An attempt to merge with hilnius' branch

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/uni@13390 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
unitraxx 2013-07-30 21:39:27 +00:00
commit 75e286932f
109 changed files with 4934 additions and 2827 deletions

View File

@ -38,8 +38,12 @@
<spacer width="10" height="10" />
<buttonbar id="menu_bottomrow" x="0" y="0" width="20%" height="100%" align="center">
<icon-button id="exit" width="64" height="64" icon="gui/main_quit.png" extend_label="50"
I18N="Main menu button" text="Exit" label_location="hover"/>
<icon-button id="sign_in" width="64" height="64" icon="gui/main_about.png" extend_label="50"
I18N="Main menu button" text="Sign In" label_location="hover"/>
<icon-button id="register" width="64" height="64" icon="gui/tutorial.png" extend_label="75"
I18N="Main menu button" text="Register" label_location="hover"/>
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
I18N="Main menu button" text="Sign Out" label_location="hover"/>
</buttonbar>
</bottombar>

BIN
doc/protocols.xls Normal file

Binary file not shown.

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@ -27,7 +27,7 @@
#include <vector>
#ifdef WIN32
# include <winsock2.h>
# include <WinSock2.h>
#endif
#include <curl/curl.h>

View File

@ -487,13 +487,15 @@ namespace UserConfigParams
// not saved to file
// ---- Networking
PARAM_PREFIX StringUserConfigParam m_server_address
PARAM_DEFAULT( StringUserConfigParam("localhost", "server_adress",
"Information about last server used") );
PARAM_PREFIX IntUserConfigParam m_server_port
PARAM_DEFAULT( IntUserConfigParam(2305, "server_port",
"Information about last server used") );
PARAM_DEFAULT( IntUserConfigParam(7321, "server_port",
"Information about the port to listen on.") );
PARAM_PREFIX IntUserConfigParam m_server_max_players
PARAM_DEFAULT( IntUserConfigParam(16, "server_max_players",
"Maximum number of players on the server.") );
// ---- Graphic Quality
PARAM_PREFIX GroupUserConfigParam m_graphics_quality
PARAM_DEFAULT( GroupUserConfigParam("GFX",

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@ -187,8 +187,9 @@ void ModalDialog::dismiss()
{
if(modalWindow != NULL) delete modalWindow;
modalWindow = NULL;
if(GUIEngine::getCurrentScreen() != NULL)
GUIEngine::getCurrentScreen()->onDialogClose();
GUIEngine::Screen* scr = GUIEngine::getCurrentScreen();
if (scr)
scr->onDialogClose();
}
// ----------------------------------------------------------------------------

View File

@ -1142,23 +1142,23 @@
Name="network"
>
<File
RelativePath="..\..\network\connect_message.cpp"
RelativePath="..\..\network\client_network_manager.cpp"
>
</File>
<File
RelativePath="..\..\network\kart_control_message.cpp"
RelativePath="..\..\network\event.cpp"
>
</File>
<File
RelativePath="..\..\network\kart_update_message.cpp"
RelativePath="..\..\network\game_setup.cpp"
>
</File>
<File
RelativePath="..\..\network\message.cpp"
RelativePath="..\..\network\http_functions.cpp"
>
</File>
<File
RelativePath="..\..\network\network_kart.cpp"
RelativePath="..\..\network\network_interface.cpp"
>
</File>
<File
@ -1166,17 +1166,81 @@
>
</File>
<File
RelativePath="..\..\network\race_info_message.cpp"
RelativePath="..\..\network\network_string.cpp"
>
</File>
<File
RelativePath="..\..\network\race_result_message.cpp"
RelativePath="..\..\network\protocol.cpp"
>
</File>
<File
RelativePath="..\..\network\race_state.cpp"
RelativePath="..\..\network\protocol_manager.cpp"
>
</File>
<File
RelativePath="..\..\network\server_network_manager.cpp"
>
</File>
<File
RelativePath="..\..\network\stk_host.cpp"
>
</File>
<File
RelativePath="..\..\network\stk_peer.cpp"
>
</File>
<File
RelativePath="..\..\network\types.cpp"
>
</File>
<Filter
Name="protocols"
>
<File
RelativePath="..\..\network\protocols\connect_to_peer.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\connect_to_server.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\get_peer_address.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\get_public_address.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\hide_public_address.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\lobby_room_protocol.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\ping_protocol.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\request_connection.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\show_public_address.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\start_server.cpp"
>
</File>
<File
RelativePath="..\..\network\protocols\stop_server.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="tracks"
@ -1421,6 +1485,18 @@
RelativePath="..\..\states_screens\main_menu_screen.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\networking_lobby.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\networking_lobby_settings.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\online_screen.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\options_screen_audio.cpp"
>
@ -1508,6 +1584,10 @@
RelativePath="..\..\states_screens\dialogs\gp_info_dialog.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\login_dialog.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\message_dialog.cpp"
>
@ -1524,6 +1604,10 @@
RelativePath="..\..\states_screens\dialogs\race_paused_dialog.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\registration_dialog.cpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\select_challenge.cpp"
>
@ -1638,6 +1722,22 @@
>
</File>
</Filter>
<Filter
Name="online"
>
<File
RelativePath="..\..\online\current_online_user.cpp"
>
</File>
<File
RelativePath="..\..\online\http_connector.cpp"
>
</File>
<File
RelativePath="..\..\online\online_user.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
@ -1780,47 +1880,23 @@
Name="network"
>
<File
RelativePath="..\..\network\character_confirm_message.hpp"
RelativePath="..\..\network\client_network_manager.hpp"
>
</File>
<File
RelativePath="..\..\network\character_info_message.hpp"
RelativePath="..\..\network\event.hpp"
>
</File>
<File
RelativePath="..\..\network\character_selected_message.hpp"
RelativePath="..\..\network\game_setup.hpp"
>
</File>
<File
RelativePath="..\..\network\connect_message.hpp"
RelativePath="..\..\network\http_functions.hpp"
>
</File>
<File
RelativePath="..\..\network\flyable_info.hpp"
>
</File>
<File
RelativePath="..\..\network\item_info.hpp"
>
</File>
<File
RelativePath="..\..\network\kart_control_message.hpp"
>
</File>
<File
RelativePath="..\..\network\kart_packet.hpp"
>
</File>
<File
RelativePath="..\..\network\kart_update_message.hpp"
>
</File>
<File
RelativePath="..\..\network\message.hpp"
>
</File>
<File
RelativePath="..\..\network\network_kart.hpp"
RelativePath="..\..\network\network_interface.hpp"
>
</File>
<File
@ -1828,23 +1904,15 @@
>
</File>
<File
RelativePath="..\..\network\race_info_message.hpp"
RelativePath="..\..\network\network_string.hpp"
>
</File>
<File
RelativePath="..\..\network\race_result_ack_message.hpp"
RelativePath="..\..\network\protocol.hpp"
>
</File>
<File
RelativePath="..\..\network\race_result_message.hpp"
>
</File>
<File
RelativePath="..\..\network\race_start_message.hpp"
>
</File>
<File
RelativePath="..\..\network\race_state.hpp"
RelativePath="..\..\network\protocol_manager.hpp"
>
</File>
<File
@ -1852,9 +1920,73 @@
>
</File>
<File
RelativePath="..\..\network\world_loaded_message.hpp"
RelativePath="..\..\network\server_network_manager.hpp"
>
</File>
<File
RelativePath="..\..\network\singleton.hpp"
>
</File>
<File
RelativePath="..\..\network\stk_host.hpp"
>
</File>
<File
RelativePath="..\..\network\stk_peer.hpp"
>
</File>
<File
RelativePath="..\..\network\types.hpp"
>
</File>
<Filter
Name="protocols"
>
<File
RelativePath="..\..\network\protocols\connect_to_peer.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\connect_to_server.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\get_peer_address.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\get_public_address.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\hide_public_address.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\lobby_room_protocol.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\ping_protocol.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\request_connection.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\show_public_address.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\start_server.hpp"
>
</File>
<File
RelativePath="..\..\network\protocols\stop_server.hpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="utils"
@ -2623,6 +2755,18 @@
RelativePath="..\..\states_screens\main_menu_screen.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\networking_lobby.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\networking_lobby_settings.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\online_screen.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\options_screen_audio.hpp"
>
@ -2710,6 +2854,10 @@
RelativePath="..\..\states_screens\dialogs\gp_info_dialog.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\login_dialog.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\message_dialog.hpp"
>
@ -2726,6 +2874,10 @@
RelativePath="..\..\states_screens\dialogs\race_paused_dialog.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\registration_dialog.hpp"
>
</File>
<File
RelativePath="..\..\states_screens\dialogs\select_challenge.hpp"
>
@ -2828,6 +2980,22 @@
>
</File>
</Filter>
<Filter
Name="online"
>
<File
RelativePath="..\..\online\current_online_user.hpp"
>
</File>
<File
RelativePath="..\..\online\http_connector.hpp"
>
</File>
<File
RelativePath="..\..\online\online_user.hpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Ressourcendateien"

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@ -41,7 +41,7 @@ XMLNode::XMLNode(const std::string &filename)
m_file_name = filename;
io::IXMLReader *xml = file_manager->createXMLReader(filename);
if (xml == NULL)
{
throw std::runtime_error("Cannot find file "+filename);
@ -319,6 +319,22 @@ int XMLNode::get(const std::string &attribute, int64_t *value) const
} // get(int64_t)
// ----------------------------------------------------------------------------
int XMLNode::get(const std::string &attribute, uint16_t *value) const
{
std::string s;
if(!get(attribute, &s)) return 0;
if (!StringUtils::parseString<uint16_t>(s, value))
{
fprintf(stderr, "[XMLNode] WARNING: Expected uint but found '%s' for attribute '%s' of node '%s' in file %s\n",
s.c_str(), attribute.c_str(), m_name.c_str(), m_file_name.c_str());
return 0;
}
return 1;
} // get(uint32_t)
// ----------------------------------------------------------------------------
int XMLNode::get(const std::string &attribute, uint32_t *value) const
{

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@ -74,6 +74,7 @@ public:
int get(const std::string &attribute, std::string *value) const;
int get(const std::string &attribute, core::stringw *value) const;
int get(const std::string &attribute, int32_t *value) const;
int get(const std::string &attribute, uint16_t *value) const;
int get(const std::string &attribute, uint32_t *value) const;
int get(const std::string &attribute, int64_t *value) const;
int get(const std::string &attribute, float *value) const;

View File

@ -33,8 +33,6 @@
#include "karts/kart_properties.hpp"
#include "modes/three_strikes_battle.hpp"
#include "modes/world.hpp"
#include "network/race_state.hpp"
#include "network/network_manager.hpp"
#include "utils/constants.hpp"
/** Initialises the attachment each kart has.
@ -258,15 +256,6 @@ void Attachment::hitBanana(Item *item, int new_attachment)
new_attachment = m_random.get(3);
} // switch
// Save the information about the attachment in the race state
// so that the clients can be updated.
if(network_manager->getMode()==NetworkManager::NW_SERVER)
{
race_state->itemCollected(m_kart->getWorldKartId(),
item->getItemId(),
new_attachment);
}
if (add_a_new_item)
{
switch (new_attachment)

View File

@ -38,7 +38,6 @@
#include "karts/abstract_kart.hpp"
#include "karts/explosion_animation.hpp"
#include "modes/world.hpp"
#include "network/flyable_info.hpp"
#include "physics/physics.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
@ -410,19 +409,6 @@ bool Flyable::updateAndDelete(float dt)
return false;
} // updateAndDelete
// ----------------------------------------------------------------------------
/** Updates the position of a projectile based on information received frmo the
* server.
*/
void Flyable::updateFromServer(const FlyableInfo &f, float dt)
{
setXYZ(f.m_xyz);
setRotation(f.m_rotation);
// Update the graphical position
Moveable::update(dt);
} // updateFromServer
// ----------------------------------------------------------------------------
/** Returns true if the item hit the kart who shot it (to avoid that an item
* that's too close to the shoter hits the shoter).

View File

@ -34,7 +34,6 @@ using namespace irr;
#include "tracks/terrain_info.hpp"
class AbstractKart;
class FlyableInfo;
class HitEffect;
class PhysicalObject;
class XMLNode;
@ -169,7 +168,6 @@ public:
virtual bool updateAndDelete(float);
virtual const core::stringw getHitString(const AbstractKart *kart) const = 0;
virtual HitEffect* getHitEffect() const;
void updateFromServer(const FlyableInfo &f, float dt);
bool isOwnerImmunity(const AbstractKart *kart_hit) const;
virtual bool hit(AbstractKart* kart, PhysicalObject* obj=NULL);
void explode(AbstractKart* kart, PhysicalObject* obj=NULL,

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@ -29,7 +29,6 @@
#include "io/file_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "modes/linear_world.hpp"
#include "network/network_manager.hpp"
#include "tracks/quad_graph.hpp"
#include "tracks/track.hpp"
#include "utils/string_utils.hpp"
@ -289,9 +288,6 @@ void ItemManager::collectedItem(Item *item, AbstractKart *kart, int add_info)
*/
void ItemManager::checkItemHit(AbstractKart* kart)
{
// Only do this on the server
if(network_manager->getMode()==NetworkManager::NW_CLIENT) return;
// We could use m_items_in_quads to to check for item hits: take the quad
// of the graph node of the kart, and only check items in that quad. But
// then we also need to check for any adjacent quads (since an item just

View File

@ -29,8 +29,6 @@
#include "karts/controller/controller.hpp"
#include "karts/kart_properties.hpp"
#include "modes/world.hpp"
#include "network/network_manager.hpp"
#include "network/race_state.hpp"
#include "physics/triangle_mesh.hpp"
#include "tracks/track.hpp"
#include "utils/string_utils.hpp"

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@ -26,8 +26,6 @@
#include "items/powerup_manager.hpp"
#include "items/powerup.hpp"
#include "items/rubber_ball.hpp"
#include "network/network_manager.hpp"
#include "network/race_state.hpp"
ProjectileManager *projectile_manager=0;
@ -66,14 +64,7 @@ void ProjectileManager::cleanup()
/** General projectile update call. */
void ProjectileManager::update(float dt)
{
if(network_manager->getMode()==NetworkManager::NW_CLIENT)
{
updateClient(dt);
}
else
{
updateServer(dt);
}
updateServer(dt);
HitEffects::iterator he = m_active_hit_effects.begin();
while(he!=m_active_hit_effects.end())
@ -100,23 +91,10 @@ void ProjectileManager::update(float dt)
/** Updates all rockets on the server (or no networking). */
void ProjectileManager::updateServer(float dt)
{
// First update all projectiles on the track
if(network_manager->getMode()!=NetworkManager::NW_NONE)
{
race_state->setNumFlyables(m_active_projectiles.size());
}
Projectiles::iterator p = m_active_projectiles.begin();
while(p!=m_active_projectiles.end())
{
bool can_be_deleted = (*p)->updateAndDelete(dt);
if(network_manager->getMode()!=NetworkManager::NW_NONE)
{
race_state->setFlyableInfo(p-m_active_projectiles.begin(),
FlyableInfo((*p)->getXYZ(),
(*p)->getRotation(),
can_be_deleted) );
}
if(can_be_deleted)
{
HitEffect *he = (*p)->getHitEffect();
@ -130,32 +108,9 @@ void ProjectileManager::updateServer(float dt)
else
p++;
} // while p!=m_active_projectiles.end()
} // updateServer
// -----------------------------------------------------------------------------
/** Updates all rockets and hit effects on the client.
* updateClient takes the information in race_state and updates all rockets
* (i.e. position, hit effects etc) */
void ProjectileManager::updateClient(float dt)
{
unsigned int num_projectiles = race_state->getNumFlyables();
if(num_projectiles != m_active_projectiles.size())
fprintf(stderr, "Warning: num_projectiles %d active %d\n",
num_projectiles, (int)m_active_projectiles.size());
unsigned int indx=0;
for(Projectiles::iterator i = m_active_projectiles.begin();
i != m_active_projectiles.end(); ++i, ++indx)
{
const FlyableInfo &f = race_state->getFlyable(indx);
(*i)->updateFromServer(f, dt);
if(f.m_exploded)
{
(*i)->hit(NULL);
}
} // for i in m_active_projectiles
} // updateClient
// -----------------------------------------------------------------------------
Flyable *ProjectileManager::newProjectile(AbstractKart *kart, Track* track,
PowerupManager::PowerupType type)

View File

@ -53,7 +53,6 @@ private:
* being shown or have a sfx playing. */
HitEffects m_active_hit_effects;
void updateClient(float dt);
void updateServer(float dt);
public:
ProjectileManager() {}

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@ -419,6 +419,8 @@ void RubberBall::moveTowardsTarget(Vec3 *next_xyz, float dt)
// at it directly, stop interpolating, instead fly straight
// towards it.
Vec3 diff = m_target->getXYZ()-getXYZ();
if(diff.length()==0)
printf("diff=0\n");
*next_xyz = getXYZ() + (dt*m_speed/diff.length())*diff;
Vec3 old_vec = getXYZ()-m_previous_xyz;

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@ -43,7 +43,6 @@
#include "karts/max_speed.hpp"
#include "karts/rescue_animation.hpp"
#include "modes/linear_world.hpp"
#include "network/network_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/race_result_gui.hpp"
#include "tracks/quad_graph.hpp"

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@ -19,9 +19,8 @@
#ifndef HEADER_KART_CONTROL_HPP
#define HEADER_KART_CONTROL_HPP
#include "network/message.hpp"
/**
/**
* \ingroup controller
*/
class KartControl
@ -52,15 +51,6 @@ public:
reset();
}
// ------------------------------------------------------------------------
/** Construct kart control from a Message (i.e. unserialise) */
KartControl(Message *m)
{
m_steer = m->getFloat();
m_accel = m->getFloat();
char c = m->getChar();
setButtonsCompressed(c);
} // KartControl(Message*)
// ------------------------------------------------------------------------
/** Resets all controls. */
void reset()
{
@ -74,17 +64,6 @@ public:
m_look_back = false;
} // reset
// ------------------------------------------------------------------------
/** Return the serialised size in bytes. */
static int getLength() { return 9; }
// ------------------------------------------------------------------------
/** Serialises the kart control into a message. */
void serialise(Message *m) const
{
m->addFloat(m_steer);
m->addFloat(m_accel);
m->addChar(getButtonsCompressed());
} // compress
// ------------------------------------------------------------------------
void uncompress(char *c)
{
m_steer = ((float*)c)[0];

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@ -54,7 +54,6 @@
#include "items/powerup.hpp"
#include "modes/linear_world.hpp"
#include "modes/profile_world.hpp"
#include "network/network_manager.hpp"
#include "race/race_manager.hpp"
#include "tracks/quad_graph.hpp"
#include "tracks/track.hpp"
@ -297,13 +296,6 @@ void SkiddingAI::update(float dt)
return;
#endif
// The client does not do any AI computations.
if(network_manager->getMode()==NetworkManager::NW_CLIENT)
{
AIBaseController::update(dt);
return;
}
// If the kart needs to be rescued, do it now (and nothing else)
if(isStuck() && !m_kart->getKartAnimation())
{

View File

@ -57,8 +57,6 @@
#include "karts/max_speed.hpp"
#include "karts/skidding.hpp"
#include "modes/linear_world.hpp"
#include "network/race_state.hpp"
#include "network/network_manager.hpp"
#include "physics/btKart.hpp"
#include "physics/btKartRaycast.hpp"
#include "physics/btUprightConstraint.hpp"
@ -878,15 +876,6 @@ void Kart::collectedItem(Item *item, int add_info)
default : break;
} // switch TYPE
// Attachments and powerups are stored in the corresponding
// functions (hit{Red,Green}Item), so only coins need to be
// stored here.
if(network_manager->getMode()==NetworkManager::NW_SERVER &&
(type==Item::ITEM_NITRO_BIG || type==Item::ITEM_NITRO_SMALL) )
{
race_state->itemCollected(getWorldKartId(), item->getItemId());
}
if ( m_collected_energy > m_kart_properties->getNitroMax())
m_collected_energy = m_kart_properties->getNitroMax();
m_controller->collectedItem(*item, add_info, old_energy);
@ -1018,14 +1007,6 @@ void Kart::update(float dt)
m_slipstream->update(dt);
// Store the actual kart controls at the start of update in the server
// state. This makes it easier to reset some fields when they are not used
// anymore (e.g. controls.fire).
if(network_manager->getMode()==NetworkManager::NW_SERVER)
{
race_state->storeKartControls(*this);
}
if (!m_flying)
{
// When really on air, free fly, when near ground, try to glide / adjust for landing
@ -1884,10 +1865,8 @@ void Kart::updatePhysics(float dt)
updateSliding();
// Only compute the current speed if this is not the client. On a client the
// speed is actually received from the server.
if(network_manager->getMode()!=NetworkManager::NW_CLIENT)
m_speed = getVehicle()->getRigidBody()->getLinearVelocity().length();
// Compute the speed of the kart.
m_speed = getVehicle()->getRigidBody()->getLinearVelocity().length();
// calculate direction of m_speed
const btTransform& chassisTrans = getVehicle()->getChassisWorldTransform();

View File

@ -169,7 +169,11 @@
#include "modes/demo_world.hpp"
#include "modes/profile_world.hpp"
#include "network/network_manager.hpp"
#include "online/http_manager.hpp"
#include "network/client_network_manager.hpp"
#include "network/server_network_manager.hpp"
#include "network/protocol_manager.hpp"
#include "network/protocols/lobby_room_protocol.hpp"
#include "online/current_online_user.hpp"
#include "race/grand_prix_manager.hpp"
#include "race/highscore_manager.hpp"
#include "race/history.hpp"
@ -390,6 +394,7 @@ void cmdLineHelp (char* invocation)
" --profile-time=n Enable automatic driven profile mode for n "
"seconds.\n"
" --no-graphics Do not display the actual race.\n"
" --with-profile Enables the profile mode.\n"
" --demo-mode t Enables demo mode after t seconds idle time in "
"main menu.\n"
" --demo-tracks t1,t2 List of tracks to be used in demo mode. No\n"
@ -603,6 +608,9 @@ int handleCmdLine(int argc, char **argv)
{
int n;
char s[1024];
bool try_login = false;
irr::core::stringw login, password;
for(int i=1; i<argc; i++)
{
@ -680,23 +688,27 @@ int handleCmdLine(int argc, char **argv)
{
AIBaseController::enableDebug();
}
else if(sscanf(argv[i], "--server=%d",&n)==1)
else if(sscanf(argv[i], "--port=%d",&n))
{
network_manager->setMode(NetworkManager::NW_SERVER);
UserConfigParams::m_server_port = n;
}
else if( !strcmp(argv[i], "--server") )
{
network_manager->setMode(NetworkManager::NW_SERVER);
NetworkManager::getInstance<ServerNetworkManager>();
Log::info("main", "Creating a server network manager.");
}
else if( sscanf(argv[i], "--port=%d", &n) )
else if( sscanf(argv[i], "--max-players=%d", &n) )
{
UserConfigParams::m_server_port=n;
UserConfigParams::m_server_max_players=n;
}
else if( sscanf(argv[i], "--client=%1023s", s) )
else if( sscanf(argv[i], "--login=%1023s", s) )
{
network_manager->setMode(NetworkManager::NW_CLIENT);
UserConfigParams::m_server_address=s;
login = s;
try_login = true;
}
else if( sscanf(argv[i], "--password=%1023s", s) )
{
password = s;
}
else if ( sscanf(argv[i], "--gfx=%d", &n) )
{
@ -981,6 +993,9 @@ int handleCmdLine(int argc, char **argv)
race_manager->setNumLaps(999999); // profile end depends on time
}
else if( !strcmp(argv[i], "--no-graphics") )
{
}
else if( !strcmp(argv[i], "--with-profile") )
{
// Set default profile mode of 1 lap if we haven't already set one
if (!ProfileWorld::isProfileMode()) {
@ -1091,6 +1106,12 @@ int handleCmdLine(int argc, char **argv)
UserConfigParams::m_sfx = false; // Disable sound effects
UserConfigParams::m_music = false;// and music when profiling
}
if (try_login)
{
irr::core::stringw s;
CurrentOnlineUser::get()->signIn(login, password, s);
}
return 1;
} // handleCmdLine
@ -1173,7 +1194,6 @@ void initRest()
powerup_manager = new PowerupManager ();
attachment_manager = new AttachmentManager ();
highscore_manager = new HighscoreManager ();
network_manager = new NetworkManager ();
KartPropertiesManager::addKartSearchDir(
file_manager->getAddonsFile("karts/"));
track_manager->addTrackSearchDir(
@ -1215,6 +1235,7 @@ void cleanSuperTuxKart()
if(Online::HTTPManager::isRunning())
Online::HTTPManager::get()->stopNetworkThread();
//delete in reverse order of what they were created in.
//delete in reverse order of what they were created in.
//see InitTuxkart()
Referee::cleanup();
if(ReplayPlay::get()) ReplayPlay::destroy();
@ -1222,7 +1243,8 @@ void cleanSuperTuxKart()
INetworkHttp::destroy();
if(news_manager) delete news_manager;
if(addons_manager) delete addons_manager;
if(network_manager) delete network_manager;
NetworkManager::kill();
if(grand_prix_manager) delete grand_prix_manager;
if(highscore_manager) delete highscore_manager;
if(attachment_manager) delete attachment_manager;
@ -1364,6 +1386,15 @@ int main(int argc, char *argv[] )
//handleCmdLine() needs InitTuxkart() so it can't be called first
if(!handleCmdLine(argc, argv)) exit(0);
// load the network manager
// If the server has been created (--server option), this will do nothing (just a warning):
NetworkManager::getInstance<ClientNetworkManager>();
NetworkManager::getInstance()->run();
if (NetworkManager::getInstance()->isServer())
{
ProtocolManager::getInstance()->requestStart(new ServerLobbyRoomProtocol());
}
addons_manager->checkInstalledAddons();
@ -1480,7 +1511,7 @@ int main(int argc, char *argv[] )
{
// This will setup the race manager etc.
history->Load();
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
race_manager->startNew(false);
main_loop->run();
// well, actually run() will never return, since
@ -1489,20 +1520,6 @@ int main(int argc, char *argv[] )
exit(-3);
}
// Initialise connection in case that a command line option was set
// configuring a client or server. Otherwise this function does nothing
// here (and will be called again from the network gui).
if(!network_manager->initialiseConnections())
{
Log::error("main", "Problems initialising network connections,\n"
"Running in non-network mode.");
}
// On the server start with the network information page for now
if(network_manager->getMode()==NetworkManager::NW_SERVER)
{
// TODO - network menu
//menu_manager->pushMenu(MENUID_NETWORK_GUI);
}
// Not replaying
// =============
if(!ProfileWorld::isProfileMode())
@ -1512,7 +1529,7 @@ int main(int argc, char *argv[] )
// Quickstart (-N)
// ===============
// all defaults are set in InitTuxkart()
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
race_manager->startNew(false);
}
}
@ -1522,7 +1539,7 @@ int main(int argc, char *argv[] )
// =========
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
race_manager->setDifficulty(RaceManager::DIFFICULTY_HARD);
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
race_manager->startNew(false);
}
main_loop->run();

