Trigger rescue only when the kart is not on gravity terrain.
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@ -1177,8 +1177,14 @@ void Kart::update(float dt)
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m_skid_sound->position ( getXYZ() );
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m_skid_sound->position ( getXYZ() );
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m_boing_sound->position ( getXYZ() );
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m_boing_sound->position ( getXYZ() );
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// Check if a kart is (nearly) upside down and not moving much --> automatic rescue
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// Check if a kart is (nearly) upside down and not moving much -->
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// automatic rescue
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// But only do this if auto-rescue is enabled (i.e. it will be disabled in
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// battle mode), and the material the kart is driving on does not have
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// gravity (which can
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if(World::getWorld()->getTrack()->isAutoRescueEnabled() &&
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if(World::getWorld()->getTrack()->isAutoRescueEnabled() &&
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(!m_terrain_info->getMaterial() ||
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!m_terrain_info->getMaterial()->hasGravity()) &&
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!getKartAnimation() && fabs(getRoll())>60*DEGREE_TO_RAD &&
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!getKartAnimation() && fabs(getRoll())>60*DEGREE_TO_RAD &&
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fabs(getSpeed())<3.0f )
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fabs(getSpeed())<3.0f )
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{
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{
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