New item weight lists

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Alayan-stk-2 2018-04-23 02:29:40 +02:00 committed by GitHub
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@ -74,31 +74,117 @@
force-updown="35" force-to-target="15" force-updown="35" force-to-target="15"
max-distance="25" /> max-distance="25" />
<!-- This defines the number of karts for which there is a
defined weight list. The value between two nodes will be
interpolated as a linear average of the value at each node,
except under the minimum node and above the maximum node
(in which case it stays identical to the minimum/maximum node)
The num of karts associated with each reference point should be
sorted in ascending order to guarantee correct behavior.
This doesn't apply to follow the leader, battle & tutorial weights
If the max karts number is increased, think to add values for
higher kart numbers. Otherwhise, it will default to value for 20. -->
<reference_points ref1="1" ref2="5" ref3="9" ref4="14" ref5="20" />
<!-- Distribution of the items depending on position of the <!-- Distribution of the items depending on position of the
kart (first kart, top 33%, middle 33%, bottom 33% (but kart. There are defined value for first kart, last kart, and
not last), last kart. i at three equally spaced points between those.
For example, with 5 karts those points will match positon 2, 3, 4.
With 10 karts, they will correspond to 3,25 ; 5,5 ; 7,75.
It is not an issue for it to be a float, as the weights for positions
are linearly averaged.
The order of items must correspond to powerup_manager.hpp. The order of items must correspond to powerup_manager.hpp.
The first line (w=...) corresponds to the weights of
getting a single item, the second line (w-multi) to The first line (w1=...) corresponds to the weights of
getting three identical items instead of just a single one. getting a specific item, the second line (w-multi1) to
E.g. as the first kart, you have 3/8 of a chance to get the weight at which it will yeld a triple item
a single bubble gum, 1/8 to get a bowling ball or switch, rather than a single one
and 3/8 to get a triple bubble gum.
'Global' items which affect all karts (switch) should The probability to get an item is its weight divided by
sum of weights of all items (single AND multi). It is recommended
to keep that sum equal to 200 to easily keep track of probabilities.
'Global' items which affect all karts (switch, parachute) should
be quite rare, since otherwise the item might be used be quite rare, since otherwise the item might be used
too often (compared with many items which will only too often (compared with many items which will only
affect a karts or two). --> affect a karts or two).
The distribution should give more similar item to different ranks
when there are few karts, but have more important differences when
there are more karts. -->
<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
<first w1="28 0 60 20 45 15 32 0 0 0"
w-multi1=" 0 0 0 0 0 0 0 0 0 0"
w2="26 16 52 15 46 12 33 0 0 0"
w-multi2=" 0 0 0 0 0 0 0 0 0 0"
w3="24 12 58 10 54 8 34 0 0 0"
w-multi3=" 0 0 0 0 0 0 0 0 0 0"
w4="22 8 64 5 60 6 35 0 0 0"
w-multi4=" 0 0 0 0 0 0 0 0 0 0"
w5="20 0 74 0 66 4 36 0 0 0"
w-multi5=" 0 0 0 0 0 0 0 0 0 0"
wf="35 0 25 35 25 15 25 0 0 0"
w-multif="20 0 0 20 0 0 0 0 0 0" />
<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
<top33 w1="30 0 59 26 40 14 27 0 0 0"
w-multi1=" 0 0 4 0 0 0 0 0 0 0"
w2="30 27 48 25 28 10 27 0 0 0"
w-multi2=" 0 0 5 0 0 0 0 0 0 0"
w3="29 30 45 24 32 7 27 0 0 0"
w-multi3=" 0 0 6 0 0 0 0 0 0 0"
w4="28 31 48 22 34 4 27 0 0 0"
w-multi4=" 0 0 6 0 0 0 0 0 0 0"
w5="27 32 48 20 37 3 27 0 0 0"
w-multi5=" 0 0 6 0 0 0 0 0 0 0"
wf="25 0 60 25 58 2 30 0 0 0"
w-multif=" 0 0 0 0 0 0 0 0 0 0" />
<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
<mid33 w1="30 0 62 27 36 13 27 0 0 0"
w-multi1=" 0 0 5 0 0 0 0 0 0 0"
w2="30 27 45 27 27 9 27 3 0 0"
w-multi2=" 0 0 5 0 0 0 0 0 0 0"
w3="30 26 41 28 26 6 26 10 0 0"
w-multi3=" 0 0 7 0 0 0 0 0 0 0"
w4="30 25 42 29 29 3 24 10 0 0"
w-multi4=" 0 0 8 0 0 0 0 0 0 0"
w5="30 24 40 30 28 2 21 10 0 0"
w-multi5=" 0 0 10 0 5 0 0 0 0 0"
wf="35 0 55 35 25 3 25 0 0 0"
w-multif=" 0 0 10 0 12 0 0 0 0 0" />
<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
<end33 w1="31 0 56 36 34 12 25 0 0 0"
w-multi1=" 0 0 6 0 0 0 0 0 0 0"
w2="32 24 28 38 22 7 20 16 6 0"
w-multi2=" 0 0 7 0 0 0 0 0 0 0"
w3="33 23 26 45 14 5 16 12 8 0"
w-multi3=" 0 0 12 0 6 0 0 0 0 0"
w4="27 21 23 44 12 3 14 8 6 0"
w-multi4=" 8 0 16 8 10 0 0 0 0 0"
w5="25 18 20 50 10 2 10 6 3 0"
w-multi5="10 0 20 10 16 0 0 0 0 0"
wf="25 0 40 45 15 5 15 10 5 0"
w-multif="10 0 15 15 0 0 0 0 0 0" />
<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
<last w1="34 0 36 55 30 10 17 0 0 0"
w-multi1=" 0 0 18 0 0 0 0 0 0 0"
w2="28 21 9 45 0 6 0 10 18 0"
w-multi2=" 8 0 16 35 4 0 0 0 0 0"
w3="20 16 7 37 0 3 0 4 15 0"
w-multi3="18 0 18 58 4 0 0 0 0 0"
w4="18 14 3 35 0 0 0 0 10 0"
w-multi4="24 0 25 65 6 0 0 0 0 0"
w5="15 12 0 25 0 0 0 0 7 0"
w-multi5="30 0 31 80 0 0 0 0 0 0"
wf="20 0 15 25 0 0 0 0 15 0"
w-multif="20 0 25 80 0 0 0 0 0 0" />
<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil --> <!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
<first w="25 5 15 5 10 10 10 0 0 0"
w-multi=" 0 0 5 0 0 0 0 0 0 0" />
<top33 w="30 30 30 30 30 10 10 10 10 0"
w-multi=" 0 10 10 0 10 0 0 0 0 0" />
<mid33 w="30 30 30 30 30 10 20 20 20 0"
w-multi=" 0 20 20 20 20 0 0 0 0 0" />
<end33 w=" 0 30 30 30 30 10 20 30 30 0"
w-multi=" 0 30 30 30 30 0 0 0 0 0" />
<last w=" 0 30 10 90 60 0 10 60 60 0"
w-multi=" 0 30 30 100 60 0 0 0 0 0" />
<battle w="10 30 60 0 0 10 30 0 0 0" <battle w="10 30 60 0 0 10 30 0 0 0"
w-multi=" 0 0 5 0 0 0 0 0 0 0" /> w-multi=" 0 0 5 0 0 0 0 0 0 0" />
<soccer w=" 0 30 60 0 0 10 30 0 0 0" <soccer w=" 0 30 60 0 0 10 30 0 0 0"
@ -108,4 +194,3 @@
</powerup> </powerup>