Merge branch 'master' of github.com:supertuxkart/stk-code

This commit is contained in:
hiker 2014-09-09 13:18:17 +10:00
commit 81da7cc2f7
11 changed files with 199 additions and 211 deletions

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@ -1746,19 +1746,8 @@ void IrrDriver::displayFPS()
if (UserConfigParams::m_artist_debug_mode) if (UserConfigParams::m_artist_debug_mode)
{ {
fpsString += _("FPS: "); fpsString = StringUtils::insertValues(_("FPS: %d/%d/%d - PolyCount: %d Solid, %d Shadows - LightDist : %d"),
fpsString += core::stringw(min); min, fps, max, poly_count[SOLID_NORMAL_AND_DEPTH_PASS], poly_count[SHADOW_PASS], m_last_light_bucket_distance);
fpsString += _("/");
fpsString += core::stringw(fps);
fpsString += _("/");
fpsString += core::stringw(max);
fpsString += _(" PolyCount: ");
fpsString += _(" (Solid) ");
fpsString += core::stringw(poly_count[SOLID_NORMAL_AND_DEPTH_PASS]);
fpsString += _(" (Shadows) ");
fpsString += core::stringw(poly_count[SHADOW_PASS]);
fpsString += _(" LightDist: ");
fpsString += core::stringw(m_last_light_bucket_distance);
poly_count[SOLID_NORMAL_AND_DEPTH_PASS] = 0; poly_count[SOLID_NORMAL_AND_DEPTH_PASS] = 0;
poly_count[SHADOW_PASS] = 0; poly_count[SHADOW_PASS] = 0;
object_count[SOLID_NORMAL_AND_DEPTH_PASS] = 0; object_count[SOLID_NORMAL_AND_DEPTH_PASS] = 0;
@ -1766,17 +1755,7 @@ void IrrDriver::displayFPS()
object_count[TRANSPARENT_PASS] = 0; object_count[TRANSPARENT_PASS] = 0;
} }
else else
{ fpsString = StringUtils::insertValues(_("FPS: %d/%d/%d - %d KTris"), min, fps, max, (int)roundf(kilotris));
fpsString += _("FPS: ");
fpsString += core::stringw(min);
fpsString += _("/");
fpsString += core::stringw(fps);
fpsString += _("/");
fpsString += core::stringw(max);
fpsString += _(" - ");
fpsString += core::stringw((int)roundf(kilotris));
fpsString += _("KTris");
}
static video::SColor fpsColor = video::SColor(255, 0, 0, 0); static video::SColor fpsColor = video::SColor(255, 0, 0, 0);

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@ -47,6 +47,9 @@
#include "utils/log.hpp" #include "utils/log.hpp"
#include "utils/profiler.hpp" #include "utils/profiler.hpp"
#include "stkscenemanager.hpp" #include "stkscenemanager.hpp"
#include "items/powerup_manager.hpp"
#include "../../lib/irrlicht/source/Irrlicht/CSceneManager.h"
#include "../../lib/irrlicht/source/Irrlicht/os.h"
#include <algorithm> #include <algorithm>
#include <limits> #include <limits>
@ -60,6 +63,27 @@ void IrrDriver::renderGLSL(float dt)
Track *track = world->getTrack(); Track *track = world->getTrack();
for (unsigned i = 0; i < PowerupManager::POWERUP_MAX; i++)
{
scene::IMesh *mesh = powerup_manager->m_all_meshes[i];
if (!mesh)
continue;
for (unsigned j = 0; j < mesh->getMeshBufferCount(); j++)
{
scene::IMeshBuffer *mb = mesh->getMeshBuffer(j);
if (!mb)
continue;
for (unsigned k = 0; k < 4; k++)
{
video::ITexture *tex = mb->getMaterial().getTexture(k);
if (!tex)
continue;
compressTexture(tex, true);
}
}
}
// Overrides // Overrides
video::SOverrideMaterial &overridemat = m_video_driver->getOverrideMaterial(); video::SOverrideMaterial &overridemat = m_video_driver->getOverrideMaterial();
overridemat.EnablePasses = scene::ESNRP_SOLID | scene::ESNRP_TRANSPARENT; overridemat.EnablePasses = scene::ESNRP_SOLID | scene::ESNRP_TRANSPARENT;
