Fix bug related to physical LOD nodes

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12087 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2012-11-26 01:32:04 +00:00
parent a2e2754547
commit 77b84f3042

View File

@ -144,6 +144,31 @@ void PhysicalObject::init()
MeshTools::minMax3D(mesh, &min, &max);
}
else if (m_node->getType()==scene::ESNT_LOD_NODE)
{
scene::ISceneNode* node = ((LODNode*)m_node)->getAllNodes()[0];
if (node->getType() == scene::ESNT_ANIMATED_MESH)
{
scene::IAnimatedMesh *mesh
= ((scene::IAnimatedMeshSceneNode*)node)->getMesh();
MeshTools::minMax3D(mesh, &min, &max);
}
else if (node->getType()==scene::ESNT_MESH)
{
scene::IMesh *mesh
= ((scene::IMeshSceneNode*)node)->getMesh();
MeshTools::minMax3D(mesh, &min, &max);
}
else
{
fprintf(stderr, "[PhysicalObject] Unknown node type\n");
max = 1.0f;
min = 0.0f;
assert(false);
}
}
else
{
fprintf(stderr, "[PhysicalObject] Unknown node type\n");