Do not draw twice the second pass instanced mesh
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55346185d7
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@ -196,6 +196,8 @@ void STKInstancedSceneNode::render()
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setFirstTimeMaterial();
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setFirstTimeMaterial();
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if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS || irr_driver->getPhase() == SHADOW_PASS)
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{
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for (unsigned i = 0; i < MeshSolidMaterial[MAT_DEFAULT].size(); i++)
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for (unsigned i = 0; i < MeshSolidMaterial[MAT_DEFAULT].size(); i++)
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{
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{
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GLMesh *mesh = MeshSolidMaterial[MAT_DEFAULT][i];
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GLMesh *mesh = MeshSolidMaterial[MAT_DEFAULT][i];
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@ -222,3 +224,4 @@ void STKInstancedSceneNode::render()
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ListInstancedMatNormalMap::getInstance()->push_back(STK::make_tuple(mesh, instanceData[0].size()));
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ListInstancedMatNormalMap::getInstance()->push_back(STK::make_tuple(mesh, instanceData[0].size()));
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}
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}
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}
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}
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}
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