View File

@ -29,7 +29,6 @@
#include "input/wiimote_manager.hpp"
#include "modes/profile_world.hpp"
#include "modes/world.hpp"
#include "network/network_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/state_manager.hpp"
#include "utils/profiler.hpp"
@ -94,21 +93,8 @@ float MainLoop::getLimitedDt()
*/
void MainLoop::updateRace(float dt)
{
// Server: Send the current position and previous controls to all clients
// Client: send current controls to server
// But don't do this if the race is in finish phase (otherwise
// messages can be mixed up in the race manager)
if(!World::getWorld()->isFinishPhase())
network_manager->sendUpdates();
if(ProfileWorld::isProfileMode()) dt=1.0f/60.0f;
// Again, only receive updates if the race isn't over - once the
// race results are displayed (i.e. game is in finish phase)
// messages must be handled by the normal update of the network
// manager
if(!World::getWorld()->isFinishPhase())
network_manager->receiveUpdates();
World::getWorld()->updateWorld(dt);
} // updateRace
@ -127,13 +113,8 @@ void MainLoop::run()
m_prev_time = m_curr_time;
float dt = getLimitedDt();
network_manager->update(dt);
if (World::getWorld()) // race is active if world exists
{
// Busy wait if race_manager is active (i.e. creating of world is done)
// till all clients have reached this state.
if (network_manager->getState()==NetworkManager::NS_READY_SET_GO_BARRIER) continue;
updateRace(dt);
} // if race is active

View File

@ -21,7 +21,6 @@
#include "guiengine/modaldialog.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "network/network_manager.hpp"
#include "race/race_manager.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
@ -149,7 +148,7 @@ bool DemoWorld::updateIdleTimeAndStartDemo(float dt)
m_do_demo = true;
race_manager->setNumKarts(m_num_karts);
race_manager->setLocalKartInfo(0, "tux");
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
race_manager->startSingleRace(m_demo_tracks[0], m_num_laps, false);
m_demo_tracks.push_back(m_demo_tracks[0]);
m_demo_tracks.erase(m_demo_tracks.begin());

View File

@ -25,7 +25,6 @@
#include "karts/abstract_kart.hpp"
#include "karts/controller/controller.hpp"
#include "karts/kart_properties.hpp"
#include "network/network_manager.hpp"
#include "physics/physics.hpp"
#include "race/history.hpp"
#include "states_screens/race_gui_base.hpp"
@ -319,13 +318,7 @@ void LinearWorld::newLap(unsigned int kart_index)
// Race finished
if(kart_info.m_race_lap >= race_manager->getNumLaps() && raceHasLaps())
{
// A client does not detect race finished by itself, it will
// receive a message from the server. So a client does not do
// anything here.
if(network_manager->getMode()!=NetworkManager::NW_CLIENT)
{
kart->finishedRace(getTime());
}
kart->finishedRace(getTime());
}
float time_per_lap;
if (kart_info.m_race_lap == 1) // just completed first lap

View File

@ -27,7 +27,6 @@
#include "karts/rescue_animation.hpp"
#include "modes/overworld.hpp"
#include "physics/physics.hpp"
#include "network/network_manager.hpp"
#include "states_screens/dialogs/select_challenge.hpp"
#include "states_screens/kart_selection.hpp"
#include "states_screens/race_gui_overworld.hpp"
@ -83,7 +82,7 @@ void OverWorld::enterOverWorld()
->setSinglePlayer( StateManager::get()->getActivePlayer(0) );
StateManager::get()->enterGameState();
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
race_manager->startNew(false);
if(race_manager->haveKartLastPositionOnOverworld()){
OverWorld *ow = (OverWorld*)World::getWorld();

View File

@ -42,8 +42,6 @@
#include "karts/kart_properties_manager.hpp"
#include "modes/overworld.hpp"
#include "modes/profile_world.hpp"
#include "network/network_manager.hpp"
#include "network/race_state.hpp"
#include "physics/btKart.hpp"
#include "physics/physics.hpp"
#include "physics/triangle_mesh.hpp"
@ -133,7 +131,6 @@ World::World() : WorldStatus(), m_clear_color(255,100,101,140)
*/
void World::init()
{
race_state = new RaceState();
m_faster_music_active = false;
m_fastest_kart = 0;
m_eliminated_karts = 0;
@ -189,8 +186,6 @@ void World::init()
if(ReplayPlay::get())
ReplayPlay::get()->Load();
network_manager->worldLoaded();
powerup_manager->updateWeightsForRace(num_karts);
} // init
@ -375,7 +370,6 @@ World::~World()
// gui and this must be deleted.
delete m_race_gui;
}
delete race_state;
for ( unsigned int i = 0 ; i < m_karts.size() ; i++ )
delete m_karts[i];
@ -768,7 +762,7 @@ void World::updateWorld(float dt)
->setSinglePlayer( StateManager::get()->getActivePlayer(0) );
StateManager::get()->enterGameState();
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
race_manager->startNew(true);
}
else
@ -821,11 +815,8 @@ void World::update(float dt)
if(ReplayPlay::get()) ReplayPlay::get()->update(dt);
if(history->replayHistory()) dt=history->getNextDelta();
WorldStatus::update(dt);
// Clear race state so that new information can be stored
race_state->clear();
if(network_manager->getMode()!=NetworkManager::NW_CLIENT &&
!history->dontDoPhysics())
if (!history->dontDoPhysics())
{
m_physics->update(dt);
}

View File

@ -26,7 +26,6 @@
#include "karts/abstract_kart.hpp"
#include "modes/world.hpp"
#include "tracks/track.hpp"
#include "network/network_manager.hpp"
#include <irrlicht.h>
@ -112,8 +111,6 @@ void WorldStatus::enterRaceOverState()
*/
void WorldStatus::terminateRace()
{
if(network_manager->getMode()==NetworkManager::NW_SERVER)
network_manager->sendRaceResults();
} // terminateRace
//-----------------------------------------------------------------------------

View File

@ -1,71 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHARACTER_CONFIRM_MESSAGE_HPP
#define HEADER_CHARACTER_CONFIRM_MESSAGE_HPP
#include <string>
#include "network/message.hpp"
/** This message is from the server to all clients to inform them about a
* newly selected character. This means that this character is not available
* anymore. The message contains the hostid of the client who selected this
* character (0 in case of server), so that this message acts as a
* confirmation for the corresponding client (or a reject if the message has
* a different hostid, meaning that another client selected the character
* earlier).
*/
class CharacterConfirmMessage : public Message
{
private:
/** The host id. */
int m_host_id;
/** Name of the selected kart. */
std::string m_kart_name;
public:
/** Constructor, takes the name of the kart name and the host id.
* \param kart_name Name of the kart.
* \param host_id Id of the host who selected this character.
*/
CharacterConfirmMessage(const std::string &kart_name, int host_id)
: Message(Message::MT_CHARACTER_CONFIRM)
{
allocate(getStringLength(kart_name) + getCharLength());
addString(kart_name);
addChar(host_id);
} // CharacterConfirmMessage
// ------------------------------------------------------------------------
/** Unpacks a character confirm message.
* \param pkt Received enet packet.
*/
CharacterConfirmMessage(ENetPacket* pkt):Message(pkt, MT_CHARACTER_CONFIRM)
{
m_kart_name = getString();
m_host_id = getChar();
} // CharacterConfirmMessage(EnetPacket)
// ------------------------------------------------------------------------
/** Returns the kart name contained in a received message. */
const std::string &getKartName() const { return m_kart_name; }
/** Returns the host id contained in a received message. */
int getHostId() const { return m_host_id; }
}; // CharacterConfirmMessage
#endif

View File

@ -1,50 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHARACTER_INFO_MESSAGE_HPP
#define HEADER_CHARACTER_INFO_MESSAGE_HPP
#include "karts/kart_properties_manager.hpp"
#include "network/message.hpp"
/** This message is sent from the server to the clients and contains the list
* of available characters. Additionally, it contains the clients id.
*/
class CharacterInfoMessage : public Message
{
// Add the remote host id to this message (to avoid sending this separately)
public:
CharacterInfoMessage(int hostid) : Message(Message::MT_CHARACTER_INFO)
{
std::vector<std::string> all_karts =
kart_properties_manager->getAllAvailableKarts();
allocate(getCharLength()+getStringVectorLength(all_karts));
addChar(hostid);
addStringVector(all_karts);
}
// ------------------------------------------------------------------------
CharacterInfoMessage(ENetPacket* pkt):Message(pkt, MT_CHARACTER_INFO)
{
int hostid=getChar();
network_manager->setHostId(hostid);
std::vector<std::string> all_karts;
all_karts = getStringVector();
kart_properties_manager->setUnavailableKarts(all_karts);
}
}; // CharacterInfoMessage
#endif

View File

@ -1,105 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHARACTER_SELECTED_MESSAGE_HPP
#define HEADER_CHARACTER_SELECTED_MESSAGE_HPP
#include "network/message.hpp"
#include "network/remote_kart_info.hpp"
#include "race/race_manager.hpp"
/** This message is send contains information about selected karts. It is send
* from the client to the server to indicate a selected kart, and from the
* server to the clients to indicate that a kart was selected. In the latter
* case it contains the hostid of the successful selecter. This way a client
* selecting a kart can check if its selection was successful or not, and
* other clients are informed that a certain kart is not available anymore.
*/
class CharacterSelectedMessage : public Message
{
private:
/** Number of local players on a host. If the message is send from the
* server to the clients, this field instead contains the host id of
* the host which selected the kart
*/
int m_num_local_players;
/** Stores information about the selected kart. */
RemoteKartInfo m_kart_info;
public:
/** Contains information about a selected kart. When send from the client
* to the server, it contains the number of local players (which
* technically needs only to be sent once); when send from from the server
* to the clients this field instead contains the host id of the host
* selected the character. This allows the client to detect if a selected
* kart was not confirmed by the server (i.e. another client or the server
* has selected the kart first
* \param player_id The local player id.
* \param host_id If this value is specified (>-1), then this value is
* used in the message instead of the number of local
* players.
*/
CharacterSelectedMessage(int player_id, int host_id=-1)
: Message(Message::MT_CHARACTER_INFO)
{
m_kart_info = race_manager->getLocalKartInfo(player_id);
m_num_local_players = race_manager->getNumLocalPlayers();
allocate(getCharLength() // m_kart_info.getLocalPlayerId())
+getStringLength(m_kart_info.getKartName())
+m_kart_info.getPlayerName().size() + 1 // FIXME: encoding issues
+getCharLength()); // m_num_local_players)
addChar(m_kart_info.getLocalPlayerId());
addString(m_kart_info.getKartName());
addString(core::stringc(m_kart_info.getPlayerName().c_str()).c_str()); // FIXME: encoding issues
// Piggy backing this information saves sending it as a separate
// message. It is actually only required in the first message
if(host_id>-1)
addChar(host_id);
else
addChar(race_manager->getNumLocalPlayers());
} // CharacterSelectedMessage
// ------------------------------------------------------------------------
/** Unpacks a character selected message. The additional field is either
* the number of local players (when send from client to server), or the
* hostid of the host selected the character.
* \param pkt Received enet packet.
*/
CharacterSelectedMessage(ENetPacket* pkt):Message(pkt, MT_CHARACTER_INFO)
{
m_kart_info.setLocalPlayerId(getChar());
m_kart_info.setKartName(getString());
m_kart_info.setPlayerName(core::stringw(getString().c_str())); // FIXME: encoding issues
m_num_local_players = getChar();
} // CharacterSelectedMessage(EnetPacket)
// ------------------------------------------------------------------------
/** Returns the remote kart info structure of the selected kart. */
const RemoteKartInfo& getKartInfo () const { return m_kart_info; }
/** Returns the number of local players. */
int getNumPlayers() const { return m_num_local_players; }
/** Returns the host id of the host who selected the kart successfully.
* This information is actually stored in m_num_local_players field, which
* is used when a client receives this message.
*/
int getHostId () const { return m_num_local_players; }
}; // CharacterSelectedMessage
#endif

View File

@ -0,0 +1,94 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/client_network_manager.hpp"
#include "network/protocols/get_public_address.hpp"
#include "network/protocols/hide_public_address.hpp"
#include "network/protocols/show_public_address.hpp"
#include "network/protocols/get_peer_address.hpp"
#include "network/protocols/connect_to_server.hpp"
#include "utils/log.hpp"
#include <stdlib.h>
#include <iostream>
#include <string>
void* waitInput(void* data)
{
std::string str = "";
bool stop = false;
while(!stop)
{
getline(std::cin, str);
if (str == "connect=")
{
int id = 0;
std::cin >> id;
ProtocolManager::getInstance()->requestStart(new ConnectToServer(id));
}
if (str == "quit")
{
stop = true;
}
}
exit(0);
return NULL;
}
ClientNetworkManager::ClientNetworkManager()
{
m_thread_keyboard = NULL;
}
ClientNetworkManager::~ClientNetworkManager()
{
}
void ClientNetworkManager::run()
{
if (enet_initialize() != 0)
{
Log::error("ClientNetworkManager", "Could not initialize enet.\n");
return;
}
m_localhost = new STKHost();
m_localhost->setupClient(1, 2, 0, 0);
m_localhost->startListening();
// listen keyboard console input
m_thread_keyboard = (pthread_t*)(malloc(sizeof(pthread_t)));
pthread_create(m_thread_keyboard, NULL, waitInput, NULL);
NetworkManager::run();
}
void ClientNetworkManager::sendPacket(const NetworkString& data)
{
if (m_peers.size() > 1)
Log::warn("ClientNetworkManager", "Ambiguous send of data.\n");
m_peers[0]->sendPacket(data);
}
STKPeer* ClientNetworkManager::getPeer()
{
return m_peers[0];
}

View File

@ -0,0 +1,46 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CLIENT_NETWORK_MANAGER_HPP
#define CLIENT_NETWORK_MANAGER_HPP
#include "network/network_manager.hpp"
class ClientNetworkManager : public NetworkManager
{
friend class Singleton<NetworkManager>;
public:
static ClientNetworkManager* getInstance()
{
return Singleton<NetworkManager>::getInstance<ClientNetworkManager>();
}
virtual void run();
virtual void sendPacket(const NetworkString& data);
STKPeer* getPeer();
virtual bool isServer() { return false; }
protected:
ClientNetworkManager();
virtual ~ClientNetworkManager();
pthread_t* m_thread_keyboard;
};
#endif // CLIENT_NETWORK_MANAGER_HPP

View File

@ -1,77 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/connect_message.hpp"
#include <string>
#include <vector>
#include <sstream>
#ifndef WIN32
# include <unistd.h>
#endif
#include "config/player.hpp"
#include "karts/kart_properties_manager.hpp"
#include "states_screens/state_manager.hpp"
#include "tracks/track_manager.hpp"
// ----------------------------------------------------------------------------
/** Creates the connect message. It includes the id of the client (currently
* player name @ hostname), and the list of available tracks.
*/
ConnectMessage::ConnectMessage() : Message(MT_CONNECT)
{
setId();
const std::vector<std::string> &all_tracks =
track_manager->getAllTrackIdentifiers();
std::vector<std::string> all_karts =
kart_properties_manager->getAllAvailableKarts();
allocate(getStringLength(m_id) + getStringVectorLength(all_tracks)
+ getStringVectorLength(all_karts));
addString(m_id);
addStringVector(all_tracks);
addStringVector(all_karts);
} // ConnectMessage
// ----------------------------------------------------------------------------
/** Unpacks a connect message. The id of the client is stored in this object,
* and the list of tracks is used to set tracks that are not available on
* the client to be 'unavailable' on the server.
* \param pkt Enet packet.
*/
ConnectMessage::ConnectMessage(ENetPacket* pkt):Message(pkt, MT_CONNECT)
{
m_id = getString();
std::vector<std::string> all_tracks = getStringVector();
std::vector<std::string> all_karts = getStringVector();
track_manager->setUnavailableTracks(all_tracks);
kart_properties_manager->setUnavailableKarts(all_karts);
} // ConnectMessage
// ----------------------------------------------------------------------------
/** Sets the id, i.e. player name @ hostname, of this client.
*/
void ConnectMessage::setId()
{
char hostname[256];
gethostname(hostname, 255);
const std::string& id = core::stringc(StateManager::get()->getActivePlayerProfile(0)->getName()).c_str();
std::ostringstream o;
o << id << '@' << hostname;
m_id = o.str();
} // ConnectMessage

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/event.hpp"
#include "network/network_manager.hpp"
#include "utils/log.hpp"
#include <string.h>
Event::Event(ENetEvent* event)
{
switch (event->type)
{
case ENET_EVENT_TYPE_CONNECT:
type = EVENT_TYPE_CONNECTED;
break;
case ENET_EVENT_TYPE_DISCONNECT:
type = EVENT_TYPE_DISCONNECTED;
break;
case ENET_EVENT_TYPE_RECEIVE:
type = EVENT_TYPE_MESSAGE;
break;
default:
break;
}
if (type == EVENT_TYPE_MESSAGE)
{
data = std::string((char*)(event->packet->data), event->packet->dataLength-1);
}
else if (event->data)
{
}
if (event->packet)
m_packet = event->packet;
std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
peer = NULL;
for (unsigned int i = 0; i < peers.size(); i++)
{
if (*peers[i] == event->peer)
{
peer = peers[i];
return;
}
}
if (peer == NULL) // peer does not exist, create him
{
STKPeer* new_peer = new STKPeer();
new_peer->m_peer = event->peer;
peer = new_peer;
}
}
Event::~Event()
{
if (m_packet)
enet_packet_destroy(m_packet);
}
void Event::removeFront(int size)
{
data.removeFront(size);
}

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef EVENT_HPP
#define EVENT_HPP
#include "network/stk_peer.hpp"
#include "network/network_string.hpp"
#include "utils/types.hpp"
/*!
* \enum EVENT_TYPE
* \brief Represents a network event type.
*/
enum EVENT_TYPE
{
EVENT_TYPE_CONNECTED, //!< A peer is connected
EVENT_TYPE_DISCONNECTED,//!< A peer is disconnected
EVENT_TYPE_MESSAGE //!< A message between server and client protocols
};
/*!
* \class Event
* \brief Class representing an event that need to pass trough the system.
* This is used to remove ENet dependency in the network.
* It interfaces the ENetEvent structure.
* The user has to be extremely careful about the peer.
* Indeed, when packets are logged, the state of the peer cannot be stored at
* all times, and then the user of this class can rely only on the address/port
* of the peer, and not on values that might change over time.
*/
class Event
{
public:
/*! \brief Constructor
* \param event : The event that needs to be translated.
*/
Event(ENetEvent* event);
/*! \brief Destructor
* frees the memory of the ENetPacket.
*/
~Event();
/*! \brief Remove bytes at the beginning of data.
* \param size : The number of bytes to remove.
*/
void removeFront(int size);
EVENT_TYPE type; //!< Type of the event.
NetworkString data; //!< Copy of the data passed by the event.
STKPeer* peer; //!< Pointer to the peer that triggered that event.
private:
ENetPacket* m_packet; //!< A pointer on the ENetPacket to be deleted.
};
#endif // EVENT_HPP

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@ -1,70 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_FLYABLE_INFO_HPP
#define HEADER_FLYABLE_INFO_HPP
#include "network/message.hpp"
/** Class used to transfer information about projectiles from server to client.
* It contains only the coordinates, rotation, and explosion state.
*/
class FlyableInfo
{
public:
Vec3 m_xyz; /** Position of object. */
btQuaternion m_rotation; /** Orientation of object */
bool m_exploded; /** If the object exploded in the current frame. */
/** Constructor to initialise all fields.
*/
FlyableInfo(const Vec3& xyz, const btQuaternion &rotation, bool exploded) :
m_xyz(xyz), m_rotation(rotation), m_exploded(exploded)
{};
// ------------------------------------------------------------------------
/** Allow this object to be stored in std::vector fields.
*/
FlyableInfo() {};
// ------------------------------------------------------------------------
/** Construct a FlyableInfo from a message (which is unpacked).
*/
FlyableInfo(Message *m)
{
m_xyz = m->getVec3();
m_rotation = m->getQuaternion();
m_exploded = m->getBool();
} // FlyableInfo(Message)
// ------------------------------------------------------------------------
/** Returns the length of the serialised message. */
static int getLength()
{
return Message::getVec3Length()
+ Message::getQuaternionLength()
+ Message::getBoolLength();
} // getLength
// ------------------------------------------------------------------------
void serialise(Message *m)
{
m->addVec3(m_xyz);
m->addQuaternion(m_rotation);
m->addBool(m_exploded);
} // serialise
};
#endif

