Layout changes only (to be in STK coding style).

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2217 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-09-02 02:40:02 +00:00
parent 796b0b9848
commit 82d817a7ec

View File

@ -69,7 +69,7 @@ UserConfig::UserConfig(const std::string& filename)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
UserConfig::~UserConfig() UserConfig::~UserConfig()
{ {
} } // ~UserConfig
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
/** /**
@ -520,8 +520,7 @@ void UserConfig::loadConfig(const std::string& filename)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::readStickConfigs(const lisp::Lisp *r)
UserConfig::readStickConfigs(const lisp::Lisp *r)
{ {
string temp; string temp;
int count = 0; int count = 0;
@ -552,19 +551,17 @@ UserConfig::readStickConfigs(const lisp::Lisp *r)
} }
} } // readStickConfigs
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::readPlayerInput(const lisp::Lisp *r, const char *node,
UserConfig::readPlayerInput(const lisp::Lisp *r, const char *node,
KartAction ka, int playerIndex) KartAction ka, int playerIndex)
{ {
readInput(r, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT)); readInput(r, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
} } // readPlayerInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::readInput(const lisp::Lisp* r, const char *node,
UserConfig::readInput(const lisp::Lisp* r,
const char *node,
GameAction action) GameAction action)
{ {
string inputTypeName; string inputTypeName;
@ -623,7 +620,7 @@ UserConfig::readInput(const lisp::Lisp* r,
setInput(action, input); setInput(action, input);
} }
} } // readInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
/** Call saveConfig with the default filename for this platform. */ /** Call saveConfig with the default filename for this platform. */
@ -744,8 +741,7 @@ void UserConfig::saveConfig(const std::string& filename)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::writeStickConfigs(lisp::Writer *writer)
UserConfig::writeStickConfigs(lisp::Writer *writer)
{ {
int count = 0; int count = 0;
string temp; string temp;
@ -772,19 +768,17 @@ UserConfig::writeStickConfigs(lisp::Writer *writer)
} }
writer->endList("stick-configs"); writer->endList("stick-configs");
} } // writeStickConfigs
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::writePlayerInput(lisp::Writer *writer, const char *node,
UserConfig::writePlayerInput(lisp::Writer *writer, const char *node,
KartAction ka, int playerIndex) KartAction ka, int playerIndex)
{ {
writeInput(writer, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT)); writeInput(writer, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
} } // writePlayerInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::writeInput(lisp::Writer *writer, const char *node,
UserConfig::writeInput(lisp::Writer *writer,
const char *node,
GameAction action) GameAction action)
{ {
writer->beginList(node); writer->beginList(node);
@ -836,7 +830,8 @@ UserConfig::writeInput(lisp::Writer *writer,
} }
writer->endList(node); writer->endList(node);
} } // writeInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
std::string UserConfig::getInputAsString(Input &input) std::string UserConfig::getInputAsString(Input &input)
{ {
@ -878,11 +873,10 @@ std::string UserConfig::getInputAsString(Input &input)
} // GetKeyAsString } // GetKeyAsString
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
string string UserConfig::getMappingAsString(GameAction ga)
UserConfig::getMappingAsString(GameAction ga)
{ {
if (inputMap[ga].count if (inputMap[ga].count &&
&& inputMap[ga].inputs[0].type) inputMap[ga].inputs[0].type)
{ {
stringstream s; stringstream s;
s << getInputAsString(inputMap[ga].inputs[0]); s << getInputAsString(inputMap[ga].inputs[0]);
@ -893,18 +887,17 @@ UserConfig::getMappingAsString(GameAction ga)
{ {
return string(_("not set")); return string(_("not set"));
} }
} } // getMappingAsString
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
string string UserConfig::getMappingAsString(int playerIndex, KartAction ka)
UserConfig::getMappingAsString(int playerIndex, KartAction ka)
{ {
return getMappingAsString((GameAction) (GA_FIRST_KARTACTION return getMappingAsString((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka) ); + playerIndex * KC_COUNT + ka) );
} } // getMappingAsString
// -----------------------------------------------------------------------------
void // -----------------------------------------------------------------------------
UserConfig::unsetDuplicates (GameAction ga, Input &i) void UserConfig::unsetDuplicates(GameAction ga, Input &i)
{ {
for (int cga = GA_FIRST_KARTACTION; cga <= GA_LAST_KARTACTION; cga++) for (int cga = GA_FIRST_KARTACTION; cga <= GA_LAST_KARTACTION; cga++)
{ {
@ -924,37 +917,34 @@ UserConfig::unsetDuplicates (GameAction ga, Input &i)
} }
} }
} }
} } // unsetDuplicates
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::set(GameAction ga, Input i)
UserConfig::set(GameAction ga, Input i)
{ {
inputMap[ga].count = 1; inputMap[ga].count = 1;
inputMap[ga].inputs = new Input[1]; inputMap[ga].inputs = new Input[1];
