Show "Fribidized" user name and enable input for it
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f0abbad937
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7fccddb734
@ -269,7 +269,7 @@ void PlayerManager::save()
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if(m_current_player)
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{
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players_file << L" <current player=\""
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<< StringUtils::xmlEncode(m_current_player->getName()) << L"\"/>\n";
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<< StringUtils::xmlEncode(m_current_player->getName(true/*ignoreRTL*/)) << L"\"/>\n";
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}
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// Save all non-guest players
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@ -327,7 +327,7 @@ void PlayerManager::enforceCurrentPlayer()
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if (!player->isGuestAccount())
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{
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Log::info("PlayerManager", "Enforcing current player '%ls'.",
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player->getName().c_str() );
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player->getName(true/*ignoreRTL*/).c_str());
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m_current_player = player;
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return;
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}
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@ -341,7 +341,7 @@ void PlayerManager::enforceCurrentPlayer()
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if (!player->isGuestAccount())
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{
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Log::info("PlayerManager", "Enforcing current player '%s'.",
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player->getName().c_str());
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player->getName(true/*ignoreRTL*/).c_str());
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m_current_player = player;
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return;
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}
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@ -454,7 +454,7 @@ PlayerProfile *PlayerManager::getPlayer(const irr::core::stringw &name)
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{
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for (PlayerProfile* player : m_all_players)
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{
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if(player->getName()==name)
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if(player->getName(true/*ignoreRTL*/)==name)
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return player;
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}
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return NULL;
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@ -24,6 +24,7 @@
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#include "utils/leak_check.hpp"
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#include "utils/no_copy.hpp"
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#include "utils/types.hpp"
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#include "utils/translation.hpp"
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#include <irrString.h>
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using namespace irr;
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@ -154,10 +155,17 @@ public:
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// ------------------------------------------------------------------------
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/** Returns the name of this player. */
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core::stringw getName() const
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const core::stringw getName(bool ignore_rtl = false) const
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{
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assert(m_magic_number == 0xABCD1234);
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return m_local_name.c_str();
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if (ignore_rtl)
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return m_local_name;
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else
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{
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const core::stringw fribidized_name =
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translations->fribidize(m_local_name);
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return fribidized_name;
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}
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} // getName
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// ------------------------------------------------------------------------
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@ -171,9 +179,16 @@ public:
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} // isGuestAccount
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// ------------------------------------------------------------------------
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/** Returns the last used online name. */
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const core::stringw& getLastOnlineName() const
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const core::stringw getLastOnlineName(bool ignore_rtl = false) const
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{
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if (ignore_rtl)
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return m_last_online_name;
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else
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{
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const core::stringw fribidized_name =
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translations->fribidize(m_last_online_name);
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return fribidized_name;
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}
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} // getLastOnlineName
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// ------------------------------------------------------------------------
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/** Sets the last used online name. */
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@ -24,6 +24,7 @@
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double click/ctrl click: word select + drag to select whole words, triple click to select line
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optional? dragging selected text
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numerical
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correct the mark position in RTL text, currently you can identify by highlight the text
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*/
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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@ -53,7 +54,11 @@ CGUIEditBox::CGUIEditBox(const wchar_t* text, bool border,
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PasswordChar(L'*'), HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_CENTER),
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CurrentTextRect(0,0,1,1), FrameRect(rectangle)
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{
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m_rtl = is_rtl;
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//m_rtl = is_rtl;
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m_rtl = false;
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// FIXME quick hack to enable mark movement with keyboard and mouse for rtl language,
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// don't know why it's disabled in the first place, because STK fail
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// to input unicode characters before?
