Use smoothed transformation in minimap
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1efce9ae29
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@ -518,10 +518,10 @@ void RaceGUI::drawGlobalMiniMap()
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dynamic_cast<const SpareTireAI*>(kart->getController());
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dynamic_cast<const SpareTireAI*>(kart->getController());
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// don't draw eliminated kart
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// don't draw eliminated kart
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if(kart->isEliminated() && !(sta && sta->isMoving())) continue;
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if(kart->isEliminated() && !(sta && sta->isMoving())) continue;
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const Vec3& xyz = kart->getXYZ();
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const Vec3& xyz = kart->getSmoothedTrans().getOrigin();
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Vec3 draw_at;
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Vec3 draw_at;
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track->mapPoint2MiniMap(xyz, &draw_at);
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track->mapPoint2MiniMap(xyz, &draw_at);
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video::ITexture* icon = sta ?
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video::ITexture* icon = sta ?
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irr_driver->getTexture(FileManager::GUI, "heart.png") :
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irr_driver->getTexture(FileManager::GUI, "heart.png") :
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kart->getKartProperties()->getMinimapIcon();
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kart->getKartProperties()->getMinimapIcon();
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