Fixed eliminating karts in three strikes mode looking ugly

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8073 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-03-26 19:36:29 +00:00
parent 41b9f6b8f7
commit 7bc9cfb3ff
3 changed files with 12 additions and 2 deletions

View File

@ -38,12 +38,15 @@ LODNode::~LODNode()
void LODNode::render()
{
ISceneNode::OnRegisterSceneNode();
if (isVisible())
ISceneNode::OnRegisterSceneNode();
//ISceneNode::render();
}
void LODNode::OnRegisterSceneNode()
{
if (!isVisible()) return;
// TODO: optimize this, there is no need to check every frame
scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();

View File

@ -88,7 +88,8 @@ void EmergencyAnimation::eliminate()
World::getWorld()->getPhysics()->removeKart(m_kart);
}
m_eliminated = true;
m_kart_mode = EA_NONE;
m_kart->getNode()->setVisible(false);
} // eliminate

View File

@ -719,6 +719,12 @@ bool Kart::isNearGround() const
*/
void Kart::update(float dt)
{
if (m_eliminated)
{
getNode()->setVisible(false);
return;
}
// Update the position and other data taken from the physics
Moveable::update(dt);