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/game_setup.hpp"
#include "utils/log.hpp"
//-----------------------------------------------------------------------------
GameSetup::GameSetup()
{
}
//-----------------------------------------------------------------------------
GameSetup::~GameSetup()
{
}
//-----------------------------------------------------------------------------
void GameSetup::addPlayer(NetworkPlayerProfile profile)
{
m_players.push_back(profile);
}
//-----------------------------------------------------------------------------
void GameSetup::removePlayer(uint32_t id)
{
for (unsigned int i = 0; i < m_players.size(); i++)
{
if (m_players[i].user_profile->getUserID() == id)
{
m_players.erase(m_players.begin()+i, m_players.begin()+i+1);
Log::verbose("GameSetup", "Removed a player from the game setup.");
return;
}
}
}
//-----------------------------------------------------------------------------
void GameSetup::removePlayer(uint8_t id)
{
for (unsigned int i = 0; i < m_players.size(); i++)
{
if (m_players[i].race_id == id) // check the given id
{
m_players.erase(m_players.begin()+i, m_players.begin()+i+1);
Log::verbose("GameSetup", "Removed a player from the game setup.");
return;
}
}
}
//-----------------------------------------------------------------------------
const NetworkPlayerProfile* GameSetup::getProfile(uint32_t id)
{
for (unsigned int i = 0; i < m_players.size(); i++)
{
if (m_players[i].user_profile->getUserID() == id)
{
return &m_players[i];
}
}
return NULL;
}
//-----------------------------------------------------------------------------
const NetworkPlayerProfile* GameSetup::getProfile(uint8_t id)
{
for (unsigned int i = 0; i < m_players.size(); i++)
{
if (m_players[i].race_id == id)
{
return &m_players[i];
}
}
return NULL;
}
//-----------------------------------------------------------------------------

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file game_setup.hpp
*/
#ifndef GAME_SETUP_HPP
#define GAME_SETUP_HPP
#include "online/online_user.hpp"
#include <vector>
#include <string>
/*! \class PlayerProfile
* \brief Contains the profile of a player.
*/
class NetworkPlayerProfile
{
public:
NetworkPlayerProfile() { race_id = 0; user_profile = NULL; }
~NetworkPlayerProfile() {}
uint8_t race_id; //!< The id of the player for the race
std::string kart_name; //!< The selected kart.
OnlineUser* user_profile; //!< Pointer to the lobby profile
};
/*! \class GameSetup
* \brief Used to store the needed data about the players that join a game.
* This class stores all the possible information about players in a lobby.
*/
class GameSetup
{
public:
GameSetup();
virtual ~GameSetup();
void addPlayer(NetworkPlayerProfile profile); //!< Add a player.
void removePlayer(uint32_t id); //!< Remove a player by id.
void removePlayer(uint8_t id); //!< Remove a player by local id.
int getPlayerCount() { return m_players.size(); }
const NetworkPlayerProfile* getProfile(uint32_t id); //!< Get a profile by database id
const NetworkPlayerProfile* getProfile(uint8_t id); //!< Get the profile by the lobby id
protected:
std::vector<NetworkPlayerProfile> m_players; //!< Information about players
NetworkPlayerProfile m_self_profile; //!< Information about self (client only)
};
#endif // GAME_SETUP_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/http_functions.hpp"
#include "utils/log.hpp"
#include <string>
#include <curl/curl.h>
#include <stdlib.h>
#include <string.h>
#include <memory.h>
namespace HTTP
{
CURL *curl;
CURLcode res;
static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
void init()
{
curl_global_init(CURL_GLOBAL_DEFAULT);
curl = curl_easy_init();
if(!curl)
Log::error("HTTP", "Error while loading cURL library.\n");
}
std::string getPage(std::string url)
{
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
res = curl_easy_perform(curl);
if(res != CURLE_OK)
Log::error("HTTP", "curl_easy_perform() failed: %s\n", curl_easy_strerror(res));
return readBuffer;
}
void shutdown()
{
curl_easy_cleanup(curl);
curl_global_cleanup();
}
}

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@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,15 +16,20 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_KART_UPDATE_MESSAGE_HPP
#define HEADER_KART_UPDATE_MESSAGE_HPP
#ifndef HTTP_FUNCTIONS_HPP
#define HTTP_FUNCTIONS_HPP
#include "network/message.hpp"
#include <string>
class KartUpdateMessage : public Message
namespace HTTP
{
public:
KartUpdateMessage();
KartUpdateMessage(ENetPacket* pkt);
}; // KartUpdateMessage
#endif
void init();
void shutdown();
std::string getPage(std::string url);
}
#endif // HTTP_FUNCTIONS_HPP

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@ -1,66 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ITEM_INFO_HPP
#define HEADER_ITEM_INFO_HPP
/** Class used to transfer information about collected items from
* server to client.
*/
class ItemInfo
{
public:
/** Kart id (in world) of the kart collecting the item. */
unsigned char m_kart_id;
/** Index of the collected item. This is set to -1 if a kart
* triggers a rescue (i.e. attaches the butterfly).]
*/
short m_item_id;
/** Additional info used, depending on item type. This is usually
* the type of the collected item.
*/
char m_add_info;
/** Constructor to initialise all fields. */
ItemInfo(int kart, int item, char add_info) :
m_kart_id(kart), m_item_id(item),
m_add_info(add_info)
{}
// -------------------------------------------------------------
/** Construct ItemInfo from a message (which is unpacked). */
ItemInfo(Message *m)
{
m_kart_id = m->getChar();
m_item_id = m->getShort();
m_add_info = m->getChar();
}
// -------------------------------------------------------------
/*** Returns size in bytes necessary to store ItemInfo. */
static int getLength() {return 2*Message::getCharLength()
+ Message::getShortLength();}
// -------------------------------------------------------------
/** Serialises this object into the message object */
void serialise(Message *m)
{
m->addChar(m_kart_id);
m->addShort(m_item_id);
m->addChar(m_add_info);
} // serialise
}; // ItemInfo
#endif

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/kart_control_message.hpp"
#include "karts/controller/controller.hpp"
#include "modes/world.hpp"
#include "network/network_kart.hpp"
KartControlMessage::KartControlMessage()
: Message(Message::MT_KART_CONTROL)
{
World *world=World::getWorld();
unsigned int num_local_players = race_manager->getNumLocalPlayers();
unsigned int control_size = KartControl::getLength();
allocate(control_size*num_local_players);
for(unsigned int i=0; i<num_local_players; i++)
{
const AbstractKart *kart = world->getLocalPlayerKart(i);
const KartControl& controls = kart->getControls();
controls.serialise(this);
}
} // KartControlMessage
// ----------------------------------------------------------------------------
/** Receives a kart control message.
* \param kart_id_offset is the global id of the first kart on the host from
* which this packet was received.
*/
KartControlMessage::KartControlMessage(ENetPacket* pkt, int kart_id_offset,
int num_local_players)
: Message(pkt, MT_KART_CONTROL)
{
// FIXME: This probably does not work anymore - it assume that
// num_local_Players is the number of all local karts, while it might
// only be the number of all network karts.
for(int i=kart_id_offset; i<kart_id_offset+num_local_players; i++)
{
KartControl kc(this);
AbstractKart *kart = World::getWorld()->getKart(i);
if(kart->getController()->isNetworkController())
{
((NetworkKart*)kart)->setControl(kc);
}
}
}; // KartControlMessage

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@ -1,62 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/kart_update_message.hpp"
#include "karts/abstract_kart.hpp"
#include "modes/world.hpp"
KartUpdateMessage::KartUpdateMessage()
: Message(Message::MT_KART_INFO)
{
World *world = World::getWorld();
unsigned int num_karts = world->getNumKarts();
// Send the number of karts and for each kart the compressed
// control structure (3 ints) and xyz,hpr (4 floats: quaternion:
allocate(getCharLength()+
num_karts*(KartControl::getLength() + getVec3Length()
+getQuaternionLength()) );
addChar(num_karts);
for(unsigned int i=0; i<num_karts; i++)
{
const AbstractKart* kart = world->getKart(i);
const KartControl& kc=kart->getControls();
kc.serialise(this);
addVec3(kart->getXYZ());
addQuaternion(kart->getRotation());
} // for i
} // KartUpdateMessage
// ----------------------------------------------------------------------------
KartUpdateMessage::KartUpdateMessage(ENetPacket* pkt)
: Message(pkt, MT_KART_INFO)
{
World *world = World::getWorld();
unsigned int num_karts = getInt();
for(unsigned int i=0; i<num_karts; i++)
{
// Currently not used
KartControl kc(this);
Vec3 xyz = getVec3();
btQuaternion q = getQuaternion();
AbstractKart *kart = world->getKart(i);
kart->setXYZ(xyz);
kart->setRotation(q);
} // for i
}; // KartUpdateMessage

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@ -1,225 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs, Stephen Leak
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/message.hpp"
#include <string>
#include <math.h>
#include <stdexcept>
#include <assert.h>
/** Creates a message to be sent.
* This only initialised the data structures, it does not reserve any memory.
* A call to allocate() is therefore necessary.
* \param type The type of the message
*/
Message::Message(MessageType type)
{
assert(sizeof(int)==4);
m_type = type;
m_pos = 0;
m_data_size = -1;
m_data = NULL;
m_needs_destroy = 0; // enet destroys message after send
} // Message
// ----------------------------------------------------------------------------
/** Handles a received message.
* The message in pkt is received, and the message type is checked.
* \param pkt The ENetPacket
* \param m The type of the message. The type is checked via an assert!
*/
Message::Message(ENetPacket* pkt, MessageType m)
{
receive(pkt, m);
}
// ----------------------------------------------------------------------------
/** Loads the message in pkt, and checks for the correct message type.
* Paramaters:
* \param pkt The ENetPacket
* \param m The type of the message. The type is checked via an assert!
*/
void Message::receive(ENetPacket* pkt, MessageType m)
{
assert(sizeof(int)==4);
m_pkt = pkt;
m_data_size = pkt->dataLength;
m_data = (char*)pkt->data;
m_type = (MessageType)m_data[0];
if(m_type!=m)
printf("type %d %d\n",m_type,m);
assert(m_type==m);
m_pos = 1;
m_needs_destroy = true;
} // Message
// ----------------------------------------------------------------------------
/** Frees the memory allocated for this message. */
Message::~Message()
{
clear();
} // ~Message
// ----------------------------------------------------------------------------
/** Frees the memory for a received message.
* Calls enet_packet_destroy if necessary (i.e. if the message was received).
* The memory for a message created to be sent does not need to be freed, it
* is handled by enet. */
void Message::clear()
{
if(m_needs_destroy)
enet_packet_destroy(m_pkt);
} // clear
// ----------------------------------------------------------------------------
/** Reserves the memory for a message.
* \param size Number of bytes to reserve.
*/
void Message::allocate(int size)
{
m_data_size = size+1;
m_pkt = enet_packet_create (NULL, m_data_size, ENET_PACKET_FLAG_RELIABLE);
m_data = (char*)m_pkt->data;
m_data[0] = m_type;
m_pos = 1;
} // allocate
// ----------------------------------------------------------------------------
/** Adds an integer value to the message.
* \param data The integer value to add.
*/
void Message::addInt(int data)
{
assert((int)(m_pos + sizeof(int)) <= m_data_size);
int l=htonl(data);
memcpy(m_data+m_pos, &l, sizeof(int));
m_pos+=sizeof(int);
} // addInt
// ----------------------------------------------------------------------------
/** Extracts an integer value from a message.
* \return The extracted integer.
*/
int Message::getInt()
{
m_pos+=sizeof(int);
return ntohl(*(int*)(&m_data[m_pos-sizeof(int)]));
} // getInt
// ----------------------------------------------------------------------------
/** Adds a short value to the message.
* \param data The integer value to add.
*/
void Message::addShort(short data)
{
assert((int)(m_pos + sizeof(short)) <= m_data_size);
int l=htons(data);
memcpy(m_data+m_pos, &l, sizeof(short));
m_pos+=sizeof(short);
} // addShort
// ----------------------------------------------------------------------------
/** Extracts a short value from a message.
* \return The short value.
*/
short Message::getShort()
{
m_pos+=sizeof(short);
return ntohs(*(short*)(&m_data[m_pos-sizeof(short)]));
} // getShort
// ----------------------------------------------------------------------------
/** Adds a floating point value to the message.
* \param data Floating point value to add.
*/
void Message::addFloat(const float data)
{
// The simple approach of using addInt(*(int*)&data)
// does not work (at least with optimisation on certain g++ versions,
// see getFloat for more details)
int n;
memcpy(&n, &data, sizeof(float));
addInt(n);
} // addFloat
// ----------------------------------------------------------------------------
float Message::getFloat()
{
int i = getInt();
float f;
memcpy(&f, &i, sizeof(int));
return f;
// The 'obvious' way:
// float *f = (float*) &i;
// return *f;
// does NOT work, see http://www.velocityreviews.com/forums/showthread.php?t=537336
// for details
} // getFloat
// ----------------------------------------------------------------------------
void Message::addString(const std::string &data)
{
int len = data.size()+1; // copy 0 end byte
assert((int)(m_pos+len) <=m_data_size);
memcpy (&(m_data[m_pos]), data.c_str(), len);
m_pos += len;
} // addString
// ----------------------------------------------------------------------------
std::string Message::getString()
{
char *str = (char*) &(m_data[m_pos]);
int len = strlen(str)+1;
m_pos += len;
return std::string(str);
} // getString
// ----------------------------------------------------------------------------
/** Returns the number of bytes necessary to store a string vector.
* \param vs std::vector<std::string>
*/
int Message::getStringVectorLength(const std::vector<std::string>& vs)
{
int len=getShortLength();
for(unsigned int i=0; i<vs.size(); i++)
len += getStringLength(vs[i]);
return len;
} // getStringVectorLength
// ----------------------------------------------------------------------------
/** Adds a std::vector<std::string> to the message.
*/
void Message::addStringVector(const std::vector<std::string>& vs)
{
assert(vs.size()<32767);
addShort(vs.size());
for(unsigned short i=0; i<vs.size(); i++)
addString(vs[i]);
} // addStringVector
// ----------------------------------------------------------------------------
std::vector<std::string> Message::getStringVector()
{
std::vector<std::string> vs;
vs.resize(getShort());
for(unsigned int i=0; i<vs.size(); i++)
vs[i]=getString();
return vs;
} // getStringVector
// ----------------------------------------------------------------------------

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@ -1,143 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs, Stephen Leak
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MESSAGE_HPP
#define HEADER_MESSAGE_HPP
#include <cstring>
#include <string>
#include <vector>
#include <assert.h>
#include "btBulletDynamicsCommon.h"
using std::memcpy;
#include "enet/enet.h"
#include "utils/vec3.hpp"
// sjl: when a message is received, need to work out what kind of message it
// is and therefore what to do with it
/** Base class to serialises/deserialises messages.
* This is the base class for all messages being exchange between client
* and server. It handles the interface to enet, and adds a message type
* (which is checked via an assert to help finding bugs by receiving a
* message of an incorrect type). It also takes care of endianess (though
* floats are converted via a byte swap, too - so it must be guaranteed
* that the float representation between all machines is identical).
*/
class Message
{
public:
/** Contains all tags used in identifying a message. */
enum MessageType {MT_CONNECT=1, MT_CHARACTER_INFO, MT_CHARACTER_CONFIRM,
MT_RACE_INFO, MT_RACE_START, MT_WORLD_LOADED,
MT_KART_INFO, MT_KART_CONTROL, MT_RACE_STATE,
MT_RACE_RESULT, MT_RACE_RESULT_ACK
};
private:
ENetPacket *m_pkt;
char *m_data;
MessageType m_type;
int m_data_size;
unsigned int m_pos; // simple stack counter for constructing packet data
bool m_needs_destroy; // only received messages need to be destroyed
public:
void addInt(int data);
void addShort(short data);
void addString(const std::string &data);
void addStringVector(const std::vector<std::string>& vs);
void addUInt(unsigned int data) { addInt(*(int*)&data); }
void addFloat(const float data);
void addBool(bool data) { addChar(data?1:0); }
void addChar(char data) { addCharArray((char*)&data,1);}
void addCharArray(char *c, unsigned int n=1)
{ assert((int)(m_pos+n)<=m_data_size);
memcpy(m_data+m_pos,c,n);
m_pos+=n; }
#ifndef WIN32 // on windows size_t is unsigned int
void addSizeT(size_t data) { addInt((int)data); }
#endif
void addIntArray(int *d, unsigned int n)
{ for(unsigned int i=0;
i<n; i++)
addInt(d[i]); }
void addVec3(const Vec3& v) { addFloat(v.getX());
addFloat(v.getY());
addFloat(v.getZ()); }
void addQuaternion(const btQuaternion& q) { addFloat(q.getX());
addFloat(q.getY());
addFloat(q.getZ());
addFloat(q.getW()); }
int getInt();
bool getBool() { return getChar()==1; }
short getShort();
float getFloat();
std::string getString();
std::vector<std::string>
getStringVector();
char getChar() {char c;getCharArray(&c,1);
return c; }
void getCharArray(char *c, int n=1) {memcpy(c,m_data+m_pos,n);
m_pos+=n;
return; }
Vec3 getVec3() { Vec3 v;
v.setX(getFloat());
v.setY(getFloat());
v.setZ(getFloat());
return v; }
btQuaternion getQuaternion() { btQuaternion q;
q.setX(getFloat());
q.setY(getFloat());
q.setZ(getFloat());
q.setW(getFloat());
return q; }
static int getIntLength() { return sizeof(int); }
static int getUIntLength() { return sizeof(int); }
static int getShortLength() { return sizeof(short); }
static int getCharLength() { return sizeof(char); }
static int getBoolLength() { return sizeof(char); }
static int getFloatLength() { return sizeof(float); }
static int getStringLength(const std::string& s) { return s.size()+1;}
static int getVec3Length() { return 3*sizeof(float); }
static int getQuaternionLength() { return 4*sizeof(float); }
static int getStringVectorLength(const std::vector<std::string>& vs);
#ifndef WIN32
static int getSizeTLength(size_t n) { return sizeof(int); }
#endif
public:
Message(MessageType m);
Message(ENetPacket *pkt, MessageType m);
void receive(ENetPacket *pkt, MessageType m);
~Message();
void clear();
void allocate(int size);
MessageType getType() const { return m_type; }
ENetPacket* getPacket() const { assert(m_data_size>-1); return m_pkt; }
/** Return the type of a message without unserialising the message */
static MessageType peekType(ENetPacket *pkt)
{ return (MessageType)pkt->data[0];}
}; // Message
#endif

View File

@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,16 +16,13 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_KART_CONTROL_MESSAGE_HPP
#define HEADER_KART_CONTROL_MESSAGE_HPP
#include "network/network_interface.hpp"
#include "network/message.hpp"
class KartControlMessage : public Message
NetworkInterface::NetworkInterface()
{
public:
KartControlMessage();
KartControlMessage(ENetPacket* pkt, int kart_id_offset,
int num_local_players);
}; // KartUpdateMessage
#endif
}
NetworkInterface::~NetworkInterface()
{
}

View File

@ -0,0 +1,44 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef NETWORK_INTERFACE_H
#define NETWORK_INTERFACE_H
#include "network/singleton.hpp"
#include "network/types.hpp"
#include "network/network_manager.hpp"
#include <pthread.h>
#include <string>
class NetworkInterface : public Singleton<NetworkInterface>
{
friend class Singleton<NetworkInterface>;
public:
void initNetwork(bool server);
protected:
// protected functions
NetworkInterface();
virtual ~NetworkInterface();
};
#endif // NETWORK_INTERFACE_H

View File

@ -1,43 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 SuperTuxKart-Team, Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/network_manager.hpp"
#include "network/network_kart.hpp"
/** A network kart. On the server, it receives its control information (steering etc)
from the network manager.
*/
NetworkKart::NetworkKart(const std::string &kart_name,
unsigned int world_kart_id, int position,
const btTransform &init_transform,
int global_player_id,
RaceManager::KartType type)
: Kart(kart_name, world_kart_id, position,
init_transform)
{
m_global_player_id = global_player_id;
} // NetworkKart
// ----------------------------------------------------------------------------
void NetworkKart::setControl(const KartControl& kc)
{
assert(network_manager->getMode()==NetworkManager::NW_SERVER);
m_controls = kc;
} // setControl

