new tutorial screen

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6894 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
aeonphyxius 2010-12-08 15:58:28 +00:00
parent a1cb7e0b63
commit 820a7c7bd0
3 changed files with 220 additions and 1 deletions

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@ -8680,7 +8680,7 @@
<exception> <exception>
<assert.h> <assert.h>
1291820337 source:/home/aeonphyxius/projects/games/supertuxkart/src/utils/translation.cpp 1291820795 source:/home/aeonphyxius/projects/games/supertuxkart/src/utils/translation.cpp
"utils/translation.hpp" "utils/translation.hpp"
<assert.h> <assert.h>
<locale.h> <locale.h>

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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/tutorial_screen.hpp"
#include "challenges/unlock_manager.hpp"
#include "config/user_config.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "io/file_manager.hpp"
#include "karts/kart_properties_manager.hpp"
#include "network/network_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/state_manager.hpp"
#include "utils/translation.hpp"
#include <fstream>
#include "irrString.h"
using irr::core::stringw;
using irr::core::stringc;
using namespace GUIEngine;
DEFINE_SCREEN_SINGLETON( TutorialScreen );
// ------------------------------------------------------------------------------------------------------
TutorialScreen::TutorialScreen() : Screen("tutorial.stkgui")
{
}
// ------------------------------------------------------------------------------------------------------
void TutorialScreen::loadedFromFile()
{
}
// ------------------------------------------------------------------------------------------------------
void TutorialScreen::onUpdate(float elapsed_time, irr::video::IVideoDriver*)
{
}
// ------------------------------------------------------------------------------------------------------
void TutorialScreen::init()
{
Screen::init();
DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tutorial");
assert( w != NULL );
// Re-build track list everytime (accounts for locking changes, etc.)
w->clearItems();
const std::vector<const Challenge*>& activeChallenges = unlock_manager->getActiveChallenges();
const std::vector<const Challenge*>& solvedChallenges = unlock_manager->getUnlockedFeatures();
const std::vector<const Challenge*>& lockedChallenges = unlock_manager->getLockedChallenges();
const int activeChallengeAmount = activeChallenges.size();
const int solvedChallengeAmount = solvedChallenges.size();
const int lockedChallengeAmount = lockedChallenges.size();
for (int n=0; n<activeChallengeAmount; n++)
{
w->addItem(activeChallenges[n]->getName() + L"\n" + activeChallenges[n]->getChallengeDescription(),
activeChallenges[n]->getId(), "/gui/tutorial.png");
}
for (int n=0; n<solvedChallengeAmount; n++)
{
// TODO : add bronze/silver/gold difficulties to challenges
w->addItem(solvedChallenges[n]->getName() + L"\n" + solvedChallenges[n]->getChallengeDescription(),
solvedChallenges[n]->getId(), "/textures/cup_gold.png");
}
for (int n=0; n<lockedChallengeAmount; n++)
{
w->addItem( _("Locked : solve active tutorial to gain access to more!"), "locked",
"/gui/tutorial.png", LOCKED_BADGE);
}
w->updateItemDisplay();
if (w->getItems().empty())
{
fprintf(stderr, "Error, no tutorial!\n");
return;
}
w->setSelection(0 /* whatever is first */, PLAYER_ID_GAME_MASTER, true /* focus it */);
}
// ------------------------------------------------------------------------------------------------------
void TutorialScreen::eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID)
{
if (name == "back")
{
StateManager::get()->escapePressed();
}
else if (name == "tutorial")
{
DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tutorial");
assert( w != NULL );
// only player 0 can start a challenge (i.e. we have no multiplayer tutorial)
std::string selection = w->getSelectionIDString( PLAYER_ID_GAME_MASTER );
if (selection == "locked")
{
unlock_manager->playLockSound();
}
else if (!selection.empty())
{
//FIXME: simplify and centralize race start sequence!!
// Verify the kart in the config exists
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{
UserConfigParams::m_default_kart.revertToDefaults();
}
// Use latest used device
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
// Create player and associate player with device (FIXME: ask for player ident)
StateManager::get()->createActivePlayer( UserConfigParams::m_all_players.get(0), device );
// Set up race manager appropriately
race_manager->setNumLocalPlayers(1);
race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
// ASSIGN should make sure that only input from assigned devices is read.
input_manager->getDeviceList()->setAssignMode(ASSIGN);
// Go straight to the race
StateManager::get()->enterGameState();
// Initialise global data - necessary even in local games to avoid
// many if tests in other places (e.g. if network_game call
// network_manager else call race_manager).
network_manager->initCharacterDataStructures();
// Launch challenge
unlock_manager->getChallenge(selection)->setRace();
// Sets up kart info, including random list of kart for AI
network_manager->setupPlayerKartInfo();
race_manager->startNew();
}
}
}
// ------------------------------------------------------------------------------------------------------

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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Alejandro Santiago
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef TUTORIALSCREEN_H
#define TUTORIALSCREEN_H
#include "irrlicht.h"
#include "guiengine/screen.hpp"
#include "utils/ptr_vector.hpp"
class TutorialScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<TutorialScreen>
{
friend class GUIEngine::ScreenSingleton<TutorialScreen>;
TutorialScreen();
public:
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile();
/** \brief implement optional callback from parent class GUIEngine::Screen */
void onUpdate(float dt, irr::video::IVideoDriver*);
/** \brief implement callback from parent class GUIEngine::Screen */
void init();
/** \brief implement callback from parent class GUIEngine::Screen */
void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
};
#endif // TUTORIALSCREEN_H