Reverse logic for opposite goal
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@ -181,8 +181,8 @@ Vec3 SoccerAI::correctBallPosition(const Vec3& orig_pos)
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{
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{
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// If facing the wrong goal, apply more offset to the ball
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// If facing the wrong goal, apply more offset to the ball
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// to prevent shooting into its own team goal
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// to prevent shooting into its own team goal
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ball_lc = (goal_pos.on_side ? ball_lc + Vec3 (2, 0, 2) :
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ball_lc = (goal_pos.on_side ? ball_lc - Vec3 (2, 0, 0) + Vec3 (0, 0, 2):
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ball_lc - Vec3 (2, 0, 0) + Vec3 (0, 0, 2));
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ball_lc + Vec3 (2, 0, 2));
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return m_kart->getTrans()(ball_lc);
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return m_kart->getTrans()(ball_lc);
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}
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}
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