View File

@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs, Stephen Leak
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -18,723 +18,170 @@
#include "network/network_manager.hpp"
#include "config/stk_config.hpp"
#include "config/user_config.hpp"
#include "karts/kart_properties_manager.hpp"
#include "modes/world.hpp"
#include "network/connect_message.hpp"
#include "network/character_info_message.hpp"
#include "network/character_selected_message.hpp"
#include "network/race_info_message.hpp"
#include "network/race_start_message.hpp"
#include "network/world_loaded_message.hpp"
#include "network/race_state.hpp"
#include "network/kart_control_message.hpp"
#include "network/character_confirm_message.hpp"
#include "network/race_result_message.hpp"
#include "network/race_result_ack_message.hpp"
#include "race/race_manager.hpp"
#include "network/protocols/hide_public_address.hpp"
#include "network/protocols/show_public_address.hpp"
#include "network/protocols/get_public_address.hpp"
NetworkManager* network_manager = 0;
#include "network/protocol_manager.hpp"
#include "network/client_network_manager.hpp"
#include "network/server_network_manager.hpp"
#include "utils/log.hpp"
#include <pthread.h>
#include <signal.h>
//-----------------------------------------------------------------------------
NetworkManager::NetworkManager()
{
m_mode = NW_NONE;
m_state = NS_ACCEPT_CONNECTIONS;
m_host = NULL;
m_public_address.ip = 0;
m_public_address.port = 0;
m_localhost = NULL;
m_game_setup = NULL;
}
m_num_clients = 0;
m_host_id = 0;
//-----------------------------------------------------------------------------
if (enet_initialize () != 0)
{
fprintf (stderr, "An error occurred while initializing ENet.\n");
exit(-1);
}
} // NetworkManager
// -----------------------------------------------------------------------------
bool NetworkManager::initialiseConnections()
NetworkManager::~NetworkManager()
{
switch(m_mode)
{
case NW_NONE: return true;
case NW_CLIENT: return initClient();
case NW_SERVER: return initServer();
}
return true;
} // NetworkManager
// -----------------------------------------------------------------------------
NetworkManager::~NetworkManager()
{
if(m_mode==NW_SERVER || m_mode==NW_CLIENT) enet_host_destroy(m_host);
enet_deinitialize();
} // ~NetworkManager
// -----------------------------------------------------------------------------
bool NetworkManager::initServer()
{
ENetAddress address;
address.host = ENET_HOST_ANY;
address.port = UserConfigParams::m_server_port;
m_host = enet_host_create (& address /* the address to bind the server host to */,
stk_config->m_max_karts /* number of connections */,
0 /* channel limit */,
0 /* incoming bandwidth */,
0 /* outgoing bandwidth */ );
if (m_host == NULL)
ProtocolManager::kill();
if (m_localhost)
delete m_localhost;
while(!m_peers.empty())
{
fprintf (stderr,
"An error occurred while trying to create an ENet server host.\n"
"Progressing in non-network mode\n");
m_mode = NW_NONE;
return false;
delete m_peers.back();
m_peers.pop_back();
}
}
m_server = NULL;
m_clients.push_back(NULL); // server has host_id=0, so put a dummy entry at 0 in client array
//-----------------------------------------------------------------------------
m_client_names.push_back("server");
return true;
} // initServer
void NetworkManager::run()
{
// create the protocol manager
ProtocolManager::getInstance<ProtocolManager>();
}
// -----------------------------------------------------------------------------
/** Initialises the client. This function tries to connect to the server.
*/
bool NetworkManager::initClient()
//-----------------------------------------------------------------------------
bool NetworkManager::connect(TransportAddress peer)
{
m_host = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
0 /* channel limit */,
0 /* downstream bandwidth unlimited */,
0 /* upstream bandwidth unlimited */ );
if (peerExists(peer))
return isConnectedTo(peer);
return STKPeer::connectToHost(m_localhost, peer, 2, 0);
}
if (m_host == NULL)
{
fprintf (stderr,
"An error occurred while trying to create an ENet client host.\n");
return false;
}
//-----------------------------------------------------------------------------
ENetAddress address;
ENetEvent event;
ENetPeer *peer;
enet_address_set_host (& address, UserConfigParams::m_server_address.c_str());
address.port = UserConfigParams::m_server_port;
/* Initiate the connection, allocating the two channels 0 and 1. */
peer = enet_host_connect (m_host, &address, 2, 0);
if (peer == NULL)
{
fprintf(stderr,
"No available peers for initiating an ENet connection.\n");
return false;
}
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service (m_host, & event, 5000) <= 0 ||
event.type != ENET_EVENT_TYPE_CONNECT)
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset (peer);
fprintf(stderr, "Connection to '%s:%d' failed.\n",
UserConfigParams::m_server_address.c_str(), (int)UserConfigParams::m_server_port);
return false;
}
m_server = peer;
return true;
} // initClient
// ----------------------------------------------------------------------------
/** Switches the network manager to client mode. This function sets the state
* to waiting_for_chars (so that the message from the server containing all
* available characters can be received).
*/
void NetworkManager::becomeClient()
void NetworkManager::setManualSocketsMode(bool manual)
{
m_mode = NW_CLIENT;
m_state = NS_WAIT_FOR_AVAILABLE_CHARACTERS;
} // becomeClient
// ----------------------------------------------------------------------------
/** Switches the network manager to server mode. This function sets the state
* to accepting connections.
*/
void NetworkManager::becomeServer()
{
m_mode = NW_SERVER;
m_state = NS_ACCEPT_CONNECTIONS;
} // becomeServer
// ----------------------------------------------------------------------------
/** Called in case of an error, to switch back to non-networking mode.
*/
void NetworkManager::disableNetworking()
{
m_mode=NW_NONE;
if (m_host != NULL)
{
enet_host_destroy(m_host);
m_host = NULL;
}
// FIXME: what other enet data structures do we have to free/reset???
} // disableNetworking
// ----------------------------------------------------------------------------
void NetworkManager::handleNewConnection(ENetEvent *event)
{
// Only accept while waiting for connections
if(m_state!=NS_ACCEPT_CONNECTIONS) return;
// The logical connection (from STK point of view) happens when
// the connection message is received. But for now reserve the
// space in the data structures (e.g. in case that two connects
// happen before a connect message is received
m_client_names.push_back("NOT SET YET");
m_clients.push_back(event->peer);
event->peer->data = (void*)int(m_clients.size()-1); // save hostid in peer data
} // handleNewConnection
// ----------------------------------------------------------------------------
void NetworkManager::handleDisconnection(ENetEvent *event)
{
if(m_state!=NS_ACCEPT_CONNECTIONS)
{
fprintf(stderr, "Disconnect while in race - close your eyes and hope for the best.\n");
return;
}
fprintf(stderr, "%x:%d disconnected (host id %d).\n", event->peer->address.host,
event->peer->address.port, (int)(long)event->peer->data );
m_num_clients--;
} // handleDisconnection
// ----------------------------------------------------------------------------
void NetworkManager::handleMessageAtServer(ENetEvent *event)
{ // handle message at server (from client)
switch(m_state)
{
case NS_ACCEPT_CONNECTIONS:
{
ConnectMessage m(event->packet);
m_client_names[(int)(long)event->peer->data] = m.getId();
m_num_clients++;
return;
}
case NS_KART_CONFIRMED: // Fall through
case NS_CHARACTER_SELECT:
{
CharacterSelectedMessage m(event->packet);
unsigned int hostid=(unsigned int)(long)event->peer->data;
assert(hostid>=1 && hostid<=m_num_clients);
if(m_num_local_players[hostid]==-1) // first package from that host
{
m_num_local_players[hostid] = m.getNumPlayers();
m_num_all_players += m.getNumPlayers();
// count how many hosts have sent (at least) one message
m_barrier_count ++;
}
RemoteKartInfo ki=m.getKartInfo();
ki.setHostId(hostid);
m_kart_info.push_back(ki);
int kart_id = kart_properties_manager->getKartId(ki.getKartName());
kart_properties_manager->testAndSetKart(kart_id);
// TODO - character selection screen in networking
/*
CharSel *menu = dynamic_cast<CharSel*>(menu_manager->getCurrentMenu());
if(menu)
menu->updateAvailableCharacters();
*/
// Broadcast the information about a selected kart to all clients
CharacterConfirmMessage ccm(ki.getKartName(), hostid);
broadcastToClients(ccm);
// See if this was the last message, i.e. we have received at least
// one message from each client, and the size of the kart_info
// array is the same as the number of all players (which does not
// yet include the number of players on the host).
if(m_barrier_count == (int)m_num_clients &&
m_num_all_players==(int)m_kart_info.size())
{
// we can't send the race info yet, since the server might
// not yet have selected all characters!
m_state = NS_ALL_REMOTE_CHARACTERS_DONE;
}
break;
}
case NS_READY_SET_GO_BARRIER:
{
m_barrier_count ++;
if(m_barrier_count==(int)m_num_clients)
{
m_state = NS_RACING;
RaceStartMessage m;
broadcastToClients(m);
}
break;
}
case NS_RACE_RESULT_BARRIER:
{
// Other message, esp. kart control, are silently ignored.
// FIXME: we might want to make sure that no such message actually arrives
if(Message::peekType(event->packet)!=Message::MT_RACE_RESULT_ACK)
{
enet_packet_destroy(event->packet);
return;
}
m_barrier_count++;
if(m_barrier_count==(int)m_num_clients)
{
m_state = NS_MAIN_MENU;
}
break;
}
default: assert(0); // should not happen
} // switch m_state
} // handleMessageAtServer
// ----------------------------------------------------------------------------
void NetworkManager::handleMessageAtClient(ENetEvent *event)
{ // handle message at client (from server)
switch(m_state)
{
case NS_WAIT_FOR_AVAILABLE_CHARACTERS:
{
CharacterInfoMessage m(event->packet);
// FIXME: handle list of available characters
m_state = NS_CHARACTER_SELECT;
break;
}
case NS_CHARACTER_SELECT:
{
CharacterConfirmMessage m(event->packet);
kart_properties_manager->selectKartName(m.getKartName());
// TODO - karts selection screen in networking
/*
CharSel *menu = dynamic_cast<CharSel*>(menu_manager->getCurrentMenu());
if(menu)
menu->updateAvailableCharacters();
*/
break;
}
case NS_WAIT_FOR_KART_CONFIRMATION:
{
CharacterConfirmMessage m(event->packet);
kart_properties_manager->selectKartName(m.getKartName());
// If the current menu is the character selection menu,
// update the menu so that the newly taken character is removed.
// TODO - kart selection screen and networking
/*
CharSel *menu = dynamic_cast<CharSel*>(menu_manager->getCurrentMenu());
if(menu)
menu->updateAvailableCharacters();*/
// Check if we received a message about the kart we just selected.
// If so, the menu needs to progress, otherwise a different kart
// must be selected by the current player.
if(m.getKartName()==m_kart_to_confirm)
{
int host_id = m.getHostId();
m_state = (host_id == getMyHostId()) ? NS_KART_CONFIRMED
: NS_CHARACTER_SELECT;
} // m.getkartName()==m_kart_to_confirm
break;
} // wait for kart confirmation
case NS_WAIT_FOR_RACE_DATA:
{
// It is possible that character confirm messages arrive at the
// client when it has already left the character selection screen.
// In this case the messages can simply be ignored.
if(Message::peekType(event->packet)==Message::MT_CHARACTER_CONFIRM)
{
// Receiving it will automatically free the memory.
CharacterConfirmMessage m(event->packet);
return;
}
RaceInfoMessage m(event->packet);
// The constructor actually sets the information in the race manager
m_state = NS_LOADING_WORLD;
break;
}
case NS_READY_SET_GO_BARRIER:
{
// Not actually needed, but the destructor of RaceStartMessage
// will free the memory of the event.
RaceStartMessage m(event->packet);
m_state = NS_RACING;
break;
}
case NS_RACING:
{
assert(false); // should never be here while racing
break;
}
case NS_RACE_RESULT_BARRIER:
{
RaceResultAckMessage message(event->packet);
// TODO - race results menu in networking
/*
RaceResultsGUI *menu = dynamic_cast<RaceResultsGUI*>(menu_manager->getCurrentMenu());
if(menu)
menu->setSelectedWidget(message.getSelectedMenu());*/
m_state = NS_RACE_RESULT_BARRIER_OVER;
break;
}
default:
{
printf("received unknown message: type %d\n",
Message::peekType(event->packet));
// assert(0); // should not happen
}
} // switch m_state
} // handleMessageAtClient
// ----------------------------------------------------------------------------
void NetworkManager::update(float dt)
{
if(m_mode==NW_NONE) return;
// Messages during racing are handled in the sendUpdates/receiveUpdate
// calls, so don't do anything in this case.
if(m_state==NS_RACING) return;
ENetEvent event;
int result = enet_host_service (m_host, &event, 0);
if(result==0) return;
if(result<0)
{
fprintf(stderr, "Error while receiving messages -> ignored.\n");
return;
}
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT: handleNewConnection(&event); break;
case ENET_EVENT_TYPE_RECEIVE:
if(m_mode==NW_SERVER)
handleMessageAtServer(&event);
else
handleMessageAtClient(&event);
break;
case ENET_EVENT_TYPE_DISCONNECT: handleDisconnection(&event); break;
case ENET_EVENT_TYPE_NONE: break;
}
} // update
// ----------------------------------------------------------------------------
void NetworkManager::broadcastToClients(Message &m)
{
enet_host_broadcast(m_host, 0, m.getPacket());
enet_host_flush(m_host);
} // broadcastToClients
// ----------------------------------------------------------------------------
void NetworkManager::sendToServer(Message &m)
{
enet_peer_send(m_server, 0, m.getPacket());
enet_host_flush(m_host);
} // sendToServer
// ----------------------------------------------------------------------------
/** Cleans up character related data structures. Must be called before any
* character related data is set.
*/
void NetworkManager::initCharacterDataStructures()
{
// This is called the first time the character selection menu is displayed
if(m_mode==NW_CLIENT)
{
// Change state to wait for list of characters from server
m_state = NS_WAIT_FOR_AVAILABLE_CHARACTERS;
}
else // Server or no network
{
if(m_mode==NW_SERVER)
{
// server: create message with all valid characters
// ================================================
for(unsigned int i=1; i<=m_num_clients; i++)
{
CharacterInfoMessage m(i);
enet_peer_send(m_clients[i], 0, m.getPacket());
}
enet_host_flush(m_host);
}
// For server and no network:
// ==========================
// Prepare the data structures to receive and
// store information from all clients.
m_num_local_players.clear();
// Server (hostid 0) is not included in the num_clients count. So to
// be able to use the hostid as index, we have to allocate one
// additional element.
m_num_local_players.resize(m_num_clients+1, -1);
m_num_local_players[0] = race_manager->getNumLocalPlayers();
m_kart_info.clear();
m_num_all_players = 0;
// use barrier count to see if we had at least one message from each host
m_barrier_count = 0;
m_state = NS_CHARACTER_SELECT;
}
} // switchTocharacterSelection
// ----------------------------------------------------------------------------
/** Called on the client to send the data about the selected kart to the
* server and wait for confirmation.
* \param player_id Local id of the player which selected the kart.
* \param kart_id Identifier of the selected kart. this is used to wait till
* a message about this kart is received back from the server.
*/
void NetworkManager::sendCharacterSelected(int player_id,
const std::string &kart_id)
{
if(m_mode==NW_SERVER)
{
CharacterConfirmMessage ccm(kart_id, getMyHostId());
broadcastToClients(ccm);
}
else if(m_mode==NW_CLIENT)
{
CharacterSelectedMessage m(player_id);
sendToServer(m);
// Wait till we receive confirmation about the selected character.
m_state = NS_WAIT_FOR_KART_CONFIRMATION;
m_kart_to_confirm = kart_id;
}
} // sendCharacterSelected
// ----------------------------------------------------------------------------
void NetworkManager::waitForRaceInformation()
{
m_state = NS_WAIT_FOR_RACE_DATA;
} // waitForRaceInformation
// ----------------------------------------------------------------------------
void NetworkManager::worldLoaded()
{
if(m_mode==NW_CLIENT)
{
WorldLoadedMessage m;
sendToServer(m);
m_state = NS_READY_SET_GO_BARRIER;
}
} // worldLoaded
// ----------------------------------------------------------------------------
/** Receive and store the information from sendKartsInformation()
*/
void NetworkManager::setupPlayerKartInfo()
{
// Not sure if this should be here, but without it extra uncontrolled
// human players accumulate after each race.
m_kart_info.clear();
// Get the local kart info
for(unsigned int i=0; i<race_manager->getNumLocalPlayers(); i++)
m_kart_info.push_back(race_manager->getLocalKartInfo(i));
// Now sort by (hostid, playerid)
std::sort(m_kart_info.begin(), m_kart_info.end());
// Set the player kart information
race_manager->setNumPlayers(m_kart_info.size());
// Set the global player ID for each player
for(unsigned int i=0; i<m_kart_info.size(); i++)
{
m_kart_info[i].setGlobalPlayerId(i);
race_manager->setPlayerKart(i, m_kart_info[i]);
}
// Compute the id of the first kart from each host
m_kart_id_offset.resize(m_num_clients+1);
m_kart_id_offset[0]=0;
for(unsigned int i=1; i<=m_num_clients; i++)
m_kart_id_offset[i]=m_kart_id_offset[i-1]+m_num_local_players[i-1];
race_manager->computeRandomKartList();
} // setupPlayerKartInfo
// ----------------------------------------------------------------------------
/** Sends the information from the race_manager to all clients.
*/
void NetworkManager::sendRaceInformationToClients()
{
if(m_mode==NW_SERVER)
{
setupPlayerKartInfo();
RaceInfoMessage m(m_kart_info);
broadcastToClients(m);
}
beginReadySetGoBarrier();
} // sendRaceInformationToClients
// ----------------------------------------------------------------------------
void NetworkManager::beginReadySetGoBarrier()
{
m_state = NS_READY_SET_GO_BARRIER;
m_barrier_count = 0;
if(m_num_clients==0) m_state = NS_RACING;
} // beginReadySetGoBarrier
// ----------------------------------------------------------------------------
void NetworkManager::sendConnectMessage()
{
ConnectMessage msg;
sendToServer(msg);
} // sendConnectMessage
// ----------------------------------------------------------------------------
/*** Send all kart controls and kart positions to all clients
*/
void NetworkManager::sendUpdates()
{
if(m_mode==NW_SERVER)
{
race_state->serialise();
broadcastToClients(*race_state);
}
else if(m_mode==NW_CLIENT)
{
KartControlMessage m;
sendToServer(m);
}
} // sendUpdates
// ----------------------------------------------------------------------------
void NetworkManager::receiveUpdates()
{
if(m_mode==NW_NONE) return; // do nothing if not networking
// The server receives m_num_clients messages, each client one message
int num_messages = m_mode==NW_SERVER ? m_num_clients : 1;
ENetEvent event;
bool correct=true;
for(int i=0; i<num_messages; i++)
{
int result = enet_host_service (m_host, &event, 0);
if(result<0)
{
fprintf(stderr, m_mode==NW_SERVER
? "Error while waiting for client control - chaos will reign.\n"
: "Error while waiting for server update - chaos will reign.\n");
correct=false;
continue;
}
// if no message, busy wait
if(result==0 || event.type==ENET_EVENT_TYPE_NONE)
{
i--;
continue;
}
if(event.type!=ENET_EVENT_TYPE_RECEIVE)
{
fprintf(stderr, "unexpected message, ignored.\n");
i--;
continue;
}
if(m_mode==NW_SERVER)
{
int host_id = getHostId(event.peer);
KartControlMessage(event.packet, host_id, m_num_local_players[host_id]);
}
else
{
// Test if it is a game over message:
if(Message::peekType(event.packet)==Message::MT_RACE_RESULT)
{
RaceResultMessage m(event.packet);
m_state = NS_WAIT_FOR_RACE_RESULT;
World::getWorld()->enterRaceOverState();
return;
}
race_state->receive(event.packet);
}
} // for i<num_messages
if(!correct)
fprintf(stderr, "Missing messages need to be handled!\n");
} // receiveUpdates
// ----------------------------------------------------------------------------
void NetworkManager::waitForClientData()
{
ENetEvent event;
bool correct=true;
for(unsigned int i=1; i<=m_num_clients; i++)
{
int result = enet_host_service (m_host, &event, 100);
if(result<=0)
{
fprintf(stderr, "Error while waiting for client control - chaos will reign.\n");
correct=false;
continue;
}
if(event.type!=ENET_EVENT_TYPE_RECEIVE)
{
fprintf(stderr, "received no message - chaos will reign.\n");
correct=false;
continue;
}
int host_id = getHostId(event.peer);
KartControlMessage(event.packet, host_id, m_num_local_players[host_id]);
}
if(!correct)
fprintf(stderr, "Missing messages need to be handled!\n");
} // waitForClientData
// ----------------------------------------------------------------------------
/** Sends the race result (kart positions and finishing times) from the server
* to all clients. Clients keep on racing till they receive this message, and
* will then copy the server's race results to the race manager.
*/
void NetworkManager::sendRaceResults()
{
RaceResultMessage m;
broadcastToClients(m);
} // sendRaceResults
// ----------------------------------------------------------------------------
/** Changes the mode to wait in a barrier for all clients and the server to
* acknowledge the result screen. The server waits for a message from all
* clients, upon which it sends a message to all clients. The clients wait
* for this message before continuing.
*/
void NetworkManager::beginRaceResultBarrier()
{
m_state = NS_RACE_RESULT_BARRIER;
if(m_mode==NW_SERVER)
{
m_barrier_count = 0;
// In case of no networking set the next state
if(m_num_clients == 0) m_state = NS_MAIN_MENU;
}
} // beginRaceResultBarrier
// ----------------------------------------------------------------------------
/** Sends a race 'result acknowledge' message from the clients to the server,
* or from the server to the clients (in this case it contains the selected
* menu choice from the server).
*/
void NetworkManager::sendRaceResultAck(char menu_selection)
{
// Menu selection is actually not important for a client
RaceResultAckMessage m(menu_selection);
if (m_mode==NW_CLIENT)
{
sendToServer(m);
}
if (manual)
m_localhost->stopListening();
else
m_localhost->startListening();
}
//-----------------------------------------------------------------------------
void NetworkManager::notifyEvent(Event* event)
{
Log::info("NetworkManager", "EVENT received");
switch (event->type)
{
broadcastToClients(m);
case EVENT_TYPE_MESSAGE:
Log::info("NetworkManager", "Message, Sender : %u, message = \"%s\"", event->peer->getAddress(), event->data.c_str());
break;
case EVENT_TYPE_DISCONNECTED:
{
Log::info("NetworkManager", "Somebody is now disconnected. There are now %lu peers.", m_peers.size());
Log::info("NetworkManager", "Disconnected host: %i.%i.%i.%i:%i", event->peer->getAddress()>>24&0xff, event->peer->getAddress()>>16&0xff, event->peer->getAddress()>>8&0xff, event->peer->getAddress()&0xff,event->peer->getPort());
// remove the peer:
bool removed = false;
for (unsigned int i = 0; i < m_peers.size(); i++)
{
if (m_peers[i] == event->peer && !removed) // remove only one
{
delete m_peers[i];
m_peers.erase(m_peers.begin()+i, m_peers.begin()+i+1);
Log::info("NetworkManager", "The peer has been removed from the Network Manager.");
removed = true;
}
else if (m_peers[i] == event->peer)
{
Log::fatal("NetworkManager", "Multiple peers match the disconnected one.");
}
}
if (!removed)
Log::fatal("NetworkManager", "The peer that has been disconnected was not registered by the Network Manager.");
break;
}
case EVENT_TYPE_CONNECTED:
Log::info("NetworkManager", "A client has just connected. There are now %lu peers.", m_peers.size() + 1);
// create the new peer:
m_peers.push_back(event->peer);
break;
}
} // sendRaceResultAck
ProtocolManager::getInstance()->notifyEvent(event);
}
//-----------------------------------------------------------------------------
void NetworkManager::sendPacket(STKPeer* peer, const NetworkString& data)
{
if (peer)
peer->sendPacket(data);
}
//-----------------------------------------------------------------------------
void NetworkManager::sendPacketExcept(STKPeer* peer, const NetworkString& data)
{
for (unsigned int i = 0; i < m_peers.size(); i++)
{
if (m_peers[i] != peer)
m_peers[i]->sendPacket(data);
}
}
//-----------------------------------------------------------------------------
GameSetup* NetworkManager::setupNewGame()
{
if (m_game_setup)
delete m_game_setup;
m_game_setup = new GameSetup();
return m_game_setup;
}
//-----------------------------------------------------------------------------
void NetworkManager::setLogin(std::string username, std::string password)
{
m_player_login.username = username;
m_player_login.password = password;
}
//-----------------------------------------------------------------------------
void NetworkManager::setPublicAddress(TransportAddress addr)
{
m_public_address = addr;
}
//-----------------------------------------------------------------------------
bool NetworkManager::peerExists(TransportAddress peer)
{
return m_localhost->peerExists(peer);
}
//-----------------------------------------------------------------------------
bool NetworkManager::isConnectedTo(TransportAddress peer)
{
return m_localhost->isConnectedTo(peer);
}

View File

@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs, Stephen Leak
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,107 +16,67 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NETWORK_MANAGER_HPP
#define HEADER_NETWORK_MANAGER_HPP
#ifndef NETWORKMANAGER_HPP
#define NETWORKMANAGER_HPP
#include "network/stk_peer.hpp"
#include "network/stk_host.hpp"
#include "network/protocol_manager.hpp"
#include "network/singleton.hpp"
#include "network/types.hpp"
#include "network/event.hpp"
#include "network/game_setup.hpp"
#include <string>
#include <vector>
#include "enet/enet.h"
#include "network/remote_kart_info.hpp"
class Message;
class NetworkManager
class NetworkManager : public Singleton<NetworkManager>
{
public:
// The mode the network manager is operating in
enum NetworkMode {NW_SERVER, NW_CLIENT, NW_NONE};
friend class Singleton<NetworkManager>;
public:
virtual void run();
// network management functions
virtual bool connect(TransportAddress peer);
virtual void setManualSocketsMode(bool manual);
// message/packets related functions
virtual void notifyEvent(Event* event);
virtual void sendPacket(const NetworkString& data) = 0;
virtual void sendPacket(STKPeer* peer, const NetworkString& data);
virtual void sendPacketExcept(STKPeer* peer, const NetworkString& data);
// States for the finite state machine. First for server:
enum NetworkState {NS_MAIN_MENU, // before char sel gui
NS_ACCEPT_CONNECTIONS, // server: accept connections
NS_WAIT_FOR_AVAILABLE_CHARACTERS, // client: wait for list
NS_ALL_REMOTE_CHARACTERS_DONE, // server: all client data received
NS_WAIT_FOR_KART_CONFIRMATION, // client: wait for confirmation
// if character selection was ok
NS_KART_CONFIRMED, // Character was confirmed
NS_WAIT_FOR_RACE_DATA, // client: wait for race info
NS_READY_SET_GO_BARRIER, // c&s: barrier before r.s.g.
NS_CHARACTER_SELECT, // c&s: character select in progress
NS_LOADING_WORLD, // client: loading world
NS_RACING,
NS_WAIT_FOR_RACE_RESULT, // clients: waiting for race results
NS_RACE_RESULT_BARRIER , // Wait till all ack results
NS_RACE_RESULT_BARRIER_OVER // Barrier is over, goto next state
};
private:
// Game related functions
virtual GameSetup* setupNewGame(); //!< Creates a new game setup and returns it
NetworkMode m_mode;
NetworkState m_state;
unsigned int m_num_clients;
std::vector<RemoteKartInfo> m_kart_info;
int m_host_id;
std::vector<std::string> m_client_names;
std::vector<int> m_num_local_players;
std::vector<int> m_kart_id_offset; // kart id of first kart on host i
int m_num_all_players;
int m_barrier_count;
ENetHost *m_host; // me
ENetPeer *m_server; // (clients only)
std::vector<ENetPeer*> m_clients; // (server only) pos in vector is client host_id
/** Name of the kart that a client is waiting for confirmation for. */
std::string m_kart_to_confirm;
bool initServer();
bool initClient();
void handleNewConnection(ENetEvent *event);
void handleMessageAtServer(ENetEvent *event);
void handleMessageAtClient(ENetEvent *event);
void handleDisconnection(ENetEvent *event);
// the first cast to long avoid compiler errors on 64 bit systems
// about lost precision, then cast long to int to get the right type
unsigned int getHostId(ENetPeer *p) const {return (int)(long)p->data; }
void sendToServer(Message &m);
void broadcastToClients(Message &m);
public:
NetworkManager();
~NetworkManager();
void setMode(NetworkMode m) {m_mode = m; }
NetworkMode getMode() const {return m_mode; }
void becomeServer();
void becomeClient();
void setState(NetworkState s) {m_state = s; }
NetworkState getState() const {return m_state; }
int getMyHostId() const {return m_host_id; }
void setHostId(int host_id) {m_host_id = host_id; }
unsigned int getNumClients() const {return m_num_clients; }
const std::string&
getClientName(int i) const {return m_client_names[i];}
bool initialiseConnections();
void update(float dt);
void disableNetworking();
void sendConnectMessage(); // client send initial info to server
void initCharacterDataStructures();
void sendCharacterSelected(int player_id, const std::string &kartid);
void waitForRaceInformation();
void worldLoaded();
void setupPlayerKartInfo();
void beginReadySetGoBarrier();
void sendRaceInformationToClients();
void sendUpdates();
void receiveUpdates();
void waitForClientData();
void sendRaceResults();
void beginRaceResultBarrier();
void sendRaceResultAck(char menu_selection=-1);
// raw data management
void setLogin(std::string username, std::string password);
void setPublicAddress(TransportAddress addr);
// getters
virtual bool peerExists(TransportAddress peer);
virtual bool isConnectedTo(TransportAddress peer);
virtual bool isServer() = 0;
inline bool isClient() { return !isServer(); }
bool isPlayingOnline() { return m_playing_online; }
STKHost* getHost() { return m_localhost; }
std::vector<STKPeer*> getPeers() { return m_peers; }
TransportAddress getPublicAddress() { return m_public_address; }
GameSetup* getGameSetup() { return m_game_setup; }
protected:
NetworkManager();
virtual ~NetworkManager();
// protected members
std::vector<STKPeer*> m_peers;
STKHost* m_localhost;
bool m_playing_online;
GameSetup* m_game_setup;
TransportAddress m_public_address;
PlayerLogin m_player_login;
};
extern NetworkManager *network_manager;
#endif
#endif // NETWORKMANAGER_HPP

