new tutorial screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6894 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -8680,7 +8680,7 @@
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<exception>
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<exception>
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<assert.h>
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<assert.h>
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1291820337 source:/home/aeonphyxius/projects/games/supertuxkart/src/utils/translation.cpp
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1291820795 source:/home/aeonphyxius/projects/games/supertuxkart/src/utils/translation.cpp
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"utils/translation.hpp"
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"utils/translation.hpp"
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<assert.h>
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<assert.h>
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<locale.h>
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<locale.h>
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173
src/states_screens/tutorial_screen.cpp
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173
src/states_screens/tutorial_screen.cpp
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "states_screens/tutorial_screen.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "config/user_config.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
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#include "input/device_manager.hpp"
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#include "input/input_manager.hpp"
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#include "io/file_manager.hpp"
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#include "karts/kart_properties_manager.hpp"
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#include "network/network_manager.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "utils/translation.hpp"
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#include <fstream>
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#include "irrString.h"
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using irr::core::stringw;
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using irr::core::stringc;
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using namespace GUIEngine;
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DEFINE_SCREEN_SINGLETON( TutorialScreen );
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// ------------------------------------------------------------------------------------------------------
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TutorialScreen::TutorialScreen() : Screen("tutorial.stkgui")
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{
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}
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// ------------------------------------------------------------------------------------------------------
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void TutorialScreen::loadedFromFile()
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{
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}
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// ------------------------------------------------------------------------------------------------------
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void TutorialScreen::onUpdate(float elapsed_time, irr::video::IVideoDriver*)
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{
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}
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// ------------------------------------------------------------------------------------------------------
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void TutorialScreen::init()
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{
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Screen::init();
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DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tutorial");
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assert( w != NULL );
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// Re-build track list everytime (accounts for locking changes, etc.)
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w->clearItems();
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const std::vector<const Challenge*>& activeChallenges = unlock_manager->getActiveChallenges();
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const std::vector<const Challenge*>& solvedChallenges = unlock_manager->getUnlockedFeatures();
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const std::vector<const Challenge*>& lockedChallenges = unlock_manager->getLockedChallenges();
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const int activeChallengeAmount = activeChallenges.size();
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const int solvedChallengeAmount = solvedChallenges.size();
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const int lockedChallengeAmount = lockedChallenges.size();
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for (int n=0; n<activeChallengeAmount; n++)
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{
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w->addItem(activeChallenges[n]->getName() + L"\n" + activeChallenges[n]->getChallengeDescription(),
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activeChallenges[n]->getId(), "/gui/tutorial.png");
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}
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for (int n=0; n<solvedChallengeAmount; n++)
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{
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// TODO : add bronze/silver/gold difficulties to challenges
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w->addItem(solvedChallenges[n]->getName() + L"\n" + solvedChallenges[n]->getChallengeDescription(),
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solvedChallenges[n]->getId(), "/textures/cup_gold.png");
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}
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for (int n=0; n<lockedChallengeAmount; n++)
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{
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w->addItem( _("Locked : solve active tutorial to gain access to more!"), "locked",
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"/gui/tutorial.png", LOCKED_BADGE);
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}
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w->updateItemDisplay();
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if (w->getItems().empty())
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{
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fprintf(stderr, "Error, no tutorial!\n");
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return;
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}
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w->setSelection(0 /* whatever is first */, PLAYER_ID_GAME_MASTER, true /* focus it */);
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}
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// ------------------------------------------------------------------------------------------------------
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void TutorialScreen::eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID)
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{
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if (name == "back")
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{
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StateManager::get()->escapePressed();
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}
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else if (name == "tutorial")
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{
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DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tutorial");
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assert( w != NULL );
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// only player 0 can start a challenge (i.e. we have no multiplayer tutorial)
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std::string selection = w->getSelectionIDString( PLAYER_ID_GAME_MASTER );
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if (selection == "locked")
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{
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unlock_manager->playLockSound();
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}
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else if (!selection.empty())
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{
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//FIXME: simplify and centralize race start sequence!!
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// Verify the kart in the config exists
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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{
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UserConfigParams::m_default_kart.revertToDefaults();
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}
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// Use latest used device
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InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
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// Create player and associate player with device (FIXME: ask for player ident)
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StateManager::get()->createActivePlayer( UserConfigParams::m_all_players.get(0), device );
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// Set up race manager appropriately
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race_manager->setNumLocalPlayers(1);
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race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
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// ASSIGN should make sure that only input from assigned devices is read.
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input_manager->getDeviceList()->setAssignMode(ASSIGN);
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// Go straight to the race
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StateManager::get()->enterGameState();
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// Initialise global data - necessary even in local games to avoid
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// many if tests in other places (e.g. if network_game call
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// network_manager else call race_manager).
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network_manager->initCharacterDataStructures();
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// Launch challenge
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unlock_manager->getChallenge(selection)->setRace();
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// Sets up kart info, including random list of kart for AI
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network_manager->setupPlayerKartInfo();
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race_manager->startNew();
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}
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}
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}
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// ------------------------------------------------------------------------------------------------------
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46
src/states_screens/tutorial_screen.hpp
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46
src/states_screens/tutorial_screen.hpp
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Alejandro Santiago
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef TUTORIALSCREEN_H
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#define TUTORIALSCREEN_H
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#include "irrlicht.h"
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#include "guiengine/screen.hpp"
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#include "utils/ptr_vector.hpp"
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class TutorialScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<TutorialScreen>
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{
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friend class GUIEngine::ScreenSingleton<TutorialScreen>;
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TutorialScreen();
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public:
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/** \brief implement callback from parent class GUIEngine::Screen */
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virtual void loadedFromFile();
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/** \brief implement optional callback from parent class GUIEngine::Screen */
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void onUpdate(float dt, irr::video::IVideoDriver*);
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/** \brief implement callback from parent class GUIEngine::Screen */
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void init();
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/** \brief implement callback from parent class GUIEngine::Screen */
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void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
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};
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#endif // TUTORIALSCREEN_H
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