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#ifdef _DEBUG
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setDebugName("CGUIEditBox");
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@ -985,20 +990,12 @@ void CGUIEditBox::draw()
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startPos = ml ? BrokenTextPositions[i] : 0;
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}
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if (m_rtl)
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{
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font->draw(translations->fribidize(txtLine->c_str()), CurrentTextRect,
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OverrideColorEnabled ? OverrideColor : skin->getColor(EGDC_BUTTON_TEXT),
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false, true, &localClipRect);
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}
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else
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{
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// draw normal text
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font->draw(txtLine->c_str(), CurrentTextRect,
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OverrideColorEnabled ? OverrideColor : skin->getColor(EGDC_BUTTON_TEXT),
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false, true, &localClipRect);
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}
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// draw with fribidize no matter what language, because in fribidize function,
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// it will return the input pointer if (this->isRTLLanguage()) from Translations::isRTLText
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// is false
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// draw mark and marked text
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if (focus && MarkBegin != MarkEnd && i >= hlineStart && i < hlineStart + hlineCount)
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@ -153,7 +153,8 @@ namespace Online
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PlayerProfile *player = PlayerManager::get()->getPlayer(i);
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if(player != current &&
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player->hasSavedSession() &&
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player->getLastOnlineName() == current->getLastOnlineName())
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player->getLastOnlineName(true/*ignoreRTL*/) ==
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current->getLastOnlineName(true/*ignoreRTL*/))
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{
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player->clearSession();
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}
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@ -84,7 +84,7 @@ void RegisterScreen::init()
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stringw username = "";
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if(m_existing_player)
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{
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username = m_existing_player->getName();
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username = m_existing_player->getName(true/*ignoreRTL*/);
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}
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else if (PlayerManager::get()->getNumPlayers() == 0)
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{
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@ -198,7 +198,7 @@ void BaseUserScreen::selectUser(int index)
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focus_it);
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if (!m_new_registered_data)
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m_username_tb->setText(profile->getLastOnlineName());
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m_username_tb->setText(profile->getLastOnlineName(true/*ignoreRTL*/));
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if (!m_new_registered_data)
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{
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@ -401,16 +401,18 @@ void BaseUserScreen::login()
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// If a different player is connecting, or the same local player with
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// a different online account, log out the current player.
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if(current && current->isLoggedIn() &&
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(player!=current || current->getLastOnlineName()!=new_username) )
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(player!=current ||
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current->getLastOnlineName(true/*ignoreRTL*/)!=new_username) )
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{
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m_sign_out_name = current->getLastOnlineName();
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m_sign_out_name = current->getLastOnlineName(true/*ignoreRTL*/);
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current->requestSignOut();
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m_state = (UserScreenState)(m_state | STATE_LOGOUT);
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// If the online user name was changed, reset the save data
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// for this user (otherwise later the saved session will be
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// resumed, not logging the user with the new account).
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if(player==current && current->getLastOnlineName()!=new_username)
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if(player==current &&
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current->getLastOnlineName(true/*ignoreRTL*/)!=new_username)
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current->clearSession();
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}
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PlayerManager::get()->setCurrentPlayer(player);
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@ -422,7 +424,7 @@ void BaseUserScreen::login()
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{
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if(player->isLoggedIn())
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{
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m_sign_out_name =player->getLastOnlineName();
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m_sign_out_name =player->getLastOnlineName(true/*ignoreRTL*/);
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player->requestSignOut();
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m_state =(UserScreenState)(m_state| STATE_LOGOUT);
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}
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@ -449,7 +451,7 @@ void BaseUserScreen::login()
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// can decide what to do about them.
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if (player->hasSavedSession())
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{
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m_sign_in_name = player->getLastOnlineName();
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m_sign_in_name = player->getLastOnlineName(true/*ignoreRTL*/);
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// Online login with saved token
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player->requestSavedSession();
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}
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@ -569,7 +571,7 @@ void BaseUserScreen::deletePlayer()
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PlayerProfile *player = getSelectedPlayer();
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irr::core::stringw message =
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//I18N: In the player info dialog (when deleting)
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_("Do you really want to delete player '%s' ?", player->getName());
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_("Do you really want to delete player '%s' ?", player->getName(true/*ignoreRTL*/));
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class ConfirmServer : public MessageDialog::IConfirmDialogListener
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{
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