Try to fix crash on linux with proprietary drivers

This commit is contained in:
Vincent Lejeune 2014-06-18 20:50:30 +02:00
parent b9c45b7e0f
commit 76b76c6872

View File

@ -27,16 +27,12 @@ static GLuint generateRTT3D(GLenum target, size_t w, size_t h, size_t d, GLint i
GLuint result;
glGenTextures(1, &result);
glBindTexture(target, result);
if (irr_driver->getGLSLVersion() < 420)
glTexImage3D(target, 0, internalFormat, w, h, d, 0, format, type, 0);
else
{
#if WIN32
if (irr_driver->getGLSLVersion() >= 420)
glTexStorage3D(target, 1, internalFormat, w, h, d);
#else
assert(false);
else
#endif
}
glTexImage3D(target, 0, internalFormat, w, h, d, 0, format, type, 0);
return result;
}
@ -45,16 +41,12 @@ static GLuint generateRTT(const core::dimension2du &res, GLint internalFormat, G
GLuint result;
glGenTextures(1, &result);
glBindTexture(GL_TEXTURE_2D, result);
if (irr_driver->getGLSLVersion() < 420)
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, res.Width, res.Height, 0, format, type, 0);
else
{
#if WIN32
if (irr_driver->getGLSLVersion() < 420)
glTexStorage2D(GL_TEXTURE_2D, mipmaplevel, internalFormat, res.Width, res.Height);
#else
assert(false);
else
#endif
}
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, res.Width, res.Height, 0, format, type, 0);
return result;
}