@ -572,7 +596,8 @@ core::matrix4 getTighestFitOrthoProj(const core::matrix4 &transform, const std::
void IrrDriver::computeCameraMatrix(scene::ICameraSceneNode * const camnode, size_t width, size_t height) void IrrDriver::computeCameraMatrix(scene::ICameraSceneNode * const camnode, size_t width, size_t height)
{ {
m_scene_manager->drawAll(scene::ESNRP_CAMERA); static_cast<scene::CSceneManager *>(m_scene_manager)->OnAnimate(os::Timer::getTime());
camnode->render();
irr_driver->setProjMatrix(irr_driver->getVideoDriver()->getTransform(video::ETS_PROJECTION)); irr_driver->setProjMatrix(irr_driver->getVideoDriver()->getTransform(video::ETS_PROJECTION));
irr_driver->setViewMatrix(irr_driver->getVideoDriver()->getTransform(video::ETS_VIEW)); irr_driver->setViewMatrix(irr_driver->getVideoDriver()->getTransform(video::ETS_VIEW));
irr_driver->genProjViewMatrix(); irr_driver->genProjViewMatrix();

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@ -208,6 +208,9 @@ void IrrDriver::renderSolidFirstPass()
glDisable(GL_BLEND); glDisable(GL_BLEND);
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
if (irr_driver->hasARB_draw_indirect())
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, SolidPassCmd::getInstance()->drawindirectcmd);
if (!UserConfigParams::m_dynamic_lights) if (!UserConfigParams::m_dynamic_lights)
return; return;
@ -231,9 +234,6 @@ void IrrDriver::renderSolidFirstPass()
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_STANDARD, 2, 1>(object_pass1_texunits, ListMatSphereMap::getInstance()->SolidPass); renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_STANDARD, 2, 1>(object_pass1_texunits, ListMatSphereMap::getInstance()->SolidPass);
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_2TCOORDS, 2, 1>(object_pass1_texunits, ListMatDetails::getInstance()->SolidPass); renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_2TCOORDS, 2, 1>(object_pass1_texunits, ListMatDetails::getInstance()->SolidPass);
if (irr_driver->hasARB_draw_indirect())
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, SolidPassCmd::getInstance()->drawindirectcmd);
if (UserConfigParams::m_azdo) if (UserConfigParams::m_azdo)
{ {
#ifdef Multi_Draw_Indirect #ifdef Multi_Draw_Indirect

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@ -33,15 +33,10 @@ void STKAnimatedMesh::cleanGLMeshes()
continue; continue;
if (mesh.vao) if (mesh.vao)
glDeleteVertexArrays(1, &(mesh.vao)); glDeleteVertexArrays(1, &(mesh.vao));
if (mesh.vertex_buffer)
glDeleteBuffers(1, &(mesh.vertex_buffer)); glDeleteBuffers(1, &(mesh.vertex_buffer));
if (mesh.index_buffer)
glDeleteBuffers(1, &(mesh.index_buffer)); glDeleteBuffers(1, &(mesh.index_buffer));
#ifdef Bindless_Texture_Support
for (unsigned j = 0; j < 6; j++)
{
if (mesh.TextureHandles[j] && glIsTextureHandleResidentARB(mesh.TextureHandles[j]))
glMakeTextureHandleNonResidentARB(mesh.TextureHandles[j]);
}
#endif
} }
} }

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@ -59,13 +59,6 @@ void STKMeshSceneNode::cleanGLMeshes()
glDeleteBuffers(1, &(mesh.vertex_buffer)); glDeleteBuffers(1, &(mesh.vertex_buffer));
if (mesh.index_buffer) if (mesh.index_buffer)
glDeleteBuffers(1, &(mesh.index_buffer)); glDeleteBuffers(1, &(mesh.index_buffer));
#ifdef Bindless_Texture_Support
for (unsigned j = 0; j < 6; j++)
{
if (mesh.TextureHandles[j] && glIsTextureHandleResidentARB(mesh.TextureHandles[j]))
