Vectorize solid angles a little more

This commit is contained in:
Vincent Lejeune 2014-10-21 23:37:48 +02:00
parent 82610cc048
commit 7d22a5961d

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@ -50,19 +50,16 @@ for (Xd, Yd, Zd) in FaceGrid:
# From http://www.rorydriscoll.com/2012/01/15/cubemap-texel-solid-angle/
def areaToPoint(x, y):
return np.arctan2(x * y, np.sqrt(x * x + y * y + 1))
def getSolidAngleGrid(Xgrid, Ygrid):
"Compute solid angles using Xgrid/Ygrid/Zgrid texel position"
result = np.zeros((n,n))
for i in range(n):
for j in range(n):
x = Xgrid[i,j]
y = Ygrid[i,j]
x0 = x - (1. / n)
x1 = x + (1. / n)
y0 = y - (1. / n)
y1 = y + (1. / n)
result[i,j] = areaToPoint(x0,y0) - areaToPoint(x1, y0) - areaToPoint(x0, y1) + areaToPoint(x1, y1)
return result
(step, _) = np.shape(Xgrid)
x0 = Xgrid - (1. / step)
x1 = Xgrid + (1. / step)
y0 = Ygrid - (1. / step)
y1 = Ygrid + (1. / step)
return areaToPoint(x0,y0) - areaToPoint(x1, y0) - areaToPoint(x0, y1) + areaToPoint(x1, y1)
print(getSolidAngleGrid(GridI, GridJ))