Add up-to-date restriction for hd3000 in windows
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@ -7,8 +7,7 @@
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<card is="Intel(R) HD Graphics 2000" os="windows" disable="FramebufferSRGBWorkaround1"/>
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<card is="Intel(R) HD Graphics 2000" os="windows" disable="FramebufferSRGBWorkaround1"/>
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<card is="Intel(R) HD Graphics 2000" os="windows" disable="HighDefinitionTextures"/>
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<card is="Intel(R) HD Graphics 2000" os="windows" disable="HighDefinitionTextures"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGB"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorkaround1"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="HighDefinitionTextures"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="HighDefinitionTextures"/>
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<card is="Intel(R) HD Graphics 4600" os="windows" disable="ComputeShader"/>
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<card is="Intel(R) HD Graphics 4600" os="windows" disable="ComputeShader"/>
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<card contains="Intel" os="osx" disable="GI"/>
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<card contains="Intel" os="osx" disable="GI"/>
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@ -1573,11 +1573,6 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode,
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PROFILER_POP_CPU_MARKER();
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PROFILER_POP_CPU_MARKER();
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}
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}
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// Workaround a bug with srgb fbo on sandy bridge windows
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if (GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_FRAMEBUFFER_SRGB_WORKAROUND1) &&
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CVS->isARBSRGBFramebufferUsable())
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return in_fbo;
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#if !defined(USE_GLES2)
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#if !defined(USE_GLES2)
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if (CVS->isARBSRGBFramebufferUsable())
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if (CVS->isARBSRGBFramebufferUsable())
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glEnable(GL_FRAMEBUFFER_SRGB);
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glEnable(GL_FRAMEBUFFER_SRGB);
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