glMakeTextureHandleNonResidentARB(mesh.TextureHandles[j]);
}
#endif
} }
GLmeshes.clear(); GLmeshes.clear();
for (unsigned i = 0; i < MAT_COUNT; i++) for (unsigned i = 0; i < MAT_COUNT; i++)

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@ -186,9 +186,45 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
ImmediateDraw->push_back(Node); ImmediateDraw->push_back(Node);
return; return;
} }
// Transparent
GLMesh *mesh;
if (World::getWorld() && World::getWorld()->isFogEnabled())
{
const Track * const track = World::getWorld()->getTrack();
// Todo : put everything in a ubo
const float fogmax = track->getFogMax();
const float startH = track->getFogStartHeight();
const float endH = track->getFogEndHeight();
const float start = track->getFogStart();
const float end = track->getFogEnd();
const video::SColor tmpcol = track->getFogColor();
video::SColorf col(tmpcol.getRed() / 255.0f,
tmpcol.getGreen() / 255.0f,
tmpcol.getBlue() / 255.0f);
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
pushVector(ListBlendTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
fogmax, startH, endH, start, end, col);
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
pushVector(ListAdditiveTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
fogmax, startH, endH, start, end, col);
}
else
{
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
pushVector(ListBlendTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
pushVector(ListAdditiveTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
}
for_in(mesh, node->TransparentMesh[TM_DISPLACEMENT])
pushVector(ListDisplacement::getInstance(), mesh, Node->getAbsoluteTransformation());
for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat) for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
{ {
GLMesh *mesh;
if (irr_driver->hasARB_draw_indirect()) if (irr_driver->hasARB_draw_indirect())
{ {
for_in(mesh, node->MeshSolidMaterial[Mat]) for_in(mesh, node->MeshSolidMaterial[Mat])
@ -256,8 +292,11 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
} }
} }
} }
}
if (!UserConfigParams::m_shadows) if (!UserConfigParams::m_shadows)
return; return;
for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
{
for (unsigned cascade = 0; cascade < 4; ++cascade) for (unsigned cascade = 0; cascade < 4; ++cascade)
{ {
if (irr_driver->hasARB_draw_indirect()) if (irr_driver->hasARB_draw_indirect())
@ -301,8 +340,11 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
} }
} }
} }
}
if (!UserConfigParams::m_gi) if (!UserConfigParams::m_gi)
return; return;
for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
{
if (irr_driver->hasARB_draw_indirect()) if (irr_driver->hasARB_draw_indirect())
{ {
for_in(mesh, node->MeshSolidMaterial[Mat]) for_in(mesh, node->MeshSolidMaterial[Mat])
@ -352,40 +394,6 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
} }
} }
} }
// Transparent
GLMesh *mesh;
if (World::getWorld() && World::getWorld()->isFogEnabled())
{
const Track * const track = World::getWorld()->getTrack();
// Todo : put everything in a ubo
const float fogmax = track->getFogMax();
const float startH = track->getFogStartHeight();
const float endH = track->getFogEndHeight();
const float start = track->getFogStart();
const float end = track->getFogEnd();
const video::SColor tmpcol = track->getFogColor();
