Fix second texcoord in instanced_object_pass.vert

This commit is contained in:
Vincent Lejeune 2014-09-14 23:07:10 +02:00
parent cd68be24f5
commit 7c54ac4d81

View File

@ -3,6 +3,7 @@ layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 2) in vec4 Color;
layout(location = 3) in vec2 Texcoord;
layout(location = 4) in vec2 SecondTexcoord;
layout(location = 5) in vec3 Tangent;
layout(location = 6) in vec3 Bitangent;
@ -31,6 +32,7 @@ out vec3 nor;
out vec3 tangent;
out vec3 bitangent;
out vec2 uv;
out vec2 uv_bis;
out vec4 color;
#ifdef GL_ARB_bindless_texture
flat out sampler2D handle;
@ -49,6 +51,7 @@ void main(void)
tangent = (TransposeInverseModelView * vec4(Tangent, 1.)).xyz;
bitangent = (TransposeInverseModelView * vec4(Bitangent, 1.)).xyz;
uv = Texcoord;
uv_bis = SecondTexcoord;
color = Color.zyxw;
#ifdef GL_ARB_bindless_texture
handle = Handle;