Fixed a crash when entering story mode
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@ -187,7 +187,7 @@ void DrawCalls::parseSceneManager(core::array<scene::ISceneNode*> &List,
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else if (STKTextBillboard *tb =
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dynamic_cast<STKTextBillboard*>(List[i]))
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{
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node->updateAbsolutePosition();
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tb->updateAbsolutePosition();
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if (!isCulledPrecise(cam, List[i], irr_driver->getBoundingBoxesViz()))
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TextBillboardDrawer::addTextBillboard(tb);
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continue;
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