video::SColorf col(tmpcol.getRed() / 255.0f,
tmpcol.getGreen() / 255.0f,
tmpcol.getBlue() / 255.0f);
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
pushVector(ListBlendTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
fogmax, startH, endH, start, end, col);
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
pushVector(ListAdditiveTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
fogmax, startH, endH, start, end, col);
}
else
{
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
pushVector(ListBlendTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
pushVector(ListAdditiveTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
}
for_in(mesh, node->TransparentMesh[TM_DISPLACEMENT])
pushVector(ListDisplacement::getInstance(), mesh, Node->getAbsoluteTransformation());
} }
static void static void
@ -506,8 +514,10 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
printf("Wait Failed\n"); printf("Wait Failed\n");
break; break;
}*/ }*/
PROFILER_PUSH_CPU_MARKER("- Animations/Buffer upload", 0x0, 0x0, 0x0);
for (unsigned i = 0; i < DeferredUpdate.size(); i++) for (unsigned i = 0; i < DeferredUpdate.size(); i++)
DeferredUpdate[i]->updateGL(); DeferredUpdate[i]->updateGL();
PROFILER_POP_CPU_MARKER();
if (!irr_driver->hasARB_draw_indirect()) if (!irr_driver->hasARB_draw_indirect())
return; return;

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@ -6,11 +6,10 @@ VAOManager::VAOManager()
vao[0] = vao[1] = vao[2] = 0; vao[0] = vao[1] = vao[2] = 0;
vbo[0] = vbo[1] = vbo[2] = 0; vbo[0] = vbo[1] = vbo[2] = 0;
ibo[0] = ibo[1] = ibo[2] = 0; ibo[0] = ibo[1] = ibo[2] = 0;
vtx_cnt[0] = vtx_cnt[1] = vtx_cnt[2] = 0; last_vertex[0] = last_vertex[1] = last_vertex[2] = 0;
idx_cnt[0] = idx_cnt[1] = idx_cnt[2] = 0; last_index[0] = last_index[1] = last_index[2] = 0;
vtx_mirror[0] = vtx_mirror[1] = vtx_mirror[2] = NULL; RealVBOSize[0] = RealVBOSize[1] = RealVBOSize[2] = 0;
idx_mirror[0] = idx_mirror[1] = idx_mirror[2] = NULL; RealIBOSize[0] = RealIBOSize[1] = RealIBOSize[2] = 0;
instance_count[0] = 0;
for (unsigned i = 0; i < InstanceTypeCount; i++) for (unsigned i = 0; i < InstanceTypeCount; i++)
{ {
@ -43,10 +42,6 @@ VAOManager::~VAOManager()
cleanInstanceVAOs(); cleanInstanceVAOs();
for (unsigned i = 0; i < 3; i++) for (unsigned i = 0; i < 3; i++)
{ {
if (vtx_mirror[i])
free(vtx_mirror[i]);
if (idx_mirror[i])
free(idx_mirror[i]);
if (vbo[i]) if (vbo[i])
glDeleteBuffers(1, &vbo[i]); glDeleteBuffers(1, &vbo[i]);
if (ibo[i]) if (ibo[i])
@ -61,32 +56,63 @@ VAOManager::~VAOManager()
} }
void VAOManager::regenerateBuffer(enum VTXTYPE tp) void VAOManager::regenerateBuffer(enum VTXTYPE tp, size_t newlastvertex, size_t newlastindex)
{ {
glBindVertexArray(0); glBindVertexArray(0);
if (vbo[tp])
glDeleteBuffers(1, &vbo[tp]); if (newlastindex >= RealVBOSize[tp])
glGenBuffers(1, &vbo[tp]); {
glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]); while (newlastindex >= RealVBOSize[tp])
#ifdef Buffer_Storage RealVBOSize[tp] = 2 * RealVBOSize[tp] + 1;
GLuint newVBO;
glGenBuffers(1, &newVBO);
glBindBuffer(GL_ARRAY_BUFFER, newVBO);
if (irr_driver->hasBufferStorageExtension()) if (irr_driver->hasBufferStorageExtension())
{ {
glBufferStorage(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT); glBufferStorage(GL_ARRAY_BUFFER, RealVBOSize[tp] * getVertexPitch(tp), 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