View File

@ -0,0 +1,8 @@
#include "network/network_string.hpp"
NetworkString operator+(NetworkString const& a, NetworkString const& b)
{
NetworkString ns(a);
ns += b;
return ns;
}

View File

@ -0,0 +1,211 @@
#ifndef NETWORK_STRING_HPP
#define NETWORK_STRING_HPP
#include "utils/types.hpp"
#include <string>
#include <stdarg.h>
#include <assert.h>
typedef unsigned char uchar;
class NetworkString
{
union {
float f;
uint8_t i[4];
} f_as_i; // float as integer
union {
double d;
uint8_t i[8];
} d_as_i; // double as integer
public:
NetworkString() { }
NetworkString(const uint8_t& value) { m_string = (char)(value); }
NetworkString(NetworkString const& copy) { m_string = copy.m_string; }
NetworkString(std::string str) { m_string = str; }
NetworkString& removeFront(int size)
{
m_string.erase(0, size);
return *this;
}
NetworkString& remove(int pos, int size)
{
m_string.erase(pos, size);
return *this;
}
uint8_t operator[](const int& pos)
{
return getUInt8(pos);
}
NetworkString& addUInt8(const uint8_t& value)
{
m_string += (char)(value);
return *this;
}
inline NetworkString& ai8(const uint8_t& value) { return addUInt8(value); }
NetworkString& addUInt16(const uint16_t& value)
{
m_string += (char)((value<<8)&0xff);
m_string += (char)(value&0xff);
return *this;
}
inline NetworkString& ai16(const uint16_t& value) { return addUInt16(value); }
NetworkString& addUInt32(const uint32_t& value)
{
m_string += (char)((value<<24)&0xff);
m_string += (char)((value<<16)&0xff);
m_string += (char)((value<<8)&0xff);
m_string += (char)(value&0xff);
return *this;
}
inline NetworkString& ai32(const uint32_t& value) { return addUInt32(value); }
NetworkString& addInt(const int& value)
{
m_string += (char)((value<<24)&0xff);
m_string += (char)((value<<16)&0xff);
m_string += (char)((value<<8)&0xff);
m_string += (char)(value&0xff);
return *this;
}
inline NetworkString& ai(const int& value) { return addInt(value); }
NetworkString& addFloat(const float& value) //!< BEWARE OF PRECISION
{
assert(sizeof(float)==4);
f_as_i.f = value;
m_string += (char)(f_as_i.i[0]);
m_string += (char)(f_as_i.i[1]);
m_string += (char)(f_as_i.i[2]);
m_string += (char)(f_as_i.i[3]);
return *this;
}
inline NetworkString& af(const float& value) { return addFloat(value); }
NetworkString& addDouble(const double& value) //!< BEWARE OF PRECISION
{
assert(sizeof(double)==8);
d_as_i.d = value;
m_string += (char)(d_as_i.i[0]);
m_string += (char)(d_as_i.i[1]);
m_string += (char)(d_as_i.i[2]);
m_string += (char)(d_as_i.i[3]);
m_string += (char)(d_as_i.i[4]);
m_string += (char)(d_as_i.i[5]);
m_string += (char)(d_as_i.i[6]);
m_string += (char)(d_as_i.i[7]);
return *this;
}
inline NetworkString& ad(const double& value) { return addDouble(value); }
NetworkString& operator+=(NetworkString const& value)
{
m_string += value.m_string;
return *this;
}
const char* c_str() const
{
return m_string.c_str();
}
int size() const
{
return m_string.size();
}
template<typename T, size_t n>
T get(int pos)
{
int a = n;
T result = 0;
while(a--)
{
result <<= 8; // offset one byte
result += ((uint8_t)(m_string[pos+n-1-a]) & 0xff); // add the data
}
return result;
}
inline int getInt(int pos = 0) { return get<int,4>(pos); }
inline uint32_t getUInt(int pos = 0) { return get<uint32_t,4>(pos); }
inline uint32_t getUInt32(int pos = 0) { return get<uint32_t,4>(pos); }
inline uint16_t getUInt16(int pos = 0) { return get<uint16_t,2>(pos); }
inline uint8_t getUInt8(int pos = 0) { return get<uint8_t,1>(pos); }
inline char getChar(int pos = 0) { return get<char,1>(pos); }
inline unsigned char getUChar(int pos = 0) { return get<unsigned char,1>(pos); }
inline int gi(int pos = 0) { return get<int,4>(pos); }
inline uint32_t gui(int pos = 0) { return get<uint32_t,4>(pos); }
inline uint32_t gui32(int pos = 0) { return get<uint32_t,4>(pos); }
inline uint16_t gui16(int pos = 0) { return get<uint16_t,2>(pos); }
inline uint8_t gui8(int pos = 0) { return get<uint8_t,1>(pos); }
inline char gc(int pos = 0) { return get<char,1>(pos); }
inline unsigned char guc(int pos = 0) { return get<unsigned char,1>(pos); }
double getDouble(int pos = 0) //!< BEWARE OF PRECISION
{
for (int i = 0; i < 8; i++)
d_as_i.i[i] = m_string[pos+i];
return d_as_i.d;
}
float getFloat(int pos = 0) //!< BEWARE OF PRECISION
{
for (int i = 0; i < 4; i++)
f_as_i.i[i] = m_string[pos+i];
return f_as_i.f;
}
//! Functions to get while removing
template<typename T, size_t n>
T getAndRemove(int pos)
{
int a = n;
T result = 0;
while(a--)
{
result <<= 8; // offset one byte
result += ((uint8_t)(m_string[pos+n-1-a]) & 0xff); // add the data
}
remove(pos,n);
return result;
}
inline int getAndRemoveInt(int pos = 0) { return getAndRemove<int,4>(pos); }
inline uint32_t getAndRemoveUInt(int pos = 0) { return getAndRemove<uint32_t,4>(pos); }
inline uint32_t getAndRemoveUInt32(int pos = 0) { return getAndRemove<uint32_t,4>(pos); }
inline uint16_t getAndRemoveUInt16(int pos = 0) { return getAndRemove<uint16_t,2>(pos); }
inline uint8_t getAndRemoveUInt8(int pos = 0) { return getAndRemove<uint8_t,1>(pos); }
inline char getAndRemoveChar(int pos = 0) { return getAndRemove<char,1>(pos); }
inline unsigned char getAndRemoveUChar(int pos = 0) { return getAndRemove<unsigned char,1>(pos); }
double getAndRemoveDouble(int pos = 0) //!< BEWARE OF PRECISION
{
for (int i = 0; i < 8; i++)
d_as_i.i[i] = m_string[pos+i];
return d_as_i.d;
remove(pos, 8);
}
float getAndRemoveFloat(int pos = 0) //!< BEWARE OF PRECISION
{
for (int i = 0; i < 4; i++)
f_as_i.i[i] = m_string[pos+i];
return f_as_i.f;
remove(pos, 4);
}
inline NetworkString& gui8(uint8_t* dst) { *dst = getAndRemoveUInt8(0); return *this; }
inline NetworkString& gui16(uint16_t* dst) { *dst = getAndRemoveUInt16(0); return *this; }
inline NetworkString& gui32(uint32_t* dst) { *dst = getAndRemoveUInt32(0); return *this; }
inline NetworkString& gui(uint32_t* dst) { *dst = getAndRemoveUInt32(0); return *this; }
inline NetworkString& gi(int* dst) { *dst = getAndRemoveInt(0); return *this; }
inline NetworkString& gc(char* dst) { *dst = getAndRemoveChar(0); return *this; }
inline NetworkString& guc(uchar* dst) { *dst = getAndRemoveUChar(0); return *this; }
inline NetworkString& gd(double* dst) { *dst = getAndRemoveDouble(0); return *this; }
inline NetworkString& gf(float* dst) { *dst = getAndRemoveFloat(0); return *this; }
protected:
std::string m_string;
};
NetworkString operator+(NetworkString const& a, NetworkString const& b);
#endif // NETWORK_STRING_HPP

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@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,18 +16,37 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_INFO_MESSAGE_HPP
#define HEADER_RACE_INFO_MESSAGE_HPP
#include "network/protocol.hpp"
#include <vector>
#include "network/message.hpp"
#include "network/remote_kart_info.hpp"
class RaceInfoMessage : public Message
Protocol::Protocol(CallbackObject* callback_object, PROTOCOL_TYPE type)
{
public:
RaceInfoMessage(const std::vector<RemoteKartInfo>& kart_info);
RaceInfoMessage(ENetPacket* pkt);
}; // RaceInfoMessage
#endif
m_callback_object = callback_object;
m_type = type;
}
Protocol::~Protocol()
{
}
void Protocol::pause()
{
m_listener->requestPause(this);
}
void Protocol::unpause()
{
m_listener->requestUnpause(this);
}
void Protocol::kill()
{
}
void Protocol::setListener(ProtocolManager* listener)
{
m_listener = listener;
}
PROTOCOL_TYPE Protocol::getProtocolType()
{
return m_type;
}

108
src/network/protocol.hpp Normal file
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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef PROTOCOL_HPP
#define PROTOCOL_HPP
#include "network/protocol_manager.hpp"
#include "network/types.hpp"
#include "utils/types.hpp"
/** \enum PROTOCOL_TYPE
* \brief The types that protocols can have. This is used to select which protocol receives which event.
* \ingroup network
*/
enum PROTOCOL_TYPE
{
PROTOCOL_NONE = 0, //!< No protocol type assigned.
PROTOCOL_CONNECTION = 1, //!< Protocol that deals with client-server connection.
PROTOCOL_LOBBY_ROOM = 2, //!< Protocol that is used during the lobby room phase.
PROTOCOL_SILENT = 0xffff //!< Used for protocols that do not subscribe to any network event.
};
/** \class Protocol
* \brief Abstract class used to define the global protocol functions.
* A protocol is an entity that is started at a point, and that is updated by a thread.
* A protocol can be terminated by an other class, or it can terminate itself if has fulfilled its role.
* This class must be inherited to make any network job.
* \ingroup network
*/
class Protocol
{
public:
/*!
* \brief Constructor
*
* Sets the basic protocol parameters, as the callback object and the protocol type.
*
* \param callback_object The callback object that will be used by the protocol. Protocols that do not use callback objects must set it to NULL.
* \param type The type of the protocol.
*/
Protocol(CallbackObject* callback_object, PROTOCOL_TYPE type);
/*!
* \brief Destructor
*/
virtual ~Protocol();
/*!
* \brief Notify a protocol matching the Event type of that event.
* \param event : Pointer to the event.
*/
virtual void notifyEvent(Event* event) = 0;
/*!
* \brief Set the protocol listener.
* \param listener : Pointer to the listener.
*/
void setListener(ProtocolManager* listener);
/*!
* \brief Called when the protocol is going to start. Must be re-defined by subclasses.
*/
virtual void setup() = 0;
/*!
* \brief Called when the protocol is paused (by an other entity or by itself).
* This function must be called by the subclasse's pause function if re-defined.
*/
virtual void pause();
/*!
* \brief Called when the protocol is unpaused.
* This function must be called by the subclasse's unpause function if re-defined.
*/
virtual void unpause();
/*!
* \brief Called by the protocol listener as often as possible. Must be re-defined.
*/
virtual void update() = 0;
/*!
* \brief Called when the protocol is to be killed.
*/
virtual void kill();
/*!
* \brief Method to get a protocol's type.
* \return The protocol type.
*/
PROTOCOL_TYPE getProtocolType();
protected:
ProtocolManager* m_listener; //!< The protocol listener
PROTOCOL_TYPE m_type; //!< The type of the protocol
CallbackObject* m_callback_object; //!< The callback object, if needed
};
#endif // PROTOCOL_HPP

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@ -0,0 +1,377 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocol_manager.hpp"
#include "network/protocol.hpp"
#include "network/network_manager.hpp"
#include "utils/log.hpp"
#include <assert.h>
#include <cstdlib>
#include <errno.h>
void* protocolManagerUpdate(void* data)
{
ProtocolManager* manager = static_cast<ProtocolManager*>(data);
while(!manager->exit())
{
manager->update();
}
return NULL;
}
ProtocolManager::ProtocolManager()
{
pthread_mutex_init(&m_events_mutex, NULL);
pthread_mutex_init(&m_protocols_mutex, NULL);
pthread_mutex_init(&m_requests_mutex, NULL);
pthread_mutex_init(&m_id_mutex, NULL);
pthread_mutex_init(&m_exit_mutex, NULL);
m_next_protocol_id = 0;
pthread_mutex_lock(&m_exit_mutex); // will let the update function run
m_update_thread = (pthread_t*)(malloc(sizeof(pthread_t)));
pthread_create(m_update_thread, NULL, protocolManagerUpdate, this);
}
ProtocolManager::~ProtocolManager()
{
pthread_mutex_unlock(&m_exit_mutex); // will stop the update function
pthread_mutex_lock(&m_events_mutex);
pthread_mutex_lock(&m_protocols_mutex);
pthread_mutex_lock(&m_requests_mutex);
pthread_mutex_lock(&m_id_mutex);
for (unsigned int i = 0; i < m_protocols.size() ; i++)
delete m_protocols[i].protocol;
for (unsigned int i = 0; i < m_events_to_process.size() ; i++)
delete m_events_to_process[i];
m_protocols.clear();
m_requests.clear();
m_events_to_process.clear();
pthread_mutex_unlock(&m_events_mutex);
pthread_mutex_unlock(&m_protocols_mutex);
pthread_mutex_unlock(&m_requests_mutex);
pthread_mutex_unlock(&m_id_mutex);
pthread_mutex_destroy(&m_events_mutex);
pthread_mutex_destroy(&m_protocols_mutex);
pthread_mutex_destroy(&m_requests_mutex);
pthread_mutex_destroy(&m_id_mutex);
pthread_mutex_destroy(&m_exit_mutex);
}
void ProtocolManager::notifyEvent(Event* event)
{
pthread_mutex_lock(&m_events_mutex);
m_events_to_process.push_back(event); // add the event to the queue
pthread_mutex_unlock(&m_events_mutex);
}
void ProtocolManager::sendMessage(Protocol* sender, const NetworkString& message)
{
NetworkString newMessage;
newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
newMessage += message;
NetworkManager::getInstance()->sendPacket(newMessage);
}
void ProtocolManager::sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message)
{
NetworkString newMessage;
newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
newMessage += message;
NetworkManager::getInstance()->sendPacket(peer, newMessage);
}
void ProtocolManager::sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message)
{
NetworkString newMessage;
newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
newMessage += message;
NetworkManager::getInstance()->sendPacketExcept(peer, newMessage);
}
uint32_t ProtocolManager::requestStart(Protocol* protocol)
{
// create the request
ProtocolRequest req;
ProtocolInfo info;
info.protocol = protocol;
info.state = PROTOCOL_STATE_RUNNING;
assignProtocolId(&info); // assign a unique id to the protocol.
req.protocol_info = info;
req.type = PROTOCOL_REQUEST_START;
// add it to the request stack
pthread_mutex_lock(&m_requests_mutex);
m_requests.push_back(req);
pthread_mutex_unlock(&m_requests_mutex);
return info.id;
}
void ProtocolManager::requestStop(Protocol* protocol)
{
// create the request
ProtocolRequest req;
req.protocol_info.protocol = protocol;
req.type = PROTOCOL_REQUEST_STOP;
// add it to the request stack
pthread_mutex_lock(&m_requests_mutex);
m_requests.push_back(req);
pthread_mutex_unlock(&m_requests_mutex);
}
void ProtocolManager::requestPause(Protocol* protocol)
{
// create the request
ProtocolRequest req;
req.protocol_info.protocol = protocol;
req.type = PROTOCOL_REQUEST_PAUSE;
// add it to the request stack
pthread_mutex_lock(&m_requests_mutex);
m_requests.push_back(req);
pthread_mutex_unlock(&m_requests_mutex);
}
void ProtocolManager::requestUnpause(Protocol* protocol)
{
// create the request
ProtocolRequest req;
req.protocol_info.protocol = protocol;
req.type = PROTOCOL_REQUEST_UNPAUSE;
// add it to the request stack
pthread_mutex_lock(&m_requests_mutex);
m_requests.push_back(req);
pthread_mutex_unlock(&m_requests_mutex);
}
void ProtocolManager::requestTerminate(Protocol* protocol)
{
// create the request
ProtocolRequest req;
req.protocol_info.protocol = protocol;
req.type = PROTOCOL_REQUEST_TERMINATE;
// add it to the request stack
pthread_mutex_lock(&m_requests_mutex);
m_requests.push_back(req);
pthread_mutex_unlock(&m_requests_mutex);
}
void ProtocolManager::startProtocol(ProtocolInfo protocol)
{
Log::info("ProtocolManager", "A new protocol with id=%u has been started. There are %ld protocols running.", protocol.id, m_protocols.size()+1);
// add the protocol to the protocol vector so that it's updated
pthread_mutex_lock(&m_protocols_mutex);
m_protocols.push_back(protocol);
pthread_mutex_unlock(&m_protocols_mutex);
// setup the protocol and notify it that it's started
protocol.protocol->setListener(this);
protocol.protocol->setup();
}
void ProtocolManager::stopProtocol(ProtocolInfo protocol)
{
}
void ProtocolManager::pauseProtocol(ProtocolInfo protocol)
{
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].protocol == protocol.protocol && m_protocols[i].state == PROTOCOL_STATE_RUNNING)
{
m_protocols[i].state = PROTOCOL_STATE_PAUSED;
m_protocols[i].protocol->pause();
}
}
}
void ProtocolManager::unpauseProtocol(ProtocolInfo protocol)
{
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].protocol == protocol.protocol && m_protocols[i].state == PROTOCOL_STATE_PAUSED)
{
m_protocols[i].state = PROTOCOL_STATE_RUNNING;
m_protocols[i].protocol->unpause();
}
}
}
void ProtocolManager::protocolTerminated(ProtocolInfo protocol)
{
pthread_mutex_lock(&m_protocols_mutex); // be sure that noone accesses the protocols vector while we erase a protocol
int offset = 0;
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i-offset].protocol == protocol.protocol)
{
delete m_protocols[i].protocol;
m_protocols.erase(m_protocols.begin()+(i-offset), m_protocols.begin()+(i-offset)+1);
offset++;
}
}
Log::info("ProtocolManager", "A protocol has been terminated. There are %ld protocols running.", m_protocols.size());
pthread_mutex_unlock(&m_protocols_mutex);
}
void ProtocolManager::update()
{
// before updating, notice protocols that they have received information
pthread_mutex_lock(&m_events_mutex); // secure threads
int size = m_events_to_process.size();
for (int i = 0; i < size; i++)
{
Event* event = m_events_to_process.back();
PROTOCOL_TYPE searchedProtocol = PROTOCOL_NONE;
if (event->type == EVENT_TYPE_MESSAGE)
{
if (event->data.size() > 0)
searchedProtocol = (PROTOCOL_TYPE)(event->data.getUInt8(0));
event->removeFront(1); // remove the first byte which indicates the protocol
}
if (event->type == EVENT_TYPE_CONNECTED)
{
searchedProtocol = PROTOCOL_CONNECTION;
}
for (unsigned int i = 0; i < m_protocols.size() ; i++)
{
if (m_protocols[i].protocol->getProtocolType() == searchedProtocol || event->type == EVENT_TYPE_DISCONNECTED) // pass data to protocols even when paused
m_protocols[i].protocol->notifyEvent(event);
}
delete event;
m_events_to_process.pop_back();
}
pthread_mutex_unlock(&m_events_mutex); // release the mutex
// now update all protocols
pthread_mutex_lock(&m_protocols_mutex);
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].state == PROTOCOL_STATE_RUNNING)
m_protocols[i].protocol->update();
}
pthread_mutex_unlock(&m_protocols_mutex);
// process queued events for protocols
pthread_mutex_lock(&m_requests_mutex);
for (unsigned int i = 0; i < m_requests.size(); i++)
{
switch (m_requests[i].type)
{
case PROTOCOL_REQUEST_START:
startProtocol(m_requests[i].protocol_info);
break;
case PROTOCOL_REQUEST_STOP:
stopProtocol(m_requests[i].protocol_info);
break;
case PROTOCOL_REQUEST_PAUSE:
pauseProtocol(m_requests[i].protocol_info);
break;
case PROTOCOL_REQUEST_UNPAUSE:
unpauseProtocol(m_requests[i].protocol_info);
break;
case PROTOCOL_REQUEST_TERMINATE:
protocolTerminated(m_requests[i].protocol_info);
break;
}
}
m_requests.clear();
pthread_mutex_unlock(&m_requests_mutex);
}
int ProtocolManager::runningProtocolsCount()
{
return m_protocols.size();
}
PROTOCOL_STATE ProtocolManager::getProtocolState(uint32_t id)
{
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].id == id) // we know a protocol with that id
return m_protocols[i].state; // return its state
}
// the protocol isn't running right now
for (unsigned int i = 0; i < m_requests.size(); i++)
{
if (m_requests[i].protocol_info.id == id) // the protocol is going to be started
return PROTOCOL_STATE_RUNNING; // we can say it's running
}
return PROTOCOL_STATE_TERMINATED; // else, it's already finished
}
PROTOCOL_STATE ProtocolManager::getProtocolState(Protocol* protocol)
{
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].protocol == protocol) // the protocol is known
return m_protocols[i].state; // return its state
}
for (unsigned int i = 0; i < m_requests.size(); i++)
{
if (m_requests[i].protocol_info.protocol == protocol) // the protocol is going to be started
return PROTOCOL_STATE_RUNNING; // we can say it's running
}
return PROTOCOL_STATE_TERMINATED; // we don't know this protocol at all, it's finished
}
uint32_t ProtocolManager::getProtocolID(Protocol* protocol)
{
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].protocol == protocol)
return m_protocols[i].id;
}
return 0;
}
Protocol* ProtocolManager::getProtocol(uint32_t id)
{
for (unsigned int i = 0; i < m_protocols.size(); i++)
{
if (m_protocols[i].id == id)
return m_protocols[i].protocol;
}
return NULL;
}
bool ProtocolManager::isServer()
{
return NetworkManager::getInstance()->isServer();
}
int ProtocolManager::exit()
{
switch(pthread_mutex_trylock(&m_exit_mutex)) {
case 0: /* if we got the lock, unlock and return 1 (true) */
pthread_mutex_unlock(&m_exit_mutex);
return 1;
case EBUSY: /* return 0 (false) if the mutex was locked */
return 0;
}
return 1;
}
void ProtocolManager::assignProtocolId(ProtocolInfo* protocol_info)
{
pthread_mutex_lock(&m_id_mutex);
protocol_info->id = m_next_protocol_id;
m_next_protocol_id++;
pthread_mutex_unlock(&m_id_mutex);
}

