Update comment about items' fog, remove some lighting flags that just hide
wrong export options (resave with normals to fix) and make the items look 2d. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7222 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -116,10 +116,11 @@ void ItemManager::loadDefaultItems()
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item_names[i].c_str());
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exit(-1);
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}
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// If lighting would be enabled certain items (esp. bananas)
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// don't look smooth, so for now generally disable lighting
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// FIXME : re-export models with normals instead
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mesh->setMaterialFlag(video::EMF_LIGHTING, false);
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// If items show the polygons instead of being smooth re-export with
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// normals (that was bananas' problem) but do not disable this flag
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//mesh->setMaterialFlag(video::EMF_LIGHTING, false);
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// FIXME this should check if current track uses fog or not
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// otherwise items look wrong when far away and track has no fog
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mesh->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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std::string shortName =
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StringUtils::getBasename(StringUtils::removeExtension(model_filename));
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@ -90,7 +90,9 @@ TrackObject::TrackObject(const XMLNode &xml_node)
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m_node->setPosition(m_init_xyz);
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m_node->setRotation(m_init_hpr);
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m_node->setScale(m_init_scale);
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m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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// FIXME (to-be-removed) If something looks polygonal
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// re-export with normals instead of setting false here
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//m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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}
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reset();
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} // TrackObject
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