VBOPtr[tp] = glMapBufferRange(GL_ARRAY_BUFFER, 0, vtx_cnt[tp] * getVertexPitch(tp), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT); VBOPtr[tp] = glMapBufferRange(GL_ARRAY_BUFFER, 0, RealVBOSize[tp] * getVertexPitch(tp), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
} }
else else
#endif glBufferData(GL_ARRAY_BUFFER, RealVBOSize[tp] * getVertexPitch(tp), 0, GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_DYNAMIC_DRAW);
if (vbo[tp])
{
GLuint oldVBO = vbo[tp];
glBindBuffer(GL_COPY_WRITE_BUFFER, newVBO);
glBindBuffer(GL_COPY_READ_BUFFER, oldVBO);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, last_vertex[tp] * getVertexPitch(tp));
glDeleteBuffers(1, &oldVBO);
}
vbo[tp] = newVBO;
}
last_vertex[tp] = newlastvertex;
if (newlastindex >= RealIBOSize[tp])
{
while (newlastindex >= RealIBOSize[tp])
RealIBOSize[tp] = 2 * RealIBOSize[tp] + 1;
GLuint newIBO;
glGenBuffers(1, &newIBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newIBO);
if (irr_driver->hasBufferStorageExtension())
{
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, RealIBOSize[tp] * sizeof(u16), 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
IBOPtr[tp] = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, RealIBOSize[tp] * sizeof(u16), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
}
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, RealIBOSize[tp] * sizeof(u16), 0, GL_STATIC_DRAW);
if (ibo[tp]) if (ibo[tp])
glDeleteBuffers(1, &ibo[tp]); {
glGenBuffers(1, &ibo[tp]); GLuint oldIBO = ibo[tp];
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]); glBindBuffer(GL_COPY_WRITE_BUFFER, newIBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(u16)* idx_cnt[tp], idx_mirror[tp], GL_DYNAMIC_DRAW); glBindBuffer(GL_COPY_READ_BUFFER, oldIBO);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, last_index[tp] * sizeof(u16));
glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &oldIBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }
ibo[tp] = newIBO;
}
last_index[tp] = newlastindex;
} }
void VAOManager::regenerateVAO(enum VTXTYPE tp) void VAOManager::regenerateVAO(enum VTXTYPE tp)
@ -281,19 +307,32 @@ VAOManager::VTXTYPE VAOManager::getVTXTYPE(video::E_VERTEX_TYPE type)
void VAOManager::append(scene::IMeshBuffer *mb, VTXTYPE tp) void VAOManager::append(scene::IMeshBuffer *mb, VTXTYPE tp)
{ {
size_t old_vtx_cnt = vtx_cnt[tp]; size_t old_vtx_cnt = last_vertex[tp];
vtx_cnt[tp] += mb->getVertexCount(); size_t old_idx_cnt = last_index[tp];
vtx_mirror[tp] = realloc(vtx_mirror[tp], vtx_cnt[tp] * getVertexPitch(tp));
intptr_t dstptr = (intptr_t)vtx_mirror[tp] + (old_vtx_cnt * getVertexPitch(tp)); regenerateBuffer(tp, old_vtx_cnt + mb->getVertexCount(), old_idx_cnt + mb->getIndexCount());
memcpy((void *)dstptr, mb->getVertices(), mb->getVertexCount() * getVertexPitch(tp)); if (irr_driver->hasBufferStorageExtension())
{
void *tmp = (char*)VBOPtr[tp] + old_vtx_cnt * getVertexPitch(tp);
memcpy(tmp, mb->getVertices(), mb->getVertexCount() * getVertexPitch(tp));
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
glBufferSubData(GL_ARRAY_BUFFER, old_vtx_cnt * getVertexPitch(tp), mb->getVertexCount() * getVertexPitch(tp), mb->getVertices());
}
if (irr_driver->hasBufferStorageExtension())
{
