Fixed issue with colorization (mistake when merging)

This commit is contained in:
Elderme 2016-07-26 22:04:57 +02:00
parent cd1b9a66a0
commit 7812965d37

View File

@ -394,6 +394,12 @@ public:
glDrawElementsIndirect(GL_TRIANGLES,
GL_UNSIGNED_SHORT,
(const void*)((m_offset[T::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
if (need_change_hue)
{
// Reset after changing
T::InstancedSecondPassShader::getInstance()->changeableColor();
}
}
} //drawIndirectSecondPass