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file protocol_manager.hpp
* \brief Contains structures and enumerations related to protocol management.
*/
#ifndef PROTOCOL_MANAGER_HPP
#define PROTOCOL_MANAGER_HPP
#include "network/singleton.hpp"
#include "network/event.hpp"
#include "network/network_string.hpp"
#include "utils/types.hpp"
#include <vector>
class Protocol;
/*!
* \enum PROTOCOL_STATE
* \brief Defines the three states that a protocol can have.
*/
enum PROTOCOL_STATE
{
PROTOCOL_STATE_RUNNING, //!< The protocol is being updated everytime.
PROTOCOL_STATE_PAUSED, //!< The protocol is paused.
PROTOCOL_STATE_TERMINATED //!< The protocol is terminated/does not exist.
};
/*!
* \enum PROTOCOL_REQUEST_TYPE
* \brief Defines actions that can be done about protocols.
* This enum is used essentially to keep the manager thread-safe and
* to avoid protocols modifying directly their state.
*/
enum PROTOCOL_REQUEST_TYPE
{
PROTOCOL_REQUEST_START, //!< Start a protocol
PROTOCOL_REQUEST_STOP, //!< Stop a protocol
PROTOCOL_REQUEST_PAUSE, //!< Pause a protocol
PROTOCOL_REQUEST_UNPAUSE, //!< Unpause a protocol
PROTOCOL_REQUEST_TERMINATE //!< Terminate a protocol
};
/*!
* \struct ProtocolInfo
* \brief Stores the information needed to manage protocols
*/
typedef struct ProtocolInfo
{
PROTOCOL_STATE state; //!< The state of the protocol
Protocol* protocol; //!< A pointer to the protocol
uint32_t id; //!< The unique id of the protocol
} ProtocolInfo;
/*!
* \struct ProtocolRequest
* \brief Represents a request to do an action about a protocol.
*/
typedef struct ProtocolRequest
{
PROTOCOL_REQUEST_TYPE type; //!< The type of request
ProtocolInfo protocol_info; //!< The concerned protocol information
} ProtocolRequest;
/*!
* \class ProtocolManager
* \brief Manages the protocols at runtime.
*
* This class is in charge of storing and managing protocols.
* It is a singleton as there can be only one protocol manager per game
* instance. Any game object that wants to start a protocol must create a
* protocol and give it to this singleton. The protocols are updated in a
* special thread, to ensure that they are processed independently from the
* frames per second. Then, the management of protocols is thread-safe: any
* object can start/pause/stop protocols whithout problems.
*/
class ProtocolManager : public Singleton<ProtocolManager>
{
friend class Singleton<ProtocolManager>;
public:
/*!
* \brief Function that processes incoming events.
* This function is called by the network manager each time there is an
* incoming packet.
*/
virtual void notifyEvent(Event* event);
/*!
* \brief WILL BE COMMENTED LATER
*/
virtual void sendMessage(Protocol* sender, const NetworkString& message);
/*!
* \brief WILL BE COMMENTED LATER
*/
virtual void sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message);
/*!
* \brief WILL BE COMMENTED LATER
*/
virtual void sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message);
/*!
* \brief Asks the manager to start a protocol.
* This function will store the request, and process it at a time it is
* thread-safe.
* \param protocol : A pointer to the protocol to start
* \return The unique id of the protocol that is being started.
*/
virtual uint32_t requestStart(Protocol* protocol);
/*!
* \brief Asks the manager to stop a protocol.
* This function will store the request, and process it at a time it is
* thread-safe.
* \param protocol : A pointer to the protocol to stop
*/
virtual void requestStop(Protocol* protocol);
/*!
* \brief Asks the manager to pause a protocol.
* This function will store the request, and process it at a time it is
* thread-safe.
* \param protocol : A pointer to the protocol to pause
*/
virtual void requestPause(Protocol* protocol);
/*!
* \brief Asks the manager to unpause a protocol.
* This function will store the request, and process it at a time it is
* thread-safe.
* \param protocol : A pointer to the protocol to unpause
*/
virtual void requestUnpause(Protocol* protocol);
/*!
* \brief Notifies the manager that a protocol is terminated.
* This function will store the request, and process it at a time it is
* thread-safe.
* \param protocol : A pointer to the protocol that is finished
*/
virtual void requestTerminate(Protocol* protocol);
/*!
* \brief Updates the manager.
*
* This function processes the events queue, notifies the concerned
* protocols that they have events to process. Then ask all protocols
* to update themselves. Finally processes stored requests about
* starting, stoping, pausing etc... protocols.
* This function is called by a thread as often as possible.
* This function is not FPS-dependant.
*/
virtual void update();
/*!
* \brief Get the number of protocols running.
* \return The number of protocols that are actually running.
*/
virtual int runningProtocolsCount();
/*!
* \brief Get the state of a protocol using its id.
* \param id : The id of the protocol you seek the state.
* \return The state of the protocol.
*/
virtual PROTOCOL_STATE getProtocolState(uint32_t id);
/*!
* \brief Get the state of a protocol using a pointer on it.
* \param protocol : A pointer to the protocol you seek the state.
* \return The state of the protocol.
*/
virtual PROTOCOL_STATE getProtocolState(Protocol* protocol);
/*!
* \brief Get the id of a protocol.
* \param protocol : A pointer to the protocol you seek the id.
* \return The id of the protocol pointed by the protocol parameter.
*/
virtual uint32_t getProtocolID(Protocol* protocol);
/*!
* \brief Get a protocol using his id.
* \param id : Unique ID of the seek protocol.
* \return The protocol that has the ID id.
*/
virtual Protocol* getProtocol(uint32_t id);
/*! \brief Know whether the app is a server.
* \return True if this application is in server mode, false elseway.
*/
bool isServer();
/*! \brief Tells if we need to stop the update thread. */
int exit();
protected:
// protected functions
/*!
* \brief Constructor
*/
ProtocolManager();
/*!
* \brief Destructor
*/
virtual ~ProtocolManager();
/*!
* \brief Assign an id to a protocol.
* This function will assign m_next_protocol_id as the protocol id.
* This id starts at 0 at the beginning and is increased by 1 each time
* a protocol starts.
* \param protocol_info : The protocol info that needs an id.
*/
void assignProtocolId(ProtocolInfo* protocol_info);
/*!
* \brief Starts a protocol.
* Add the protocol info to the m_protocols vector.
* \param protocol : ProtocolInfo to start.
*/
virtual void startProtocol(ProtocolInfo protocol);
/*!
* \brief Stops a protocol.
* Coes nothing. Noone can stop running protocols for now.
* \param protocol : ProtocolInfo to stop.
*/
virtual void stopProtocol(ProtocolInfo protocol);
/*!
* \brief Pauses a protocol.
* Pauses a protocol and tells it that it's being paused.
* \param protocol : ProtocolInfo to pause.
*/
virtual void pauseProtocol(ProtocolInfo protocol);
/*!
* \brief Unpauses a protocol.
* Unpauses a protocol and notifies it.
* \param protocol : ProtocolInfo to unpause.
*/
virtual void unpauseProtocol(ProtocolInfo protocol);
/*!
* \brief Notes that a protocol is terminated.
* Remove a protocol from the protocols vector.
* \param protocol : ProtocolInfo concerned.
*/
virtual void protocolTerminated(ProtocolInfo protocol);
// protected members
/*!
* \brief Contains the running protocols.
* This stores the protocols that are either running or paused, their
* state and their unique id.
*/
std::vector<ProtocolInfo> m_protocols;
/*!
* \brief Contains the network events to pass to protocols.
*/
std::vector<Event*> m_events_to_process;
/*!
* \brief Contains the requests to start/stop etc... protocols.
*/
std::vector<ProtocolRequest> m_requests;
/*! \brief The next id to assign to a protocol.
* This value is incremented by 1 each time a protocol is started.
* If a protocol has an id lower than this value, it means that it have
* been formerly started.
*/
uint32_t m_next_protocol_id;
// mutexes:
/*! Used to ensure that the event queue is used thread-safely. */
pthread_mutex_t m_events_mutex;
/*! Used to ensure that the protocol vector is used thread-safely. */
pthread_mutex_t m_protocols_mutex;
/*! Used to ensure that the request vector is used thread-safely. */
pthread_mutex_t m_requests_mutex;
/*! Used to ensure that the protocol id is used in a thread-safe way.*/
pthread_mutex_t m_id_mutex;
/*! Used when need to quit.*/
pthread_mutex_t m_exit_mutex;
/*! Update thread.*/
pthread_t* m_update_thread;
};
#endif // PROTOCOL_MANAGER_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/connect_to_peer.hpp"
#include "network/client_network_manager.hpp"
#include "network/protocols/get_public_address.hpp"
#include "network/protocols/get_peer_address.hpp"
#include "network/protocols/show_public_address.hpp"
#include "network/protocols/hide_public_address.hpp"
#include "network/protocols/request_connection.hpp"
#include "network/protocols/ping_protocol.hpp"
#include "online/current_online_user.hpp"
#include "utils/time.hpp"
#include "utils/log.hpp"
// ----------------------------------------------------------------------------
ConnectToPeer::ConnectToPeer(uint32_t peer_id) :
Protocol(NULL, PROTOCOL_CONNECTION)
{
m_peer_id = peer_id;
m_state = NONE;
}
// ----------------------------------------------------------------------------
ConnectToPeer::~ConnectToPeer()
{
}
// ----------------------------------------------------------------------------
void ConnectToPeer::notifyEvent(Event* event)
{
if (event->type == EVENT_TYPE_CONNECTED)
{
Log::info("ConnectToPeer", "The Connect To Server protocol has \
received an event notifying that he's connected to the peer.");
m_state = CONNECTED; // we received a message, we are connected
}
}
// ----------------------------------------------------------------------------
void ConnectToPeer::setup()
{
m_state = NONE;
m_public_address.ip = 0;
m_public_address.port = 0;
m_peer_address.ip = 0;
m_peer_address.port = 0;
m_current_protocol_id = 0;
}
// ----------------------------------------------------------------------------
void ConnectToPeer::update()
{
switch(m_state)
{
case NONE:
{
m_current_protocol_id = m_listener->requestStart(new GetPeerAddress(m_peer_id, &m_peer_address));
m_state = WAITING_PEER_ADDRESS;
break;
}
case WAITING_PEER_ADDRESS:
if (m_listener->getProtocolState(m_current_protocol_id)
== PROTOCOL_STATE_TERMINATED) // we know the peer address
{
if (m_peer_address.ip != 0 && m_peer_address.port != 0)
{
m_state = CONNECTING;
m_current_protocol_id = m_listener->requestStart(new PingProtocol(m_peer_address, 2.0));
}
else
{
Log::error("ConnectToPeer", "The peer you want to connect to has hidden his address.");
m_state = DONE;
}
}
break;
case CONNECTING: // waiting the peer to connect
{
static double timer = 0;
if (Time::getRealTime() > timer+5.0) // every 5 seconds
{
timer = Time::getRealTime();
NetworkManager::getInstance()->connect(m_peer_address);
}
break;
}
case CONNECTED:
{
m_listener->requestTerminate( m_listener->getProtocol(m_current_protocol_id)); // kill the ping protocol because we're connected
m_state = DONE;
break;
}
case DONE:
m_listener->requestTerminate(this);
break;
}
}
// ----------------------------------------------------------------------------

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CONNECT_TO_SERVER_HPP
#define CONNECT_TO_SERVER_HPP
#include "network/protocol.hpp"
#include "network/types.hpp"
#include <string>
class ConnectToPeer : public Protocol, public CallbackObject
{
public:
ConnectToPeer(uint32_t peer_id);
virtual ~ConnectToPeer();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
TransportAddress m_peer_address;
TransportAddress m_public_address;
uint32_t m_peer_id;
uint32_t m_current_protocol_id;
enum STATE
{
NONE,
WAITING_PEER_ADDRESS,
CONNECTING,
CONNECTED,
DONE
};
STATE m_state;
};
#endif // CONNECT_TO_SERVER_HPP

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@ -0,0 +1,155 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/connect_to_server.hpp"
#include "network/client_network_manager.hpp"
#include "network/protocols/get_public_address.hpp"
#include "network/protocols/get_peer_address.hpp"
#include "network/protocols/show_public_address.hpp"
#include "network/protocols/hide_public_address.hpp"
#include "network/protocols/request_connection.hpp"
#include "network/protocols/ping_protocol.hpp"
#include "network/protocols/lobby_room_protocol.hpp"
#include "online/current_online_user.hpp"
#include "utils/time.hpp"
#include "utils/log.hpp"
// ----------------------------------------------------------------------------
ConnectToServer::ConnectToServer(uint32_t server_id) :
Protocol(NULL, PROTOCOL_CONNECTION)
{
m_server_id = server_id;
m_state = NONE;
}
// ----------------------------------------------------------------------------
ConnectToServer::~ConnectToServer()
{
}
// ----------------------------------------------------------------------------
void ConnectToServer::notifyEvent(Event* event)
{
if (event->type == EVENT_TYPE_CONNECTED)
{
Log::info("ConnectToServer", "The Connect To Server protocol has \
received an event notifying that he's connected to the peer.");
m_state = CONNECTED; // we received a message, we are connected
}
}
// ----------------------------------------------------------------------------
void ConnectToServer::setup()
{
m_state = NONE;
m_public_address.ip = 0;
m_public_address.port = 0;
m_server_address.ip = 0;
m_server_address.port = 0;
m_current_protocol_id = 0;
}
// ----------------------------------------------------------------------------
void ConnectToServer::update()
{
switch(m_state)
{
case NONE:
{
m_current_protocol_id = m_listener->requestStart(new GetPublicAddress(&m_public_address));
m_state = WAITING_SELF_ADDRESS;
break;
}
case WAITING_SELF_ADDRESS:
if (m_listener->getProtocolState(m_current_protocol_id)
== PROTOCOL_STATE_TERMINATED) // now we know the public addr
{
m_state = SELF_ADDRESS_KNOWN;
NetworkManager::getInstance()->setPublicAddress(m_public_address); // set our public address
m_current_protocol_id = m_listener->requestStart(new GetPeerAddress(m_server_id, &m_server_address));
}
break;
case SELF_ADDRESS_KNOWN:
if (m_listener->getProtocolState(m_current_protocol_id)
== PROTOCOL_STATE_TERMINATED) // now we have the server's address
{
if (m_server_address.ip == 0 || m_server_address.port == 0)
{
m_state = HIDING_ADDRESS;
m_current_protocol_id = m_listener->requestStart(new HidePublicAddress());
return;
}
m_state = PEER_ADDRESS_KNOWN;
m_current_protocol_id = m_listener->requestStart(new ShowPublicAddress());
}
break;
case PEER_ADDRESS_KNOWN:
if (m_listener->getProtocolState(m_current_protocol_id)
== PROTOCOL_STATE_TERMINATED) // now our public address is public
{
m_state = SELF_ADDRESS_SHOWN;
m_current_protocol_id = m_listener->requestStart(new RequestConnection(m_server_id));
}
break;
case SELF_ADDRESS_SHOWN:
if (m_listener->getProtocolState(m_current_protocol_id)
== PROTOCOL_STATE_TERMINATED) // we have put a request to access the server
{
m_state = CONNECTING;
m_current_protocol_id = m_listener->requestStart(new PingProtocol(m_server_address, 2.0));
}
break;
case CONNECTING: // waiting the server to answer our connection
{
static double timer = 0;
if (Time::getRealTime() > timer+5.0) // every 5 seconds
{
timer = Time::getRealTime();
NetworkManager::getInstance()->connect(m_server_address);
}
break;
}
case CONNECTED:
{
m_listener->requestTerminate( m_listener->getProtocol(m_current_protocol_id)); // kill the ping protocol because we're connected
m_current_protocol_id = m_listener->requestStart(new HidePublicAddress());
m_state = HIDING_ADDRESS;
break;
}
case HIDING_ADDRESS:
if (m_listener->getProtocolState(m_current_protocol_id)
== PROTOCOL_STATE_TERMINATED) // we have hidden our address
{
m_state = DONE;
m_listener->requestStart(new ClientLobbyRoomProtocol(m_server_address));
}
break;
case DONE:
m_listener->requestTerminate(this);
break;
}
}
// ----------------------------------------------------------------------------

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@ -0,0 +1,57 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CONNECT_TO_SERVER_HPP
#define CONNECT_TO_SERVER_HPP
#include "network/protocol.hpp"
#include "network/types.hpp"
#include <string>
class ConnectToServer : public Protocol, public CallbackObject
{
public:
ConnectToServer(uint32_t server_id);
virtual ~ConnectToServer();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
TransportAddress m_server_address;
TransportAddress m_public_address;
uint32_t m_server_id;
uint32_t m_current_protocol_id;
enum STATE
{
NONE,
WAITING_SELF_ADDRESS,
SELF_ADDRESS_KNOWN,
PEER_ADDRESS_KNOWN,
SELF_ADDRESS_SHOWN,
CONNECTING,
CONNECTED,
HIDING_ADDRESS,
DONE
};
STATE m_state;
};
#endif // CONNECT_TO_SERVER_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/get_peer_address.hpp"
#include "network/http_functions.hpp"
#include "online/http_connector.hpp"
#include "online/current_online_user.hpp"
#include "config/user_config.hpp"
#include "utils/log.hpp"
GetPeerAddress::GetPeerAddress(uint32_t peer_id, CallbackObject* callback_object) : Protocol(callback_object, PROTOCOL_SILENT)
{
m_peer_id = peer_id;
}
GetPeerAddress::~GetPeerAddress()
{
}
void GetPeerAddress::notifyEvent(Event* event)
{
// nothing there. If we receive events, they must be ignored
}
void GetPeerAddress::setup()
{
m_state = NONE;
}
void GetPeerAddress::update()
{
if (m_state == NONE)
{
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
connector->setParameter("peer_id",m_peer_id);
connector->setParameter("action","get");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if (rec_success == "yes")
{
TransportAddress* addr = static_cast<TransportAddress*>(m_callback_object);
result->get("ip", &addr->ip);
result->get("port", &addr->port);
Log::info("GetPeerAddress", "Address gotten successfully.");
}
else
{
Log::error("GetPeerAddress", "Fail to get address.");
}
}
else
{
Log::error("GetPeerAddress", "Fail to get address.");
}
m_state = DONE;
}
else if (m_state == DONE)
{
m_listener->requestTerminate(this);
}
}
void GetPeerAddress::setPeerID(uint32_t peer_id)
{
m_peer_id = peer_id;
}

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@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,22 +16,32 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NETWORK_KART_HPP
#define HEADER_NETWORK_KART_HPP
#ifndef GET_PEER_ADDRESS_HPP
#define GET_PEER_ADDRESS_HPP
#include "karts/kart.hpp"
#include "network/protocol.hpp"
class Track;
class NetworkKart : public Kart
class GetPeerAddress : public Protocol
{
private:
int m_global_player_id; // to identify this kart to the network manager
public:
NetworkKart(const std::string& kart_name, unsigned int world_kart_id,
int position, const btTransform& init_transform,
int global_player_id, RaceManager::KartType type);
void setControl(const KartControl& kc);
virtual bool isNetworkKart() const { return true; }
}; // NetworkKart
#endif
public:
GetPeerAddress(uint32_t peer_id, CallbackObject* callback_object);
virtual ~GetPeerAddress();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
void setPeerID(uint32_t m_peer_id);
protected:
uint32_t m_peer_id;
enum STATE
{
NONE,
DONE
};
STATE m_state;
};
#endif // GET_PEER_ADDRESS_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/get_public_address.hpp"
#include "network/network_manager.hpp"
#include "network/client_network_manager.hpp"
#include "network/protocols/connect_to_server.hpp"
#include "network/network_interface.hpp"
#include "utils/log.hpp"
#include <assert.h>
int stunRand()
{
static bool init = false;
if (!init)
{
srand((unsigned int)time(NULL));
init = true;
}
return rand();
}
GetPublicAddress::GetPublicAddress(CallbackObject* callback_object) : Protocol(callback_object, PROTOCOL_SILENT)
{
}
GetPublicAddress::~GetPublicAddress()
{
}
void GetPublicAddress::notifyEvent(Event* event)
{
}
void GetPublicAddress::setup()
{
m_state = NOTHING_DONE;
}
void GetPublicAddress::update()
{
if (m_state == NOTHING_DONE)
{
// format : 00MMMMMCMMMCMMMM (cf rfc 5389)
uint16_t message_type = 0x0001; // binding request
m_stun_tansaction_id[0] = stunRand();
m_stun_tansaction_id[1] = stunRand();
m_stun_tansaction_id[2] = stunRand();
uint16_t message_length = 0x0000;
uint8_t bytes[21]; // the message to be sent
// bytes 0-1 : the type of the message,
bytes[0] = (uint8_t)(message_type>>8);
bytes[1] = (uint8_t)(message_type);
// bytes 2-3 : message length added to header (attributes)
bytes[2] = (uint8_t)(message_length>>8);
bytes[3] = (uint8_t)(message_length);
// bytes 4-7 : magic cookie to recognize the stun protocol
bytes[4] = (uint8_t)(m_stun_magic_cookie>>24);
bytes[5] = (uint8_t)(m_stun_magic_cookie>>16);
bytes[6] = (uint8_t)(m_stun_magic_cookie>>8);
bytes[7] = (uint8_t)(m_stun_magic_cookie);
// bytes 8-19 : the transaction id
bytes[8] = (uint8_t)(m_stun_tansaction_id[0]>>24);
bytes[9] = (uint8_t)(m_stun_tansaction_id[0]>>16);
bytes[10] = (uint8_t)(m_stun_tansaction_id[0]>>8);
bytes[11] = (uint8_t)(m_stun_tansaction_id[0]);
bytes[12] = (uint8_t)(m_stun_tansaction_id[1]>>24);
bytes[13] = (uint8_t)(m_stun_tansaction_id[1]>>16);
bytes[14] = (uint8_t)(m_stun_tansaction_id[1]>>8);
bytes[15] = (uint8_t)(m_stun_tansaction_id[1]);
bytes[16] = (uint8_t)(m_stun_tansaction_id[2]>>24);
bytes[17] = (uint8_t)(m_stun_tansaction_id[2]>>16);
bytes[18] = (uint8_t)(m_stun_tansaction_id[2]>>8);
bytes[19] = (uint8_t)(m_stun_tansaction_id[2]);
bytes[20] = '\0';
Log::info("GetPublicAddress", "Querrying STUN server 132.177.123.6");
unsigned int dst = (132<<24)+(177<<16)+(123<<8)+6;
NetworkManager::getInstance()->setManualSocketsMode(true);
NetworkManager::getInstance()->getHost()->sendRawPacket(bytes, 20, TransportAddress(dst, 3478));
m_state = TEST_SENT;
}
if (m_state == TEST_SENT)
{
unsigned int dst = (132<<24)+(177<<16)+(123<<8)+6;
uint8_t* data = NetworkManager::getInstance()->getHost()->receiveRawPacket(TransportAddress(dst, 3478));
assert(data);
// check that the stun response is a response, contains the magic cookie and the transaction ID
if ( data[0] == 0x01 &&
data[1] == 0x01 &&
data[4] == (uint8_t)(m_stun_magic_cookie>>24) &&
data[5] == (uint8_t)(m_stun_magic_cookie>>16) &&
data[6] == (uint8_t)(m_stun_magic_cookie>>8) &&
data[7] == (uint8_t)(m_stun_magic_cookie) )
{
if(
data[8] == (uint8_t)(m_stun_tansaction_id[0]>>24) &&
data[9] == (uint8_t)(m_stun_tansaction_id[0]>>16) &&
data[10] == (uint8_t)(m_stun_tansaction_id[0]>>8 ) &&
data[11] == (uint8_t)(m_stun_tansaction_id[0] ) &&
data[12] == (uint8_t)(m_stun_tansaction_id[1]>>24) &&
data[13] == (uint8_t)(m_stun_tansaction_id[1]>>16) &&
data[14] == (uint8_t)(m_stun_tansaction_id[1]>>8 ) &&
data[15] == (uint8_t)(m_stun_tansaction_id[1] ) &&
data[16] == (uint8_t)(m_stun_tansaction_id[2]>>24) &&
data[17] == (uint8_t)(m_stun_tansaction_id[2]>>16) &&
data[18] == (uint8_t)(m_stun_tansaction_id[2]>>8 ) &&
data[19] == (uint8_t)(m_stun_tansaction_id[2] ))
{
Log::info("GetPublicAddress", "The STUN server responded with a valid answer");
int message_size = data[2]*256+data[3];
// parse the stun message now:
bool finish = false;
uint8_t* attributes = data+20;
if (message_size == 0)
{
Log::error("GetPublicAddress", "STUN answer does not contain any information.");
finish = true;
}
if (message_size < 4) // cannot even read the size
{
Log::error("GetPublicAddress", "STUN message is not valid.");
finish = true;
}
uint16_t port;
uint32_t address;
bool valid = false;
while(!finish)
{
int type = attributes[0]*256+attributes[1];
int size = attributes[2]*256+attributes[3];
switch(type)
{
case 0:
case 1:
assert(size == 8);
assert(attributes[5] = 0x01); // IPv4 only
port = attributes[6]*256+attributes[7];
address = (attributes[8]<<24 & 0xFF000000)+(attributes[9]<<16 & 0x00FF0000)+(attributes[10]<<8 & 0x0000FF00)+(attributes[11] & 0x000000FF);
finish = true;
valid = true;
continue;
break;
default:
break;
}
attributes = attributes + 4 + size;
message_size -= 4 + size;
if (message_size == 0)
finish = true;
if (message_size < 4) // cannot even read the size
{
Log::error("GetPublicAddress", "STUN message is not valid.");
finish = true;
}
}
// finished parsing, we know our public transport address
if (valid)
{
Log::info("GetPublicAddress", "The public address has been found : %i.%i.%i.%i:%i", address>>24&0xff, address>>16&0xff, address>>8&0xff, address&0xff, port);
m_state = ADDRESS_KNOWN;
NetworkManager::getInstance()->setManualSocketsMode(false);
TransportAddress* addr = static_cast<TransportAddress*>(m_callback_object);
addr->ip = address;
addr->port = port;
}
else
m_state = NOTHING_DONE; // need to re-send the stun request
}
else
{
m_state = NOTHING_DONE; // need to re-send the stun request
}
}
}
if (m_state == ADDRESS_KNOWN)
{
// terminate the protocol
m_listener->requestTerminate(this);
}
}