void *tmp = (char*)IBOPtr[tp] + old_idx_cnt * sizeof(u16);
memcpy(tmp, mb->getIndices(), mb->getIndexCount() * sizeof(u16));
}
else
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, old_idx_cnt * sizeof(u16), mb->getIndexCount() * sizeof(u16), mb->getIndices());
}
mappedBaseVertex[tp][mb] = old_vtx_cnt; mappedBaseVertex[tp][mb] = old_vtx_cnt;
size_t old_idx_cnt = idx_cnt[tp];
idx_cnt[tp] += mb->getIndexCount();
idx_mirror[tp] = realloc(idx_mirror[tp], idx_cnt[tp] * sizeof(u16));
dstptr = (intptr_t)idx_mirror[tp] + (old_idx_cnt * sizeof(u16));
memcpy((void *)dstptr, mb->getIndices(), mb->getIndexCount() * sizeof(u16));
mappedBaseIndex[tp][mb] = old_idx_cnt * sizeof(u16); mappedBaseIndex[tp][mb] = old_idx_cnt * sizeof(u16);
} }
@ -303,9 +342,7 @@ std::pair<unsigned, unsigned> VAOManager::getBase(scene::IMeshBuffer *mb)
if (mappedBaseVertex[tp].find(mb) == mappedBaseVertex[tp].end()) if (mappedBaseVertex[tp].find(mb) == mappedBaseVertex[tp].end())
{ {
assert(mappedBaseIndex[tp].find(mb) == mappedBaseIndex[tp].end()); assert(mappedBaseIndex[tp].find(mb) == mappedBaseIndex[tp].end());
storedCPUBuffer[tp].push_back(mb);
append(mb, tp); append(mb, tp);
regenerateBuffer(tp);
regenerateVAO(tp); regenerateVAO(tp);
regenerateInstancedVAO(); regenerateInstancedVAO();
} }

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@ -83,17 +83,15 @@ class VAOManager : public Singleton<VAOManager>
enum VTXTYPE { VTXTYPE_STANDARD, VTXTYPE_TCOORD, VTXTYPE_TANGENT, VTXTYPE_COUNT }; enum VTXTYPE { VTXTYPE_STANDARD, VTXTYPE_TCOORD, VTXTYPE_TANGENT, VTXTYPE_COUNT };
GLuint vbo[VTXTYPE_COUNT], ibo[VTXTYPE_COUNT], vao[VTXTYPE_COUNT]; GLuint vbo[VTXTYPE_COUNT], ibo[VTXTYPE_COUNT], vao[VTXTYPE_COUNT];
GLuint instance_vbo[InstanceTypeCount]; GLuint instance_vbo[InstanceTypeCount];
size_t instance_count[InstanceTypeCount];
void *Ptr[InstanceTypeCount]; void *Ptr[InstanceTypeCount];
void *VBOPtr[VTXTYPE_COUNT]; void *VBOPtr[VTXTYPE_COUNT], *IBOPtr[VTXTYPE_COUNT];
std::vector<scene::IMeshBuffer *> storedCPUBuffer[VTXTYPE_COUNT]; size_t RealVBOSize[VTXTYPE_COUNT], RealIBOSize[VTXTYPE_COUNT];
void *vtx_mirror[VTXTYPE_COUNT], *idx_mirror[VTXTYPE_COUNT]; size_t last_vertex[VTXTYPE_COUNT], last_index[VTXTYPE_COUNT];
size_t vtx_cnt[VTXTYPE_COUNT], idx_cnt[VTXTYPE_COUNT];
std::unordered_map<scene::IMeshBuffer*, unsigned> mappedBaseVertex[VTXTYPE_COUNT], mappedBaseIndex[VTXTYPE_COUNT]; std::unordered_map<scene::IMeshBuffer*, unsigned> mappedBaseVertex[VTXTYPE_COUNT], mappedBaseIndex[VTXTYPE_COUNT];
std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint> InstanceVAO; std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint> InstanceVAO;
void cleanInstanceVAOs(); void cleanInstanceVAOs();
void regenerateBuffer(enum VTXTYPE); void regenerateBuffer(enum VTXTYPE, size_t, size_t);
void regenerateVAO(enum VTXTYPE); void regenerateVAO(enum VTXTYPE);
void regenerateInstancedVAO(); void regenerateInstancedVAO();
size_t getVertexPitch(enum VTXTYPE) const; size_t getVertexPitch(enum VTXTYPE) const;

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@ -115,9 +115,11 @@ private:
/** Last time the bouncing ball was collected */ /** Last time the bouncing ball was collected */
float m_rubber_ball_collect_time; float m_rubber_ball_collect_time;
public:
/** The mesh for each model (if the powerup has a model), e.g. a switch /** The mesh for each model (if the powerup has a model), e.g. a switch
has none. */ has none. */
irr::scene::IMesh *m_all_meshes[POWERUP_MAX]; irr::scene::IMesh *m_all_meshes[POWERUP_MAX];
private:
/** Size of the corresponding mesh. */ /** Size of the corresponding mesh. */
btVector3 m_all_extends[POWERUP_MAX]; btVector3 m_all_extends[POWERUP_MAX];

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@ -912,35 +912,45 @@ void World::update(float dt)
} }
#endif #endif
PROFILER_PUSH_CPU_MARKER("World::update (sub-updates)", 0x20, 0x7F, 0x00);
history->update(dt); history->update(dt);
if(ReplayRecorder::get()) ReplayRecorder::get()->update(dt); if(ReplayRecorder::get()) ReplayRecorder::get()->update(dt);
if(ReplayPlay::get()) ReplayPlay::get()->update(dt); if(ReplayPlay::get()) ReplayPlay::get()->update(dt);
if(history->replayHistory()) dt=history->getNextDelta(); if(history->replayHistory()) dt=history->getNextDelta();
WorldStatus::update(dt); WorldStatus::update(dt);
PROFILER_POP_CPU_MARKER();
if (!history->dontDoPhysics()) if (!history->dontDoPhysics())
{ {
m_physics->update(dt); m_physics->update(dt);
} }
PROFILER_PUSH_CPU_MARKER("World::update (AI)", 0x40, 0x7F, 0x00);
const int kart_amount = m_karts.size(); const int kart_amount = m_karts.size();
for (int i = 0 ; i < kart_amount; ++i) for (int i = 0 ; i < kart_amount; ++i)
{ {
// Update all karts that are not eliminated // Update all karts that are not eliminated
if(!m_karts[i]->isEliminated()) m_karts[i]->update(dt) ; if(!m_karts[i]->isEliminated()) m_karts[i]->update(dt) ;
} }
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (camera)", 0x60, 0x7F, 0x00);
for(unsigned int i=0; i<Camera::getNumCameras(); i++) for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{ {
Camera::getCamera(i)->update(dt); Camera::getCamera(i)->update(dt);
} }
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (weather)", 0x80, 0x7F, 0x00);
if (UserConfigParams::m_graphical_effects && m_weather) if (UserConfigParams::m_graphical_effects && m_weather)
{ {
m_weather->update(dt); m_weather->update(dt);
} }
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (projectiles)", 0xa0, 0x7F, 0x00);
projectile_manager->update(dt); projectile_manager->update(dt);
PROFILER_POP_CPU_MARKER();
PROFILER_POP_CPU_MARKER(); PROFILER_POP_CPU_MARKER();

View File

@ -250,88 +250,27 @@ namespace StringUtils
} // insertValues(s, v1) } // insertValues(s, v1)
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** Intermediate struct to fill a vector using variadic templates */
struct __FillStringwVector
{
template<typename T, typename...Args>
static void __Fill(std::vector<irr::core::stringw> &all_vals, T&& v, Args &&...args)
{
all_vals.push_back(irr::core::stringw(std::forward<T>(v)));
__Fill(all_vals, std::forward<Args>(args)...);
}
static void __Fill(std::vector<irr::core::stringw>&) {}
};
/** Like the other ones above but for wide strings */ /** Like the other ones above but for wide strings */
template <class T1, class T2, class T3, class T4, class T5, class T6> template <typename...Args>
irr::core::stringw insertValues(const irr::core::stringw &s, const T1 &v1, irr::core::stringw insertValues(const irr::core::stringw &s, Args ...args)
const T2 &v2, const T3 &v3, const T4 &v4,
const T5 &v5, const T6 &v6)
{ {
