:25:16 +02:00
parent d6d7c6179c
commit 849467d281
3 changed files with 9 additions and 0 deletions

View File

@ -304,6 +304,11 @@ GLuint getDepthTexture(irr::video::ITexture *tex)
std::set<irr::video::ITexture *> AlreadyTransformedTexture;
void resetTextureTable()
{
AlreadyTransformedTexture.clear();
}
void compressTexture(irr::video::ITexture *tex, bool srgb)
{
if (AlreadyTransformedTexture.find(tex) != AlreadyTransformedTexture.end())

View File

@ -159,6 +159,7 @@ GLint LoadProgram(Types ... args)
GLuint getTextureGLuint(irr::video::ITexture *tex);
GLuint getDepthTexture(irr::video::ITexture *tex);
void resetTextureTable();
void compressTexture(irr::video::ITexture *tex, bool srgb);
void blitFBO(GLuint Src, GLuint Dst, size_t width, size_t height);

View File

@ -28,6 +28,7 @@
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/CBatchingMesh.hpp"
#include "graphics/glwrap.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/lod_node.hpp"
#include "graphics/material_manager.hpp"
@ -206,6 +207,8 @@ void Track::cleanup()
ItemManager::destroy();
ParticleKindManager::get()->cleanUpTrackSpecificGfx();
// Clear remainder of transformed textures
resetTextureTable();
for(unsigned int i=0; i<m_animated_textures.size(); i++)
{