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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3766 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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src/guiengine/abstract_state_manager.cpp
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src/guiengine/abstract_state_manager.cpp
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "guiengine/abstract_state_manager.hpp"
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#include <vector>
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#include "main_loop.hpp"
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#include "audio/sound_manager.hpp"
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#include "config/player.hpp"
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#include "config/user_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "guiengine/screen.hpp"
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#include "guiengine/widget.hpp"
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#include "input/device_manager.hpp"
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#include "input/input_manager.hpp"
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#include "io/file_manager.hpp"
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#include "network/network_manager.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/options_screen.hpp"
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#include "states_screens/kart_selection.hpp"
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#include "states_screens/credits.hpp"
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#include "utils/translation.hpp"
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using namespace GUIEngine;
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/**
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* Name of the event sent when constructing a menu
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*/
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const std::string g_init_event = "init";
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AbstractStateManager::AbstractStateManager()
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{
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m_game_mode = false;
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}
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#if 0
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#pragma mark -
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#pragma mark Other
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#endif
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/*
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void initGUI()
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{
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IrrlichtDevice* device = irr_driver->getDevice();
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video::IVideoDriver* driver = device->getVideoDriver();
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GUIEngine::init(device, driver, &eventCallback);
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}
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*/
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void AbstractStateManager::enterGameState()
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{
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m_menu_stack.clear();
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m_menu_stack.push_back("race");
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m_game_mode = true;
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cleanForGame();
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input_manager->setMode(InputManager::INGAME);
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}
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bool AbstractStateManager::isGameState()
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{
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return m_game_mode;
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}
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#if 0
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#pragma mark -
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#pragma mark Push/pop menus
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#endif
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void AbstractStateManager::pushMenu(std::string name)
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{
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input_manager->setMode(InputManager::MENU);
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m_menu_stack.push_back(name);
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m_game_mode = false;
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switchToScreen(name.c_str());
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eventCallback(NULL, g_init_event);
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}
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void AbstractStateManager::replaceTopMostMenu(std::string name)
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{
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input_manager->setMode(InputManager::MENU);
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m_menu_stack[m_menu_stack.size()-1] = name;
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m_game_mode = false;
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switchToScreen(name.c_str());
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eventCallback(NULL, g_init_event);
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}
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void AbstractStateManager::reshowTopMostMenu()
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{
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switchToScreen( m_menu_stack[m_menu_stack.size()-1].c_str() );
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eventCallback(NULL, g_init_event);
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}
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void AbstractStateManager::popMenu()
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{
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m_menu_stack.pop_back();
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if(m_menu_stack.size() == 0)
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{
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main_loop->abort();
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return;
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}
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m_game_mode = m_menu_stack[m_menu_stack.size()-1] == "race";
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std::cout << "-- switching to screen " << m_menu_stack[m_menu_stack.size()-1].c_str() << std::endl;
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switchToScreen(m_menu_stack[m_menu_stack.size()-1].c_str());
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eventCallback(NULL, g_init_event);
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}
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void AbstractStateManager::resetAndGoToMenu(std::string name)
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{
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race_manager->exitRace();
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input_manager->setMode(InputManager::MENU);
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m_menu_stack.clear();
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m_menu_stack.push_back(name);
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m_game_mode = false;
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sound_manager->positionListener( Vec3(0,0,0), Vec3(0,1,0) );
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switchToScreen(name.c_str());
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eventCallback(NULL, g_init_event);
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}
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src/guiengine/abstract_state_manager.hpp
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src/guiengine/abstract_state_manager.hpp
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#ifndef HEADER_ABSTRACT_STATE_MANAGER_HPP
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#define HEADER_ABSTRACT_STATE_MANAGER_HPP
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#include <vector>
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#include <string>
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namespace GUIEngine
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{
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class Widget;
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/**
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* Abstract base class you must override from to use the GUI engine
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*/
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class AbstractStateManager
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{
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protected:
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/**
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* Whether we are in game mode
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*/
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bool m_game_mode;
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/**
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* This stack will contain menu names (e.g. main.stkgui), and/or 'race'.
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*/
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std::vector<std::string> m_menu_stack;
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public:
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AbstractStateManager();
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virtual ~AbstractStateManager() { }
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void pushMenu(std::string name);
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void replaceTopMostMenu(std::string name);
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void popMenu();
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void resetAndGoToMenu(std::string name);
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void enterGameState();
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bool isGameState();
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void reshowTopMostMenu();
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// method to override in children
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virtual void escapePressed() = 0;
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virtual void onUpdate(float elpased_time) = 0;
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virtual void eventCallback(Widget* widget, const std::string& name) = 0;
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};
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}
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#endif
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