Don't reset spectate camera in network
So look back camera won't be reset when explosion animation ends
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420ac45ba1
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7719cd1d81
@ -25,6 +25,7 @@
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#include "karts/kart_properties.hpp"
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#include "modes/follow_the_leader.hpp"
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#include "network/network_string.hpp"
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#include "network/protocols/client_lobby.hpp"
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#include "race/race_manager.hpp"
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#include "tracks/track.hpp"
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#include "utils/mini_glm.hpp"
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@ -160,11 +161,16 @@ ExplosionAnimation::~ExplosionAnimation()
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{
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m_kart->getBody()->setLinearVelocity(btVector3(0,0,0));
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m_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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for(unsigned int i=0; i<Camera::getNumCameras(); i++)
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// Don't reset spectate camera
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auto cl = LobbyProtocol::get<ClientLobby>();
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if (!cl || !cl->isSpectator())
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{
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Camera *camera = Camera::getCamera(i);
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if(camera->getType() != Camera::CM_TYPE_END)
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camera->setMode(Camera::CM_NORMAL);
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for (unsigned i = 0; i < Camera::getNumCameras(); i++)
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{
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Camera *camera = Camera::getCamera(i);
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if (camera->getType() != Camera::CM_TYPE_END)
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camera->setMode(Camera::CM_NORMAL);
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}
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}
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}
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} // ~ExplosionAnimation
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