Layout changes only (to be in STK coding style).

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2217 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-09-02 02:40:02 +00:00
parent 796b0b9848
commit 82d817a7ec

View File

@ -69,7 +69,7 @@ UserConfig::UserConfig(const std::string& filename)
// -----------------------------------------------------------------------------
UserConfig::~UserConfig()
{
}
} // ~UserConfig
// -----------------------------------------------------------------------------
/**
@ -520,8 +520,7 @@ void UserConfig::loadConfig(const std::string& filename)
// -----------------------------------------------------------------------------
void
UserConfig::readStickConfigs(const lisp::Lisp *r)
void UserConfig::readStickConfigs(const lisp::Lisp *r)
{
string temp;
int count = 0;
@ -552,19 +551,17 @@ UserConfig::readStickConfigs(const lisp::Lisp *r)
}
}
} // readStickConfigs
// -----------------------------------------------------------------------------
void
UserConfig::readPlayerInput(const lisp::Lisp *r, const char *node,
void UserConfig::readPlayerInput(const lisp::Lisp *r, const char *node,
KartAction ka, int playerIndex)
{
readInput(r, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
}
} // readPlayerInput
// -----------------------------------------------------------------------------
void
UserConfig::readInput(const lisp::Lisp* r,
const char *node,
void UserConfig::readInput(const lisp::Lisp* r, const char *node,
GameAction action)
{
string inputTypeName;
@ -623,7 +620,7 @@ UserConfig::readInput(const lisp::Lisp* r,
setInput(action, input);
}
}
} // readInput
// -----------------------------------------------------------------------------
/** Call saveConfig with the default filename for this platform. */
@ -744,8 +741,7 @@ void UserConfig::saveConfig(const std::string& filename)
// -----------------------------------------------------------------------------
void
UserConfig::writeStickConfigs(lisp::Writer *writer)
void UserConfig::writeStickConfigs(lisp::Writer *writer)
{
int count = 0;
string temp;
@ -772,19 +768,17 @@ UserConfig::writeStickConfigs(lisp::Writer *writer)
}
writer->endList("stick-configs");
}
} // writeStickConfigs
// -----------------------------------------------------------------------------
void
UserConfig::writePlayerInput(lisp::Writer *writer, const char *node,
void UserConfig::writePlayerInput(lisp::Writer *writer, const char *node,
KartAction ka, int playerIndex)
{
writeInput(writer, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
}
} // writePlayerInput
// -----------------------------------------------------------------------------
void
UserConfig::writeInput(lisp::Writer *writer,
const char *node,
void UserConfig::writeInput(lisp::Writer *writer, const char *node,
GameAction action)
{
writer->beginList(node);
@ -836,7 +830,8 @@ UserConfig::writeInput(lisp::Writer *writer,
}
writer->endList(node);
}
} // writeInput
// -----------------------------------------------------------------------------
std::string UserConfig::getInputAsString(Input &input)
{
@ -878,11 +873,10 @@ std::string UserConfig::getInputAsString(Input &input)
} // GetKeyAsString
// -----------------------------------------------------------------------------
string
UserConfig::getMappingAsString(GameAction ga)
string UserConfig::getMappingAsString(GameAction ga)
{
if (inputMap[ga].count
&& inputMap[ga].inputs[0].type)
if (inputMap[ga].count &&
inputMap[ga].inputs[0].type)
{
stringstream s;
s << getInputAsString(inputMap[ga].inputs[0]);
@ -893,18 +887,17 @@ UserConfig::getMappingAsString(GameAction ga)
{
return string(_("not set"));
}
}
} // getMappingAsString
// -----------------------------------------------------------------------------
string
UserConfig::getMappingAsString(int playerIndex, KartAction ka)
string UserConfig::getMappingAsString(int playerIndex, KartAction ka)
{
return getMappingAsString((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka) );
}
// -----------------------------------------------------------------------------
} // getMappingAsString
void
UserConfig::unsetDuplicates (GameAction ga, Input &i)
// -----------------------------------------------------------------------------
void UserConfig::unsetDuplicates(GameAction ga, Input &i)
{
for (int cga = GA_FIRST_KARTACTION; cga <= GA_LAST_KARTACTION; cga++)
{
@ -924,37 +917,34 @@ UserConfig::unsetDuplicates (GameAction ga, Input &i)
}
}
}
}
} // unsetDuplicates
// -----------------------------------------------------------------------------