inputMap[ga].inputs[0] = i; inputMap[ga].inputs[0] = i;
} } // set(1 input)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::set(GameAction ga, Input i0, Input i1)
UserConfig::set(GameAction ga, Input i0, Input i1)
{ {
inputMap[ga].count = 2; inputMap[ga].count = 2;
inputMap[ga].inputs = new Input[2]; inputMap[ga].inputs = new Input[2];
inputMap[ga].inputs[0] = i0; inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1; inputMap[ga].inputs[1] = i1;
} } // set(2 inputs)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::set(GameAction ga, Input i0, Input i1, Input i2)
UserConfig::set(GameAction ga, Input i0, Input i1, Input i2)
{ {
inputMap[ga].count = 3; inputMap[ga].count = 3;
inputMap[ga].inputs = new Input[3]; inputMap[ga].inputs = new Input[3];
inputMap[ga].inputs[0] = i0; inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1; inputMap[ga].inputs[1] = i1;
inputMap[ga].inputs[2] = i2; inputMap[ga].inputs[2] = i2;
} } //set(3 inputs)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
{ {
inputMap[ga].count = 4; inputMap[ga].count = 4;
inputMap[ga].inputs = new Input[4]; inputMap[ga].inputs = new Input[4];
@ -962,35 +952,34 @@ UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
inputMap[ga].inputs[1] = i1; inputMap[ga].inputs[1] = i1;
inputMap[ga].inputs[2] = i2; inputMap[ga].inputs[2] = i2;
inputMap[ga].inputs[3] = i3; inputMap[ga].inputs[3] = i3;
} } // set(4 inputs)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::setInput(GameAction ga, Input &input)
UserConfig::setInput(GameAction ga, Input &input)
{ {
// Removes the input from all mappings where it occurs. // Removes the input from all mappings where it occurs.
unsetDuplicates(ga, input); unsetDuplicates(ga, input);
set(ga, input); set(ga, input);
} } // setInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::setInput(int playerIndex, KartAction ka, Input &input)
UserConfig::setInput(int playerIndex, KartAction ka, Input &input)
{ {
setInput((GameAction) (GA_FIRST_KARTACTION setInput((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka), + playerIndex * KC_COUNT + ka),
input); input);
} } // setInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void void UserConfig::clearInput(int playerIndex, KartAction ka)
UserConfig::clearInput(int playerIndex, KartAction ka)
{ {
inputMap[(GameAction) (GA_FIRST_KARTACTION + playerIndex * KC_COUNT + ka)] inputMap[(GameAction) (GA_FIRST_KARTACTION + playerIndex * KC_COUNT + ka)]
.count = 0; .count = 0;
} } // clearInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
ActionMap * ActionMap *UserConfig::newActionMap(const int from, const int to)
UserConfig::newActionMap(const int from, const int to)
{ {
ActionMap *am = new ActionMap(); ActionMap *am = new ActionMap();
@ -1002,16 +991,16 @@ UserConfig::newActionMap(const int from, const int to)
} }
return am; return am;
} } // newActionMap
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
ActionMap * ActionMap *UserConfig::newMenuActionMap()
UserConfig::newMenuActionMap()
{ {
return newActionMap(GA_FIRST_MENU, GA_LAST_MENU); return newActionMap(GA_FIRST_MENU, GA_LAST_MENU);
} } // newMenuActionMap
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
ActionMap * ActionMap *UserConfig::newIngameActionMap()
UserConfig::newIngameActionMap()
{ {
// This is rather unfriendly hack but work quite effective: // This is rather unfriendly hack but work quite effective:
// In order to prevent the input driver from handling input mappings // In order to prevent the input driver from handling input mappings
@ -1048,14 +1037,14 @@ UserConfig::newIngameActionMap()
} }
return am; return am;
} } // newIngameActionMap
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
/** Determines whether the given Input is used in a mapping where it is marked /** Determines whether the given Input is used in a mapping where it is marked
* as fixed. This allows the input driver to discard the mapping and not * as fixed. This allows the input driver to discard the mapping and not
* allow the user to use it. * allow the user to use it.
*/ */
bool bool UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
{ {
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++) for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{ {
@ -1069,22 +1058,20 @@ UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
} }
return false; return false;
} } // isFixedInput
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void UserConfig::addStickConfig(StickConfig *sc)
void
UserConfig::addStickConfig(StickConfig *sc)
{ {
m_stickconfigs.push_back(sc); m_stickconfigs.push_back(sc);
} } // addStickConfig
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
const std::vector<UserConfig::StickConfig *> * const std::vector<UserConfig::StickConfig *> *UserConfig::getStickConfigs() const
UserConfig::getStickConfigs() const
{ {
return &m_stickconfigs; return &m_stickconfigs;
} } // getStickConfigs
// -----------------------------------------------------------------------------
UserConfig::StickConfig::StickConfig(string &newId) UserConfig::StickConfig::StickConfig(string &newId)
: id(newId) : id(newId)