std::vector<irr::core::stringw> all_vals; std::vector<irr::core::stringw> all_vals;
all_vals.push_back( irr::core::stringw(v1) ); __FillStringwVector::__Fill(all_vals, std::forward<Args>(args)...);
all_vals.push_back( irr::core::stringw(v2) );
all_vals.push_back( irr::core::stringw(v3) );
all_vals.push_back( irr::core::stringw(v4) );
all_vals.push_back( irr::core::stringw(v5) );
all_vals.push_back( irr::core::stringw(v6) );
return insertValues(s, all_vals); return insertValues(s, all_vals);
} // insertValues(s, v1, ..., v6) }
// ------------------------------------------------------------------------
/** Like the other ones above but for wide strings */
template <class T1, class T2, class T3, class T4, class T5>
irr::core::stringw insertValues(const irr::core::stringw &s, const T1 &v1,
const T2 &v2, const T3 &v3, const T4 &v4,
const T5 &v5)
{
std::vector<irr::core::stringw> all_vals;
all_vals.push_back( irr::core::stringw(v1) );
all_vals.push_back( irr::core::stringw(v2) );
all_vals.push_back( irr::core::stringw(v3) );
all_vals.push_back( irr::core::stringw(v4) );
all_vals.push_back( irr::core::stringw(v5) );
return insertValues(s, all_vals);
} // insertValues(s, v1, ..., v5)
// ------------------------------------------------------------------------
/** Like the other ones above but for wide strings */
template <class T1, class T2, class T3, class T4>
irr::core::stringw insertValues(const irr::core::stringw &s, const T1 &v1,
const T2 &v2, const T3 &v3, const T4 &v4)
{
std::vector<irr::core::stringw> all_vals;
all_vals.push_back( irr::core::stringw(v1) );
all_vals.push_back( irr::core::stringw(v2) );
all_vals.push_back( irr::core::stringw(v3) );
all_vals.push_back( irr::core::stringw(v4) );
return insertValues(s, all_vals);
} // insertValues(s, v1, ..., v4)
// ------------------------------------------------------------------------
/** Like the other ones above but for wide strings */
template <class T1, class T2, class T3>
irr::core::stringw insertValues(const irr::core::stringw &s, const T1 &v1,
const T2 &v2, const T3 &v3)
{
std::vector<irr::core::stringw> all_vals;
irr::core::stringw dummy;
all_vals.push_back( irr::core::stringw(v1) );
all_vals.push_back( irr::core::stringw(v2) );
all_vals.push_back( irr::core::stringw(v3) );
return insertValues(s, all_vals);
} // insertValues(s, v1, ..., v3)
// ------------------------------------------------------------------------
/** Like the other ones above but for wide strings */
template <class T1, class T2>
irr::core::stringw insertValues(const irr::core::stringw &s, const T1 &v1,
const T2 &v2)
{
std::vector<irr::core::stringw> all_vals;
all_vals.push_back( irr::core::stringw(v1) );
all_vals.push_back( irr::core::stringw(v2) );
return insertValues(s, all_vals);
} // insertValues(s, v1, v2)
// ------------------------------------------------------------------------
/** Like the other ones above but for wide strings */
template <class T1>
irr::core::stringw insertValues(const irr::core::stringw &s, const T1 &v1)
{
std::vector<irr::core::stringw> all_vals;
all_vals.push_back( irr::core::stringw(v1) );
return insertValues(s, all_vals);
} // insertValues(s, v1)
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** Like the other ones above but for wide strings */ /** Like the other ones above but for wide strings */