void
UserConfig::set(GameAction ga, Input i)
void UserConfig::set(GameAction ga, Input i)
{
inputMap[ga].count = 1;
inputMap[ga].inputs = new Input[1];
inputMap[ga].inputs[0] = i;
}
} // set(1 input)
// -----------------------------------------------------------------------------
void
UserConfig::set(GameAction ga, Input i0, Input i1)
void UserConfig::set(GameAction ga, Input i0, Input i1)
{
inputMap[ga].count = 2;
inputMap[ga].inputs = new Input[2];
inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1;
}
} // set(2 inputs)
// -----------------------------------------------------------------------------
void
UserConfig::set(GameAction ga, Input i0, Input i1, Input i2)
void UserConfig::set(GameAction ga, Input i0, Input i1, Input i2)
{
inputMap[ga].count = 3;
inputMap[ga].inputs = new Input[3];
inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1;
inputMap[ga].inputs[2] = i2;
}
} //set(3 inputs)
// -----------------------------------------------------------------------------
void
UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
void UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
{
inputMap[ga].count = 4;
inputMap[ga].inputs = new Input[4];
@ -962,35 +952,34 @@ UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
inputMap[ga].inputs[1] = i1;
inputMap[ga].inputs[2] = i2;
inputMap[ga].inputs[3] = i3;
}
} // set(4 inputs)
// -----------------------------------------------------------------------------
void
UserConfig::setInput(GameAction ga, Input &input)
void UserConfig::setInput(GameAction ga, Input &input)
{
// Removes the input from all mappings where it occurs.
unsetDuplicates(ga, input);
set(ga, input);
}
} // setInput
// -----------------------------------------------------------------------------
void
UserConfig::setInput(int playerIndex, KartAction ka, Input &input)
void UserConfig::setInput(int playerIndex, KartAction ka, Input &input)
{
setInput((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka),
input);
}
} // setInput
// -----------------------------------------------------------------------------
void
UserConfig::clearInput(int playerIndex, KartAction ka)
void UserConfig::clearInput(int playerIndex, KartAction ka)
{
inputMap[(GameAction) (GA_FIRST_KARTACTION + playerIndex * KC_COUNT + ka)]
.count = 0;
}
} // clearInput
// -----------------------------------------------------------------------------
ActionMap *
UserConfig::newActionMap(const int from, const int to)
ActionMap *UserConfig::newActionMap(const int from, const int to)
{
ActionMap *am = new ActionMap();
@ -1002,16 +991,16 @@ UserConfig::newActionMap(const int from, const int to)
}
return am;
}
} // newActionMap
// -----------------------------------------------------------------------------
ActionMap *
UserConfig::newMenuActionMap()
ActionMap *UserConfig::newMenuActionMap()
{
return newActionMap(GA_FIRST_MENU, GA_LAST_MENU);
}
} // newMenuActionMap
// -----------------------------------------------------------------------------
ActionMap *
UserConfig::newIngameActionMap()
ActionMap *UserConfig::newIngameActionMap()
{
// This is rather unfriendly hack but work quite effective:
// In order to prevent the input driver from handling input mappings
@ -1048,14 +1037,14 @@ UserConfig::newIngameActionMap()
}
return am;
}
} // newIngameActionMap
// -----------------------------------------------------------------------------
/** Determines whether the given Input is used in a mapping where it is marked
* as fixed. This allows the input driver to discard the mapping and not
* allow the user to use it.
*/
bool
UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
bool UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
{
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
@ -1069,22 +1058,20 @@ UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
}
return false;
}
} // isFixedInput
// -----------------------------------------------------------------------------
void
UserConfig::addStickConfig(StickConfig *sc)
void UserConfig::addStickConfig(StickConfig *sc)
{
m_stickconfigs.push_back(sc);
}
} // addStickConfig
// -----------------------------------------------------------------------------
const std::vector<UserConfig::StickConfig *> *
UserConfig::getStickConfigs() const
const std::vector<UserConfig::StickConfig *> *UserConfig::getStickConfigs() const
{
return &m_stickconfigs;
}
} // getStickConfigs
// -----------------------------------------------------------------------------
UserConfig::StickConfig::StickConfig(string &newId)
: id(newId)