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@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,27 +16,32 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NUM_PLAYERS_MESSAGE_HPP
#define HEADER_NUM_PLAYERS_MESSAGE_HPP
#ifndef GET_PUBLIC_ADDRESS_HPP
#define GET_PUBLIC_ADDRESS_HPP
#include <string>
#include <sstream>
#ifndef WIN32
# include <unistd.h>
#endif
#include "network/protocol.hpp"
#include "network/message.hpp"
#include "race/race_manager.hpp"
class NumPlayersMessage : public Message
class GetPublicAddress : public Protocol
{
private:
int m_num_players
public:
NumPlayersMessage():Message(Message::MT_CONNECT) { m_num_players=race }
NumPlayersMessage(ENetPacket* pkt):Message(pkt)
{ m_id=getString(); }
const std::string&
getNumPlayers() { return m_num_players; }
}; // ConnectMessage
#endif
public:
GetPublicAddress(CallbackObject* callback_object);
virtual ~GetPublicAddress();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
enum STATE
{
NOTHING_DONE,
TEST_SENT,
ADDRESS_KNOWN
};
STATE m_state;
uint32_t m_stun_tansaction_id[3];
static const uint32_t m_stun_magic_cookie = 0x2112A442;
};
#endif // GET_PUBLIC_ADDRESS_HPP

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@ -0,0 +1,76 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/hide_public_address.hpp"
#include "online/http_connector.hpp"
#include "online/current_online_user.hpp"
#include "config/user_config.hpp"
#include "utils/log.hpp"
HidePublicAddress::HidePublicAddress() : Protocol(NULL, PROTOCOL_SILENT)
{
}
HidePublicAddress::~HidePublicAddress()
{
}
void HidePublicAddress::notifyEvent(Event* event)
{
}
void HidePublicAddress::setup()
{
m_state = NONE;
}
void HidePublicAddress::update()
{
if (m_state == NONE)
{
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
connector->setParameter("action","unset");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if(rec_success == "yes")
{
Log::info("ShowPublicAddress", "Address hidden successfully.");
}
else
{
Log::error("ShowPublicAddress", "Fail to hide address.");
}
}
else
{
Log::error("ShowPublicAddress", "Fail to hide address.");
}
m_state = DONE;
}
else if (m_state == DONE)
{
m_listener->requestTerminate(this);
}
}

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@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,22 +16,30 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CONNECT_MESSAGE_HPP
#define HEADER_CONNECT_MESSAGE_HPP
#ifndef HIDE_PUBLIC_ADDRESS_HPP
#define HIDE_PUBLIC_ADDRESS_HPP
#include "network/protocol.hpp"
#include <string>
#include "network/message.hpp"
class ConnectMessage : public Message
class HidePublicAddress : public Protocol
{
private:
std::string m_id;
void setId();
public:
ConnectMessage();
ConnectMessage(ENetPacket* pkt);
const std::string&
getId() { return m_id; }
}; // ConnectMessage
#endif
public:
HidePublicAddress();
virtual ~HidePublicAddress();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
enum STATE
{
NONE,
DONE
};
STATE m_state;
};
#endif // HIDE_PUBLIC_ADDRESS_HPP

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@ -0,0 +1,338 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/lobby_room_protocol.hpp"
#include "network/network_manager.hpp"
#include "network/protocol_manager.hpp"
#include "network/client_network_manager.hpp"
#include "network/protocols/get_public_address.hpp"
#include "network/protocols/show_public_address.hpp"
#include "network/protocols/connect_to_peer.hpp"
#include "network/protocols/start_server.hpp"
#include "online/current_online_user.hpp"
#include "online/http_connector.hpp"
#include "config/user_config.hpp"
#include "utils/log.hpp"
#include "utils/random_generator.hpp"
#include "utils/time.hpp"
#include <assert.h>
LobbyRoomProtocol::LobbyRoomProtocol(CallbackObject* callback_object) : Protocol(callback_object, PROTOCOL_LOBBY_ROOM)
{
m_setup = NULL;
}
//-----------------------------------------------------------------------------
LobbyRoomProtocol::~LobbyRoomProtocol()
{
}
//-----------------------------------------------------------------------------
void ClientLobbyRoomProtocol::setup()
{
m_setup = NetworkManager::getInstance()->setupNewGame(); // create a new setup
m_state = NONE;
Log::info("ClientLobbyRoomProtocol", "Starting the protocol.");
}
//-----------------------------------------------------------------------------
void ServerLobbyRoomProtocol::setup()
{
m_setup = NetworkManager::getInstance()->setupNewGame(); // create a new setup
m_next_id = 0;
m_state = NONE;
m_public_address.ip = 0;
m_public_address.port = 0;
Log::info("ServerLobbyRoomProtocol", "Starting the protocol.");
}
//-----------------------------------------------------------------------------
void ClientLobbyRoomProtocol::notifyEvent(Event* event)
{
assert(m_setup); // assert that the setup exists
if (event->type == EVENT_TYPE_MESSAGE)
{
assert(event->data.size()); // assert that data isn't empty
Log::verbose("LobbyRoomProtocol", "Message from %u : \"%s\"", event->peer->getAddress(), event->data.c_str());
uint8_t message_type = event->data.getAndRemoveUInt8();
if (message_type == 1) // new player connected
{
if (event->data.size() != 7 || event->data[0] != 4 || event->data[5] != 1) // 7 bytes remains now
{
Log::error("LobbyRoomProtocol", "A message notifying a new player wasn't formated as expected.");
return;
}
uint32_t global_id = event->data.gui32(1);
NetworkPlayerProfile profile;
profile.kart_name = "";
profile.race_id = event->data.gui8(6);
if (global_id == CurrentOnlineUser::get()->getUserID())
{
Log::error("LobbyRoomProtocol", "The server notified me that i'm a new player in the room (not normal).");
}
else
{
Log::verbose("LobbyRoomProtocol", "New player connected.");
profile.user_profile = new OnlineUser(""); ///! INSERT THE ID OF THE PLAYER HERE (global_id)
m_setup->addPlayer(profile);
}
} // new player connected
else if (message_type == 0x81) // connection accepted
{
if (event->data.size() != 12 || event->data[0] != 1 || event->data[2] != 4 || event->data[7] != 4) // 12 bytes remains now
{
Log::error("LobbyRoomProtocol", "A message notifying an accepted connection wasn't formated as expected.");
return;
}
NetworkPlayerProfile profile;
profile.kart_name = "";
profile.race_id = event->data.gui8(1);
uint32_t token = event->data.gui32(3);
uint32_t global_id = event->data.gui32(8);
if (global_id == CurrentOnlineUser::get()->getUserID())
{
Log::info("LobbyRoomProtocol", "The server accepted the connection.");
profile.user_profile = CurrentOnlineUser::get();
m_setup->addPlayer(profile);
event->peer->setClientServerToken(token);
m_state = CONNECTED;
}
} // connection accepted
else if (message_type == 0x80) // connection refused
{
if (event->data.size() != 2 || event->data[0] != 1) // 2 bytes remains now
{
Log::error("LobbyRoomProtocol", "A message notifying a refused connection wasn't formated as expected.");
return;
}
Log::info("LobbyRoomProtocol", "The connection has been refused.");
switch (event->data[1]) // the second byte
{
case 0:
Log::info("LobbyRoomProtocol", "Too many clients in the race.");
break;
case 1:
Log::info("LobbyRoomProtocol", "The host has banned you.");
break;
default:
break;
}
} // connection refused
} // if (event->type == EVENT_TYPE_MESSAGE)
else if (event->type == EVENT_TYPE_CONNECTED)
{
} // if (event->type == EVENT_TYPE_CONNECTED)
else if (event->type == EVENT_TYPE_DISCONNECTED)
{
} // if (event->type == EVENT_TYPE_DISCONNECTED)
}
//-----------------------------------------------------------------------------
void ServerLobbyRoomProtocol::notifyEvent(Event* event)
{
assert(m_setup); // assert that the setup exists
if (event->type == EVENT_TYPE_MESSAGE)
{
assert(event->data.size()); // message not empty
uint8_t message_type;
message_type = event->data.getAndRemoveUInt8();
Log::info("ServerLobbyRoomProtocol", "Message received with type %d.", message_type);
if (message_type == 1) // player requesting connection
{
if (event->data.size() != 5 || event->data[0] != 4)
{
Log::warn("LobbyRoomProtocol", "A player is sending a badly formated message. Size is %d and first byte %d", event->data.size(), event->data[0]);
return;
}
Log::verbose("LobbyRoomProtocol", "New player.");
int player_id = 0;
player_id = event->data.getUInt32(1);
// can we add the player ?
if (m_setup->getPlayerCount() < 16) // accept player
{
// add the player to the game setup
while(m_setup->getProfile(m_next_id)!=NULL)
m_next_id++;
NetworkPlayerProfile profile;
profile.race_id = m_next_id;
profile.kart_name = "";
profile.user_profile = new OnlineUser("Unnamed Player");
m_setup->addPlayer(profile);
// notify everybody that there is a new player
NetworkString message;
// new player (1) -- size of id -- id -- size of local id -- local id;
message.ai8(1).ai8(4).ai32(player_id).ai8(1).ai8(m_next_id);
m_listener->sendMessageExcept(this, event->peer, message);
// send a message to the one that asked to connect
NetworkString message_ack;
// 0b10000001 (connection success) ;
RandomGenerator token_generator;
// use 4 random numbers because rand_max is probably 2^15-1.
uint32_t token = (uint32_t)(((token_generator.get(RAND_MAX)<<24) & 0xff) +
((token_generator.get(RAND_MAX)<<16) & 0xff) +
((token_generator.get(RAND_MAX)<<8) & 0xff) +
((token_generator.get(RAND_MAX) & 0xff)));
// connection success (129) -- size of token -- token
message_ack.ai8(0x81).ai8(1).ai8(m_next_id).ai8(4).ai32(token).ai8(4).ai32(player_id);
m_listener->sendMessage(this, event->peer, message_ack);
} // accept player
else // refuse the connection with code 0 (too much players)
{
NetworkString message;
message.ai8(0x80); // 128 means connection refused
message.ai8(1); // 1 bytes for the error code
message.ai8(0); // 0 = too much players
// send only to the peer that made the request
m_listener->sendMessage(this, event->peer, message);
}
}
} // if (event->type == EVENT_TYPE_MESSAGE)
else if (event->type == EVENT_TYPE_CONNECTED)
{
} // if (event->type == EVENT_TYPE_CONNECTED)
else if (event->type == EVENT_TYPE_DISCONNECTED)
{
} // if (event->type == EVENT_TYPE_DISCONNECTED)
}
//-----------------------------------------------------------------------------
void ClientLobbyRoomProtocol::update()
{
switch (m_state)
{
case NONE:
if (NetworkManager::getInstance()->isConnectedTo(m_server_address))
{
m_state = LINKED;
}
break;
case LINKED:
{
NetworkString ns;
// 1 (connection request), 4 (size of id), global id
ns.ai8(1).ai8(4).ai32(CurrentOnlineUser::get()->getUserID());
m_listener->sendMessage(this, ns);
m_state = REQUESTING_CONNECTION;
break;
}
case REQUESTING_CONNECTION:
break;
case CONNECTED:
break;
case DONE:
m_listener->requestTerminate(this);
break;
}
}
//-----------------------------------------------------------------------------
void ServerLobbyRoomProtocol::update()
{
switch (m_state)
{
case NONE:
m_current_protocol_id = m_listener->requestStart(new GetPublicAddress(&m_public_address));
m_state = GETTING_PUBLIC_ADDRESS;
break;
case GETTING_PUBLIC_ADDRESS:
if (m_listener->getProtocolState(m_current_protocol_id) == PROTOCOL_STATE_TERMINATED)
{
NetworkManager::getInstance()->setPublicAddress(m_public_address);
m_current_protocol_id = m_listener->requestStart(new StartServer());
m_state = LAUNCHING_SERVER;
Log::info("ServerLobbyRoomProtocol", "Public address known.");
}
break;
case LAUNCHING_SERVER:
if (m_listener->getProtocolState(m_current_protocol_id) == PROTOCOL_STATE_TERMINATED)
{
m_state = WORKING;
Log::info("ServerLobbyRoomProtocol", "Server setup");
}
break;
case WORKING:
{
// first poll every 5 seconds
static double last_poll_time = 0;
if (Time::getRealTime() > last_poll_time+10.0)
{
last_poll_time = Time::getRealTime();
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
connector->setParameter("action","poll-connection-requests");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if(rec_success == "yes")
{
const XMLNode * users_xml = result->getNode("users");
uint32_t id = 0;
for (unsigned int i = 0; i < users_xml->getNumNodes(); i++)
{
users_xml->getNode(i)->get("id", &id);
Log::info("ServerLobbyRoomProtocol", "User with id %d wants to connect.", id);
m_incoming_peers_ids.push_back(id);
}
}
else
{
Log::error("ServerLobbyRoomProtocol", "INSERT SOME ERROR MESSAGE");
}
}
else
{
Log::error("ServerLobbyRoomProtocol", "Cannot retrieve the list");
}
}
// now
for (unsigned int i = 0; i < m_incoming_peers_ids.size(); i++)
{
m_listener->requestStart(new ConnectToPeer(m_incoming_peers_ids[i]));
}
m_incoming_peers_ids.clear();
break;
}
case DONE:
m_listener->requestTerminate(this);
break;
}
}
//-----------------------------------------------------------------------------

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@ -0,0 +1,102 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef LOBBY_ROOM_PROTOCOL_HPP
#define LOBBY_ROOM_PROTOCOL_HPP
#include "network/protocol.hpp"
#include "network/game_setup.hpp"
#include "network/network_string.hpp"
/*!
* \class LobbyRoomProtocol
* \brief Class used while the game is being prepared.
* This protocol starts when a server opens a game, or when a client joins a game.
* It is used to exchange data about the race settings, like kart selection.
*/
class LobbyRoomProtocol : public Protocol
{
public:
LobbyRoomProtocol(CallbackObject* callback_object);
virtual ~LobbyRoomProtocol();
virtual void notifyEvent(Event* event) = 0;
virtual void setup() = 0;
virtual void update() = 0;
protected:
GameSetup* m_setup; //!< The game setup.
};
class ClientLobbyRoomProtocol : public LobbyRoomProtocol
{
public:
ClientLobbyRoomProtocol(const TransportAddress& server_address) : LobbyRoomProtocol(NULL)
{ m_server_address = server_address;}
virtual ~ClientLobbyRoomProtocol() {}
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
void sendMessage(std::string message);
protected:
TransportAddress m_server_address;
enum STATE
{
NONE,
LINKED,
REQUESTING_CONNECTION,
CONNECTED,
DONE
};
STATE m_state;
};
class ServerLobbyRoomProtocol : public LobbyRoomProtocol
{
public:
ServerLobbyRoomProtocol() : LobbyRoomProtocol(NULL) {}
virtual ~ServerLobbyRoomProtocol() {}
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
uint8_t m_next_id; //!< Next id to assign to a peer.
std::vector<TransportAddress> m_peers;
std::vector<uint32_t> m_incoming_peers_ids;
uint32_t m_current_protocol_id;
TransportAddress m_public_address;
enum STATE
{
NONE,
GETTING_PUBLIC_ADDRESS,
LAUNCHING_SERVER,
WORKING,
DONE
};
STATE m_state;
};
#endif // LOBBY_ROOM_PROTOCOL_HPP

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@ -0,0 +1,33 @@
#include "network/protocols/ping_protocol.hpp"
#include "network/network_manager.hpp"
#include "utils/time.hpp"
PingProtocol::PingProtocol(const TransportAddress& ping_dst, double delay_between_pings) : Protocol(NULL, PROTOCOL_SILENT)
{
m_ping_dst = ping_dst;
m_delay_between_pings = delay_between_pings;
}
PingProtocol::~PingProtocol()
{
}
void PingProtocol::notifyEvent(Event* event)
{
}
void PingProtocol::setup()
{
m_last_ping_time = 0;
}
void PingProtocol::update()
{
if (Time::getRealTime() > m_last_ping_time+m_delay_between_pings)
{
m_last_ping_time = Time::getRealTime();
uint8_t data = 0;
NetworkManager::getInstance()->getHost()->sendRawPacket(&data, 1, m_ping_dst);
}
}

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@ -0,0 +1,23 @@
#ifndef PING_PROTOCOL_HPP
#define PING_PROTOCOL_HPP
#include "network/protocol.hpp"
class PingProtocol : public Protocol
{
public:
PingProtocol(const TransportAddress& ping_dst, double delay_between_pings);
virtual ~PingProtocol();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
TransportAddress m_ping_dst;
double m_delay_between_pings;
double m_last_ping_time;
};
#endif // PING_PROTOCOL_HPP

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@ -0,0 +1,64 @@
#include "network/protocols/request_connection.hpp"
#include "online/http_connector.hpp"
#include "online/current_online_user.hpp"
#include "config/user_config.hpp"
RequestConnection::RequestConnection(uint32_t server_id) : Protocol(NULL, PROTOCOL_SILENT)
{
m_server_id = server_id;
}
RequestConnection::~RequestConnection()
{
}
void RequestConnection::notifyEvent(Event* event)
{
}
void RequestConnection::setup()
{
m_state = NONE;
}
void RequestConnection::update()
{
switch (m_state)
{
case NONE:
{
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
connector->setParameter("server_id",m_server_id);
connector->setParameter("action","request-connection");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if (rec_success == "yes")
{
Log::info("RequestConnection", "Connection Request made successfully.");
}
else
{
Log::error("RequestConnection", "Fail to make a request.");
}
}
else
{
Log::error("RequestConnection", "Fail to make a request.");
}
m_state = DONE;
break;
}
case DONE:
m_listener->requestTerminate(this);
break;
}
}

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@ -0,0 +1,28 @@
#ifndef REQUEST_CONNECTION_HPP
#define REQUEST_CONNECTION_HPP
#include "network/protocol.hpp"
class RequestConnection : public Protocol
{
public:
RequestConnection(uint32_t server_id);
virtual ~RequestConnection();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
uint32_t m_server_id;
enum STATE
{
NONE,
DONE
};
STATE m_state;
};
#endif // REQUEST_CONNECTION_HPP

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@ -0,0 +1,80 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/show_public_address.hpp"
#include "network/network_manager.hpp"
#include "online/http_connector.hpp"
#include "online/current_online_user.hpp"
#include "config/user_config.hpp"
#include "utils/log.hpp"
ShowPublicAddress::ShowPublicAddress() : Protocol(NULL, PROTOCOL_SILENT)
{
}
ShowPublicAddress::~ShowPublicAddress()
{
}
void ShowPublicAddress::notifyEvent(Event* event)
{
}
void ShowPublicAddress::setup()
{
m_state = NONE;
}
void ShowPublicAddress::update()
{
if (m_state == NONE)
{
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
TransportAddress addr = NetworkManager::getInstance()->getPublicAddress();
connector->setParameter("address",addr.ip);
connector->setParameter("port",addr.port);
connector->setParameter("action","set");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if(rec_success == "yes")
{
Log::info("ShowPublicAddress", "Address shown successfully.");
}
else
{
Log::error("ShowPublicAddress", "Fail to show address.");
}
}
else
{
Log::error("ShowPublicAddress", "Fail to show address.");
}
m_state = DONE;
}
else if (m_state == DONE)
{
m_listener->requestTerminate(this);
}
}

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@ -1,6 +1,6 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -16,25 +16,30 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_START_MESSAGE_HPP
#define HEADER_RACE_START_MESSAGE_HPP
#ifndef SHOW_PUBLIC_ADDRESS_HPP
#define SHOW_PUBLIC_ADDRESS_HPP
#include "network/message.hpp"
#include "network/remote_kart_info.hpp"
#include "race/race_manager.hpp"
#include "network/protocol.hpp"
#include <string>
class RaceStartMessage : public Message
class ShowPublicAddress : public Protocol
{
private:
// For now this is an empty message
public:
RaceStartMessage() : Message(Message::MT_RACE_START)
{
allocate(0);
} // RaceStartMessage
public:
ShowPublicAddress();
virtual ~ShowPublicAddress();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
enum STATE
{
NONE,
DONE
};
STATE m_state;
};
RaceStartMessage(ENetPacket* pkt):Message(pkt, MT_RACE_START)
{
}
}; // RaceStartMessage
#endif
#endif // HIDE_PUBLIC_ADDRESS_HPP

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#include "network/protocols/start_server.hpp"
#include "network/network_manager.hpp"
#include "online/current_online_user.hpp"
#include "online/http_connector.hpp"
#include "config/user_config.hpp"
StartServer::StartServer() : Protocol(NULL, PROTOCOL_SILENT)
{
}
StartServer::~StartServer()
{
}
void StartServer::notifyEvent(Event* event)
{
}
void StartServer::setup()
{
m_state = NONE;
}
void StartServer::update()
{
if (m_state == NONE)
{
TransportAddress addr = NetworkManager::getInstance()->getPublicAddress();
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
connector->setParameter("address",addr.ip);
connector->setParameter("port",addr.port);
connector->setParameter("max_players",UserConfigParams::m_server_max_players);
connector->setParameter("action","start-server");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if(rec_success == "yes")
{
Log::info("StartServer", "Server is now online.");
}
else
{
Log::error("StartServer", "Fail to start server.");
}
}
else
{
Log::error("StartServer", "Fail to start server.");
}
m_state = DONE;
}
else if (m_state == DONE)
{
m_listener->requestTerminate(this);
}
}

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#ifndef START_SERVER_HPP
#define START_SERVER_HPP
#include "network/protocol.hpp"
/*!
* This protocol tells to the database that the server is up and running,
* and shows online the public IP:port that stores the NetworkManager.
*/
class StartServer : public Protocol
{
public:
StartServer();
virtual ~StartServer();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
enum STATE
{
NONE,
DONE
};
STATE m_state;
};
#endif // START_SERVER_HPP

