Fixed #879: avoid too many basket balls at the same time by introducing
a minimum amount of time (atm 15 seconds) before the next basket ball can be found. Thanks to nixt for the patch. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -26,6 +26,8 @@
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target-max-angle: Once the ball is aiming for its
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target, it can at most change the angle
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this much per second(!).
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time-between-balls: Reduces the frequency with which rubber
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balls are found to 1 every 'timer' seconds.
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min-interpolation-distance: how far the control
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points (which are center of squads)
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must be from each other. A large value
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@@ -61,6 +63,7 @@
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early-target-factor="1"
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target-distance="15" target-max-angle = "90"
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min-interpolation-distance="5"
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time-between-balls="15"
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squash-slowdown="0.5" squash-duration="2"
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delete-time="5.0" max-height-difference="10" />
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<item name="parachute" icon="parachute-icon.png"
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