Add 50% transparency to minimap.
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9ed57bdd46
commit
79838bffe3
@ -12,5 +12,5 @@ varying vec2 uv;
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void main()
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{
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vec4 res = texture(tex, uv);
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FragColor = vec4(res.xyz * color.xyz / 255., res.a);
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FragColor = res * color / 255.;
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}
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@ -779,7 +779,7 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
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void draw2DImageFromRTT(GLuint texture, size_t texture_w, size_t texture_h,
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const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
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bool useAlphaChannelOfTexture)
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const video::SColor &colors, bool useAlphaChannelOfTexture)
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{
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if (useAlphaChannelOfTexture)
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{
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@ -794,9 +794,16 @@ void draw2DImageFromRTT(GLuint texture, size_t texture_w, size_t texture_h,
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getSize(texture_w, texture_h, true,
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destRect, sourceRect, width, height, center_pos_x, center_pos_y,
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tex_width, tex_height, tex_center_pos_x, tex_center_pos_y);
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drawTexQuad(texture, width, height, center_pos_x, center_pos_y,
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tex_center_pos_x, tex_center_pos_y, tex_width, tex_height);
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glUseProgram(UIShader::UniformColoredTextureRectShader::Program);
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glBindVertexArray(UIShader::UniformColoredTextureRectShader::vao);
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setTexture(0, texture, GL_LINEAR, GL_LINEAR);
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UIShader::UniformColoredTextureRectShader::setUniforms(center_pos_x, center_pos_y, width, height, tex_center_pos_x, tex_center_pos_y, tex_width, tex_height, colors, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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@ -224,7 +224,7 @@ void draw3DLine(const core::vector3df& start,
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void draw2DImageFromRTT(GLuint texture, size_t texture_w, size_t texture_h,
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const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
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bool useAlphaChannelOfTexture);
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const video::SColor &colors, bool useAlphaChannelOfTexture);
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void draw2DImage(const irr::video::ITexture* texture, const irr::core::rect<s32>& destRect,
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const irr::core::rect<s32>& sourceRect, const irr::core::rect<s32>* clipRect,
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@ -1922,7 +1922,7 @@ void Skin::process3DPane(IGUIElement *element, const core::recti &rect,
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if (fb != NULL && fb->getRTT().size() > 0)
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{
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draw2DImageFromRTT(fb->getRTT()[0], 512, 512,
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rect, core::rect<s32>(0, 0, 512, 512), NULL, true);
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rect, core::rect<s32>(0, 0, 512, 512), NULL, SColor(255, 255, 255, 255), true);
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}
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}
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else if (type == WTYPE_ICON_BUTTON || type == WTYPE_MODEL_VIEW)
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@ -363,7 +363,7 @@ void RaceGUI::drawGlobalMiniMap()
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core::rect<s32> source(0, 0, new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight());
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draw2DImageFromRTT(new_rtt_mini_map->getRTT()[0],
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new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight(),
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dest, source, NULL, true);
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dest, source, NULL, video::SColor(127, 255, 255, 255), true);
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}
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for(unsigned int i=0; i<world->getNumKarts(); i++)
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@ -340,7 +340,7 @@ void RaceGUIOverworld::drawGlobalMiniMap()
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core::rect<s32> source(0, 0, new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight());
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draw2DImageFromRTT(new_rtt_mini_map->getRTT()[0],
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new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight(),
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dest, source, NULL, true);
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dest, source, NULL, video::SColor(127, 255, 255, 255), true);
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}
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Vec3 kart_xyz;
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