Update skidding effect
Also fix nitro when skiddding
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@ -1,5 +1,5 @@
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<?xml version="1.0"?>
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<particles emitter="box" box_x="0.05" box_y="0.05" box_z="0.60">
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<particles emitter="box" box_x="0.05" box_y="0.05" box_z="0.05">
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<spreading angle="2" />
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@ -1,27 +1,27 @@
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<?xml version="1.0"?>
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<particles emitter="point">
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<particles emitter="sphere" radius="0.05">
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<spreading angle="180" />
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<spreading angle="8" />
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<velocity x="0.0"
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y="0.002"
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z="0.0" />
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y="0.006"
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z="-0.015" />
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<material file="skid-particle1.png" />
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<!-- Amount of particles emitted per second. The minimum rate
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is used to show that the skidding bonus is now available,
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the maximum is used when the skid bonus is applied to the kart -->
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<rate min="1250"
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max="1250" />
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<rate min="1500"
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max="1500" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="55"
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max="70" />
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<lifetime min="50"
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max="60" />
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<!-- Size of the particles -->
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<size min="0.2"
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max="0.2" />
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<size min="0.22"
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max="0.22" />
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<color min="255 255 255"
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max="255 255 255" />
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@ -1,27 +1,27 @@
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<?xml version="1.0"?>
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<particles emitter="point">
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<particles emitter="sphere" radius="0.05">
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<spreading angle="180" />
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<spreading angle="8" />
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<velocity x="0.0"
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y="0.002"
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z="0.0" />
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y="0.006"
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z="-0.015" />
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<material file="skid-particle2.png" />
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<!-- Amount of particles emitted per second. The minimum rate
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is used to show that the skidding bonus is now available,
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the maximum is used when the skid bonus is applied to the kart -->
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<rate min="1250"
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max="1250" />
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<rate min="1600"
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max="1600" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="60"
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max="75" />
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<lifetime min="55"
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max="65" />
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<!-- Size of the particles -->
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<size min="0.2"
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max="0.2" />
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<size min="0.25"
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max="0.25" />
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<color min="255 255 255"
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max="255 255 255" />
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