running whitespaces.py update 1

This commit is contained in:
konstin
2014-03-29 11:33:43 +01:00
parent badf97dc77
commit 7cc83e1475
167 changed files with 4856 additions and 4856 deletions

View File

@@ -86,7 +86,7 @@ Material::Material(const XMLNode *node, int index, bool deprecated)
else if (s=="" || s=="none")
m_adjust_image = ADJ_NONE;
else
Log::warn("material",
Log::warn("material",
"Incorrect adjust-image specification: '%s' - ignored.",
s.c_str());
node->get("alpha", &m_alpha_blending );
@@ -121,7 +121,7 @@ Material::Material(const XMLNode *node, int index, bool deprecated)
}
else if (creaction.size() > 0)
{
Log::warn("Material","Unknown collision reaction '%s'",
Log::warn("Material","Unknown collision reaction '%s'",
creaction.c_str());
}
@@ -239,7 +239,7 @@ Material::Material(const XMLNode *node, int index, bool deprecated)
}
else if (s != "")
{
Log::warn("material",
Log::warn("material",
"Invalid graphical effect specification: '%s' - ignored.",
s.c_str());
}
@@ -261,7 +261,7 @@ Material::Material(const XMLNode *node, int index, bool deprecated)
}
else
{
Log::warn("material",
Log::warn("material",
"Could not find normal map image in materials.xml");
}
@@ -650,22 +650,22 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
// materials.xml, if you want to set flags for all surfaces, see
// 'MaterialManager::setAllMaterialFlags'
if (m_deprecated ||
(m->getTexture(0) != NULL &&
if (m_deprecated ||
(m->getTexture(0) != NULL &&
((core::stringc)m->getTexture(0)->getName()).find("deprecated") != -1))
{
Log::warn("material", "Track uses deprecated texture '%s'",
Log::warn("material", "Track uses deprecated texture '%s'",
m_texname.c_str());
}
int modes = 0;
if (!m_lighting && irr_driver->isGLSL() && !m_alpha_blending && !m_add)
{
m->MaterialType = irr_driver->getShader(ES_OBJECT_UNLIT);
modes++;
}
if (!m_lighting && irr_driver->isGLSL() && !m_alpha_blending && !m_add)
{
m->MaterialType = irr_driver->getShader(ES_OBJECT_UNLIT);
modes++;
}
if (m_alpha_testing)
{
@@ -765,8 +765,8 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
if (irr_driver->isGLSL())
{
if (mb->getVertexType() != video::EVT_TANGENTS)
Log::error("material", "Requiring normal map without tangent enabled mesh");
if (mb->getVertexType() != video::EVT_TANGENTS)
Log::error("material", "Requiring normal map without tangent enabled mesh");
ITexture* tex = irr_driver->getTexture(m_normal_map_tex);
if (m_is_heightmap)
{