Fixed release mode compilation and removed some compiler warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11524 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -602,7 +602,6 @@ void SkiddingAI::handleItemCollectionAndAvoidance(Vec3 *aim_point,
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float item_angle = atan2(xyz.getX() - m_kart->getXYZ().getX(),
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xyz.getZ() - m_kart->getXYZ().getZ() );
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float angle = normalizeAngle(kart_aim_angle - item_angle);
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float d = (m_kart->getXYZ()-item_to_collect->getXYZ()).length();
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if(fabsf(angle) < 0.3)
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{
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@ -726,6 +725,7 @@ void SkiddingAI::evaluateItems(const Item *item, float kart_aim_angle,
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break;
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case Item::ITEM_TRIGGER: return; break;
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default: assert(false); break;
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} // switch
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@ -138,13 +138,14 @@ private:
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* node the kart is on (i.e. if kart is in a left turn, this will be
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* the last node that is still turning left). */
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unsigned int m_last_direction_node;
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#ifdef DEBUG
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/** For skidding debugging: shows the estimated turn shape. */
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ShowCurve **m_curve;
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/** If set an item that the AI should aim for. */
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const Item *m_item_to_collect;
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#ifdef DEBUG
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/** For skidding debugging: shows the estimated turn shape. */
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ShowCurve **m_curve;
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/** For debugging purpose: a sphere indicating where the AI
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* is targeting at. */
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irr::scene::ISceneNode *m_debug_sphere;
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