Merge branch 'master' of github.com:supertuxkart/stk-code
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commit
8004e9d42c
@ -24,12 +24,12 @@ layout (std140) uniform MatrixesData
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out float AO;
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out float AO;
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const float sigma = 2.;
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const float sigma = 1.;
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const float tau = 7.;
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const float tau = 7.;
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const float beta = 0.001;
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const float beta = 0.001;
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const float epsilon = .00001;
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const float epsilon = .00001;
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const float radius = 1.;
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const float radius = 1.;
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const float k = 5.;
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const float k = 1.5;
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#define SAMPLES 16
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#define SAMPLES 16
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@ -56,7 +56,7 @@ void main(void)
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vec3 norm = -normalize(cross(ddy, ddx));
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vec3 norm = -normalize(cross(ddy, ddx));
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float r = radius / FragPos.z;
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float r = radius / FragPos.z;
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float phi = 30. * (x ^ y) + 10. * x * y;
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float phi = 3. * (x ^ y) + x * y;
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float bl = 0.0;
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float bl = 0.0;
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float m = log2(r) + 6 + log2(invSamples);
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float m = log2(r) + 6 + log2(invSamples);
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@ -42,7 +42,7 @@ static GLuint generateRTT(const core::dimension2du &res, GLint internalFormat, G
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glGenTextures(1, &result);
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glGenTextures(1, &result);
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glBindTexture(GL_TEXTURE_2D, result);
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glBindTexture(GL_TEXTURE_2D, result);
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#if WIN32
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#if WIN32
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if (irr_driver->getGLSLVersion() < 420)
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if (irr_driver->getGLSLVersion() >= 420)
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glTexStorage2D(GL_TEXTURE_2D, mipmaplevel, internalFormat, res.Width, res.Height);
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glTexStorage2D(GL_TEXTURE_2D, mipmaplevel, internalFormat, res.Width, res.Height);
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else
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else
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#endif
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#endif
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