Bugfix: velocity in local coordinates was not sent, which could result
in the AI looping if the Z velocity was very high. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5400 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -90,6 +90,7 @@ void Moveable::reset()
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Vec3 up = getTrans().getBasis().getColumn(1);
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m_pitch = atan2(up.getZ(), fabsf(up.getY()));
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m_roll = atan2(up.getX(), up.getY());
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m_velocityLC = Vec3(0, 0, 0);
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} // reset
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