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#include "network/protocols/stop_server.hpp"
#include "network/network_manager.hpp"
#include "online/current_online_user.hpp"
#include "online/http_connector.hpp"
#include "config/user_config.hpp"
StopServer::StopServer() : Protocol(NULL, PROTOCOL_SILENT)
{
}
StopServer::~StopServer()
{
}
void StopServer::notifyEvent(Event* event)
{
}
void StopServer::setup()
{
m_state = NONE;
}
void StopServer::update()
{
if (m_state == NONE)
{
TransportAddress addr = NetworkManager::getInstance()->getPublicAddress();
HTTPConnector * connector = new HTTPConnector((std::string)UserConfigParams::m_server_multiplayer + "address-management.php");
connector->setParameter("id",CurrentOnlineUser::get()->getUserID());
connector->setParameter("token",CurrentOnlineUser::get()->getToken());
connector->setParameter("address",addr.ip);
connector->setParameter("port",addr.port);
connector->setParameter("action","stop-server");
const XMLNode * result = connector->getXMLFromPage();
std::string rec_success;
if(result->get("success", &rec_success))
{
if(rec_success == "yes")
{
Log::info("StopServer", "Server is now offline.");
}
else
{
Log::error("StopServer", "Fail to stop server.");
}
}
else
{
Log::error("StopServer", "Fail to stop server.");
}
m_state = DONE;
}
else if (m_state == DONE)
{
m_listener->requestTerminate(this);
}
}

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#ifndef STOP_SERVER_HPP
#define STOP_SERVER_HPP
#include "network/protocol.hpp"
/*! \brief Removes the server info from the database
*/
class StopServer : public Protocol
{
public:
StopServer();
virtual ~StopServer();
virtual void notifyEvent(Event* event);
virtual void setup();
virtual void update();
protected:
enum STATE
{
NONE,
DONE
};
STATE m_state;
};
#endif // STOP_SERVER_HPP

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@ -1,116 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/race_info_message.hpp"
#include "race/grand_prix_manager.hpp"
#include "race/race_manager.hpp"
RaceInfoMessage::RaceInfoMessage(const std::vector<RemoteKartInfo>& kart_info)
: Message(Message::MT_RACE_INFO)
{
const GrandPrixData *cup=NULL;
int len = 2*getCharLength() // major, difficulty
+ getIntLength() // minor - which is too big for a char/short!
+ getCharLength(); // num karts
if(race_manager->getMajorMode()==RaceManager::MAJOR_MODE_GRAND_PRIX)
{
cup = race_manager->getGrandPrix();
len += getStringLength(cup->getId());
}
else
{
len += getStringLength(race_manager->getTrackName());
len += getCharLength(); // num laps
}
len += getCharLength(); // kart_info.size()
for(unsigned int i=0; i<kart_info.size(); i++)
{
len += getCharLength() // kart_info[i].getGlobalPlayerId())
+ getCharLength() // kart_info[i].getHostId())
+ getStringLength(kart_info[i].getKartName())
+ getCharLength() // kart_info[i].getLocalPlayerId())
+ kart_info[i].getPlayerName().size() + 1; // FIXME: encoding issues
}
const std::vector<std::string>& rkl=race_manager->getAIKartList();
len += getStringVectorLength(rkl);
allocate(len);
addChar(race_manager->getMajorMode() );
addInt (race_manager->getMinorMode() );
addChar(race_manager->getDifficulty() );
addChar(race_manager->getNumberOfKarts());
if(race_manager->getMajorMode()==RaceManager::MAJOR_MODE_GRAND_PRIX)
addString(cup->getId());
else
{
addString(race_manager->getTrackName());
addChar(race_manager->getNumLaps());
}
addChar(kart_info.size());
for(unsigned int i=0; i<kart_info.size(); i++)
{
addChar(kart_info[i].getGlobalPlayerId());
addChar(kart_info[i].getHostId());
addString(kart_info[i].getKartName());
addChar(kart_info[i].getLocalPlayerId());
addString( core::stringc(kart_info[i].getPlayerName().c_str()).c_str()); // FIXME: encoding issues
}
addStringVector(rkl);
} // RaceInfoMessage
// ----------------------------------------------------------------------------
RaceInfoMessage::RaceInfoMessage(ENetPacket* pkt):Message(pkt, MT_RACE_INFO)
{
race_manager->setMajorMode ( RaceManager::MajorRaceModeType(getChar()) );
race_manager->setMinorMode ( RaceManager::MinorRaceModeType(getInt()) );
race_manager->setDifficulty( RaceManager::Difficulty (getChar()) );
race_manager->setNumKarts ( getChar() );
if(race_manager->getMajorMode()==RaceManager::MAJOR_MODE_GRAND_PRIX)
{
const GrandPrixData *cup = grand_prix_manager->getGrandPrix(getString());
race_manager->setGrandPrix(*cup);
}
else
{
race_manager->setTrack(getString());
race_manager->setNumLaps(getChar());
}
std::vector<RemoteKartInfo> kart_info;
kart_info.resize(getChar());
for(unsigned int i=0; i<kart_info.size(); i++)
{
kart_info[i].setGlobalPlayerId(getChar());
kart_info[i].setHostId(getChar());
kart_info[i].setKartName(getString());
kart_info[i].setLocalPlayerId(getChar());
kart_info[i].setPlayerName( core::stringw(getString().c_str()) );
}
// Set the player kart information
race_manager->setNumPlayers(kart_info.size());
for(unsigned int i=0; i<kart_info.size(); i++)
{
race_manager->setPlayerKart(i, kart_info[i]);
}
std::vector<std::string> rkl=getStringVector();
race_manager->setAIKartList(rkl);
} // RaceInfoMessage

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_RESULT_ACK_MESSAGE_HPP
#define HEADER_RACE_RESULT_ACK_MESSAGE_HPP
#include <string>
#include "network/message.hpp"
/** This message is sent from the clients to the server when the race result
* screen was acknowledged, and then from the server to all clients to
* finish synchronisation.
*/
class RaceResultAckMessage : public Message
{
private:
char m_menu_selected;
public:
/** Constructor, creates an empty message
*/
RaceResultAckMessage(char menu_choice) : Message(Message::MT_RACE_RESULT_ACK)
{
allocate(getCharLength());
addChar(menu_choice);
} // RaceResultAckMessage
// ------------------------------------------------------------------------
/** Receives the ack message.
* \param pkt Received enet packet.
*/
RaceResultAckMessage(ENetPacket* pkt):Message(pkt, MT_RACE_RESULT_ACK)
{
m_menu_selected = getChar();
} // RaceResultAckMessage(EnetPacket)
// ------------------------------------------------------------------------
/** Returns the menu selected on the server after this message is received
* on a client. */
char getSelectedMenu() const {return m_menu_selected; }
}; // RaceResultAckMessageMessage
#endif

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/race_result_message.hpp"
#include "karts/abstract_kart.hpp"
#include "modes/world.hpp"
#include "race/race_manager.hpp"
/** Creates a message containing the finishing time and rank of each kart.
* This message is serialised so that it can be sent.
*/
RaceResultMessage::RaceResultMessage() : Message(MT_RACE_RESULT)
{
World *world = World::getWorld();
const unsigned int num_karts = world->getNumKarts();
allocate(num_karts * (getFloatLength()+getCharLength()));
for(unsigned int i=0; i<num_karts; i++)
{
const AbstractKart *kart = world->getKart(i);
addFloat(kart->getFinishTime());
addChar(kart->getPosition());
} // for i in karts
} // RaceResultMessage
// ----------------------------------------------------------------------------
/** De-serialises a race result message and sets the appropriate results in
* the kart and the race manager.
* \param pkt The enet message paket.
*/
RaceResultMessage::RaceResultMessage(ENetPacket* pkt)
: Message(pkt, MT_RACE_RESULT)
{
World *world = World::getWorld();
const unsigned int num_karts = world->getNumKarts();
for(unsigned int i=0; i<num_karts; i++)
{
AbstractKart *kart = world->getKart(i);
float time = getFloat();
char position = getChar();
kart->setPosition(position);
kart->finishedRace(time);
}
} // RaceResultMessage

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_RESULT_MESSAGE_HPP
#define HEADER_RACE_RESULT_MESSAGE_HPP
#include <vector>
#include "network/message.hpp"
/** This message is from the server to all clients to inform them about the
* result of a race. The clients wait for this message before they finish
* a race.
*/
class RaceResultMessage : public Message
{
struct RaceResult {
float m_time;
int m_score;
}; // RaceResult
private:
std::vector<RaceResult> m_all_results;
public:
RaceResultMessage();
RaceResultMessage(ENetPacket* pkt);
void addRaceResult(int kart_id, float time, int points);
void getRaceResult(int kart_id, float &time, int &points);
}; // RaceResultMessage
#endif

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/race_state.hpp"
#include "items/item_manager.hpp"
#include "items/powerup.hpp"
#include "items/projectile_manager.hpp"
#include "karts/rescue_animation.hpp"
#include "modes/world.hpp"
#include "network/network_manager.hpp"
#include "physics/physics.hpp"
RaceState *race_state=NULL;
// ----------------------------------------------------------------------------
void RaceState::serialise()
{
// First compute the overall size needed
// =====================================
int len = 0;
// 1. Add all kart information
// ---------------------------
unsigned int num_karts = World::getWorld()->getCurrentNumKarts();
KartControl c;
// Send the number of karts and for each kart the compressed
// control structure, xyz,hpr, and speed (which is necessary to
// display the speed, and e.g. to determine when a parachute is detached)
len += 1 + num_karts*(KartControl::getLength()
+ getVec3Length()+getQuaternionLength()
+ getFloatLength()) ;
// 2. Add information about collected items
// ---------------------------------------
len += 1 + m_item_info.size()* ItemInfo::getLength();
// 3. Add rocket positions
// -----------------------
len += 2 + m_flyable_info.size()*FlyableInfo::getLength();
// 4. Add collisions
// =================
len += 1 + m_collision_info.size()*getCharLength();
// Now add the data
// ================
allocate(len);
// 1. Kart positions
// -----------------
addChar(num_karts);
World *world = World::getWorld();
for(unsigned int i=0; i<num_karts; i++)
{
const AbstractKart* kart = world->getKart(i);
m_kart_controls[i].serialise(this);
addVec3(kart->getXYZ());
addQuaternion(kart->getRotation());
addFloat(kart->getSpeed());
} // for i
// 2. Collected items
// -----------------
addChar(m_item_info.size());
for(unsigned int i=0; i<m_item_info.size(); i++)
{
m_item_info[i].serialise(this);
}
// 3. Projectiles
// --------------
addShort(m_flyable_info.size());
for(unsigned int i=0; i<(unsigned int)m_flyable_info.size(); i++)
{
m_flyable_info[i].serialise(this);
}
// 4. Collisions
// -------------
addChar(m_collision_info.size());
for(unsigned int i=0; i<m_collision_info.size(); i++)
{
addChar(m_collision_info[i]);
}
m_collision_info.clear();
} // serialise
// ----------------------------------------------------------------------------
void RaceState::clear()
{
m_item_info.clear();
} // clear
// ----------------------------------------------------------------------------
/** Unserialises a race state message.
* This function unserialises the message, and updates the state of the race
* simulation appropriately.
*/
void RaceState::receive(ENetPacket *pkt)
{
Message::receive(pkt, MT_RACE_STATE);
// 1. Kart information
// -------------------
unsigned int num_karts = getChar();
World *world = World::getWorld();
for(unsigned int i=0; i<num_karts; i++)
{
KartControl kc(this);
// Currently not used!
Vec3 xyz = getVec3();
btQuaternion q = getQuaternion();
AbstractKart *kart = world->getKart(i);
// Firing needs to be done from here to guarantee that any potential
// new rockets are created before the update for the rockets is handled
if(kc.m_fire)
kart->getPowerup()->use();
kart->setXYZ(xyz);
kart->setRotation(q);
kart->setSpeed(getFloat());
} // for i
// 2. Collected Items
// -----------------
unsigned short num_items=getChar();
for(unsigned int i=0; i<num_items; i++)
{
ItemInfo hi(this);
if(hi.m_item_id==-1) // Rescue triggered
new RescueAnimation(world->getKart(hi.m_kart_id));
else
{
Item *item = ItemManager::get()->getItem(hi.m_item_id);
ItemManager::get()->collectedItem(item,
world->getKart(hi.m_kart_id),
hi.m_add_info);
}
}
// 3. Projectiles
// --------------
unsigned short num_flyables = getShort();
m_flyable_info.clear();
m_flyable_info.resize(num_flyables);
for(unsigned short i=0; i<num_flyables; i++)
{
FlyableInfo f(this);
m_flyable_info[i] = f;
}
// 4. Collisions
// -------------
unsigned int num_collisions = getChar();
// Collisions are stored as pairs, so handle a pair at a time
for(unsigned int i=0; i<num_collisions; i+=2)
{
signed char kart_id1 = getChar();
signed char kart_id2 = getChar();
if(kart_id2==-1)
{ // kart - track collision
Vec3 normal(0, 1, 0); // need to be fixed for online
world->getKart(kart_id1)->crashed(NULL, normal);
}
else
{
// FIXME: KartKartCollision now takes information about the
// collision points. This either needs to be added as the third
// parameter, or perhaps the outcome of the collision (the
// impulse) could be added.
world->getPhysics()->KartKartCollision(
world->getKart(kart_id1), Vec3(0,0,0),
world->getKart(kart_id2), Vec3(0,0,0));
}
} // for(i=0; i<num_collisions; i+=2)
clear(); // free message buffer
} // receive
// ----------------------------------------------------------------------------

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_STATE_HPP
#define HEADER_RACE_STATE_HPP
#include <vector>
#include "items/flyable.hpp"
#include "items/item.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/kart_control.hpp"
#include "modes/world.hpp"
#include "network/flyable_info.hpp"
#include "network/item_info.hpp"
#include "network/message.hpp"
#include "utils/aligned_array.hpp"
/** This class stores the state information of a (single) race, e.g. the
position and orientation of karts, collisions that have happened etc.
It is used for the network version to update the clients with the
'official' state information from the server.
*/
class RaceState : public Message
{
private:
/** Updates about collected items. */
std::vector<ItemInfo> m_item_info;
/** Updates about existing flyables. */
AlignedArray<FlyableInfo> m_flyable_info;
/** Stores the controls of each kart at the beginning of its update(). */
std::vector<KartControl> m_kart_controls;
/** Collision information. This vector stores information about which
* kart collided with which kart or track (kartid=-1) */
std::vector<signed char> m_collision_info;
public:
/** Initialise the global race state. */
RaceState() : Message(MT_RACE_STATE)
{
m_kart_controls.resize(World::getWorld()->getNumKarts());
} // RaceState()
// --------------------------------------------------------------------
void itemCollected(int kartid, int item_id, char add_info=-1)
{
m_item_info.push_back(ItemInfo(kartid, item_id, add_info));
} // itemCollected
// --------------------------------------------------------------------
/** Collects information about collision in which at least one kart was
* involved. Other collision (e.g. projectiles, moving physics) are
* not needed on the client, so it's not stored at all. If a kart
* track collision happens, the second kart id is -1 (necessary to
* play back sound effects). A simple int vector is used to store the
* pair of collision, so the first collision is using the index 0 and
* 1; the second one 2 and 3 etc.
* \param kartId1 World id of the kart involved in the collision.
* \param kartId2 World id of the 2nd kart involved in the collision,
* or -1 if it's the track (which is the default).
*/
void addCollision(signed char kartId1, signed char kartId2=-1)
{
m_collision_info.push_back(kartId1);
m_collision_info.push_back(kartId2);
} // addCollision
// --------------------------------------------------------------------
void setNumFlyables(int n) { m_flyable_info.resize(n); }
// --------------------------------------------------------------------
void setFlyableInfo(int n, const FlyableInfo& fi)
{
m_flyable_info[n] = fi;
}
// --------------------------------------------------------------------
/** Stores the current kart control (at the time kart->update() is
* called. This allows modifications of kart->m_control during the
* update (e.g. see in kart::update() how firing is handled).
*/
void storeKartControls(const AbstractKart& kart)
{
m_kart_controls[kart.getWorldKartId()] = kart.getControls();
} // storeKartControls
// --------------------------------------------------------------------
void serialise();
void receive(ENetPacket *pkt);
void clear(); // Removes all currently stored information
unsigned int getNumFlyables() const {return m_flyable_info.size(); }
const FlyableInfo
&getFlyable(unsigned int i) const {return m_flyable_info[i];}
}; // RaceState
extern RaceState *race_state;
#endif

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/server_network_manager.hpp"
#include "network/protocols/get_public_address.hpp"
#include "network/protocols/hide_public_address.hpp"
#include "network/protocols/show_public_address.hpp"
#include "network/protocols/get_peer_address.hpp"
#include "network/protocols/connect_to_server.hpp"
#include "network/protocols/stop_server.hpp"
#include "main_loop.hpp"
#include "utils/log.hpp"
#include <enet/enet.h>
#include <pthread.h>
#include <iostream>
#include <string>
#include <stdlib.h>
void* waitInput2(void* data)
{
std::string str = "";
bool stop = false;
while(!stop)
{
getline(std::cin, str);
if (str == "quit")
{
stop = true;
}
}
uint32_t id = ProtocolManager::getInstance()->requestStart(new StopServer());
while(ProtocolManager::getInstance()->getProtocolState(id) != PROTOCOL_STATE_TERMINATED)
{
}
main_loop->abort();
exit(0);
return NULL;
}
ServerNetworkManager::ServerNetworkManager()
{
m_localhost = NULL;
m_thread_keyboard = NULL;
}
ServerNetworkManager::~ServerNetworkManager()
{
if (m_thread_keyboard)
pthread_cancel(*m_thread_keyboard);//, SIGKILL);
}
void ServerNetworkManager::run()
{
if (enet_initialize() != 0)
{
Log::error("ServerNetworkManager", "Could not initialize enet.\n");
return;
}
m_localhost = new STKHost();
m_localhost->setupServer(STKHost::HOST_ANY, 7321, 16, 2, 0, 0);
m_localhost->startListening();
// listen keyboard console input
m_thread_keyboard = (pthread_t*)(malloc(sizeof(pthread_t)));
pthread_create(m_thread_keyboard, NULL, waitInput2, NULL);
NetworkManager::run();
}
void ServerNetworkManager::start()
{
}
void ServerNetworkManager::sendPacket(const NetworkString& data)
{
m_localhost->broadcastPacket(data);
}

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SERVER_NETWORK_MANAGER_HPP
#define SERVER_NETWORK_MANAGER_HPP
#include "network/network_manager.hpp"
class ServerNetworkManager : public NetworkManager
{
friend class Singleton<NetworkManager>;
public:
static ServerNetworkManager* getInstance()
{
return Singleton<NetworkManager>::getInstance<ServerNetworkManager>();
}
virtual void run();
void start();
virtual void sendPacket(const NetworkString& data);
virtual bool isServer() { return true; }
protected:
ServerNetworkManager();
virtual ~ServerNetworkManager();
pthread_t* m_thread_keyboard;
};
#endif // SERVER_NETWORK_MANAGER_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SINGLETON_HPP
#define SINGLETON_HPP
#include "utils/log.hpp"
template <typename T>
class Singleton
{
protected:
Singleton () { m_singleton = NULL; }
virtual ~Singleton ()
{
Log::info("Singleton", "Destroyed singleton.");
}
public:
template<typename S>
static S *getInstance ()
{
if (m_singleton == NULL)
m_singleton = new S;
S* result = (dynamic_cast<S*> (m_singleton));
if (result == NULL)
Log::debug("Singleton", "THE SINGLETON HAS NOT BEEN REALOCATED, IT IS NOT OF THE REQUESTED TYPE.");
return result;
}
static T *getInstance()
{
return (dynamic_cast<T*> (m_singleton));
}
static void kill ()
{
if (m_singleton)
{
delete m_singleton;
}
}
private:
static T *m_singleton;
};
template <typename T> T *Singleton<T>::m_singleton = NULL;
#endif // SINGLETON_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/stk_host.hpp"
#include "graphics/irr_driver.hpp" // get access to irrlicht sleep function
#include "network/network_manager.hpp"
#include "utils/log.hpp"
#include <string.h>
#ifdef WIN32
# include "Ws2tcpip.h"
# define inet_ntop InetNtop
#else
# include <arpa/inet.h>
#endif
#include <pthread.h>
#include <signal.h>
// ----------------------------------------------------------------------------
void* STKHost::receive_data(void* self)
{
ENetEvent event;
ENetHost* host = (((STKHost*)(self))->m_host);
while (1)
{
while (enet_host_service(host, &event, 0) != 0) {
Event* evt = new Event(&event);
NetworkManager::getInstance()->notifyEvent(evt);
}
}
return NULL;
}
// ----------------------------------------------------------------------------
STKHost::STKHost()
{
m_host = NULL;
m_listening_thread = NULL;
}
// ----------------------------------------------------------------------------
STKHost::~STKHost()
{
if (m_listening_thread)
{
pthread_cancel(*m_listening_thread);//, SIGKILL);
delete m_listening_thread;
m_listening_thread = NULL;
}
if (m_host)
{
enet_host_destroy(m_host);
}
}
// ----------------------------------------------------------------------------
void STKHost::setupServer(uint32_t address, uint16_t port, int peer_count,
int channel_limit, uint32_t max_incoming_bandwidth,
uint32_t max_outgoing_bandwidth)
{
ENetAddress* addr = (ENetAddress*)(malloc(sizeof(ENetAddress)));
addr->host = address;
addr->port = port;
m_host = enet_host_create(addr, peer_count, channel_limit,
max_incoming_bandwidth, max_outgoing_bandwidth);
if (m_host == NULL)
{
Log::error("STKHost", "An error occurred while trying to create an ENet \
server host.");
exit (EXIT_FAILURE);
}
}
// ----------------------------------------------------------------------------
void STKHost::setupClient(int peer_count, int channel_limit,
uint32_t max_incoming_bandwidth,
uint32_t max_outgoing_bandwidth)
{
m_host = enet_host_create(NULL, peer_count, channel_limit,
max_incoming_bandwidth, max_outgoing_bandwidth);
if (m_host == NULL)
{
Log::error("STKHost", "An error occurred while trying to create an ENet \
client host.");
exit (EXIT_FAILURE);
}
}
// ----------------------------------------------------------------------------
void STKHost::startListening()
{
m_listening_thread = (pthread_t*)(malloc(sizeof(pthread_t)));
pthread_create(m_listening_thread, NULL, &STKHost::receive_data, this);
}
// ----------------------------------------------------------------------------
void STKHost::stopListening()
{
if(m_listening_thread)
{
pthread_cancel(*m_listening_thread);
m_listening_thread = NULL;
}
}
// ----------------------------------------------------------------------------
void STKHost::sendRawPacket(uint8_t* data, int length, TransportAddress dst)
{
struct sockaddr_in to;
int to_len = sizeof(to);
memset(&to,0,to_len);
to.sin_family = AF_INET;
to.sin_port = htons(dst.port);
to.sin_addr.s_addr = htonl(dst.ip);
sendto(m_host->socket, (char*)data, length, 0,(sockaddr*)&to, to_len);
printf("Raw packet sent to %u:%u\n", dst.ip, dst.port);
}
// ----------------------------------------------------------------------------
uint8_t* STKHost::receiveRawPacket()
{
uint8_t* buffer; // max size needed normally (only used for stun)
buffer = (uint8_t*)(malloc(sizeof(uint8_t)*2048));
memset(buffer, 0, 2048);
int len = recv(m_host->socket,(char*)buffer,2048, 0);
int i = 0;
// wait to receive the message because enet sockets are non-blocking
while(len < 0)
{
i++;
len = recv(m_host->socket,(char*)buffer,2048, 0);
irr_driver->getDevice()->sleep(1);
}
return buffer;
}
// ----------------------------------------------------------------------------
uint8_t* STKHost::receiveRawPacket(TransportAddress sender)
{
uint8_t* buffer; // max size needed normally (only used for stun)
buffer = (uint8_t*)(malloc(sizeof(uint8_t)*2048));
memset(buffer, 0, 2048);
socklen_t from_len;
struct sockaddr addr;
from_len = sizeof(addr);
int len = recvfrom(m_host->socket, (char*)buffer, 2048, 0, &addr, &from_len);
int i = 0;
// wait to receive the message because enet sockets are non-blocking
while(len < 0 || (
(uint8_t)(addr.sa_data[2]) != (sender.ip>>24&0xff)
&& (uint8_t)(addr.sa_data[3]) != (sender.ip>>16&0xff)
&& (uint8_t)(addr.sa_data[4]) != (sender.ip>>8&0xff)
&& (uint8_t)(addr.sa_data[5]) != (sender.ip&0xff)))
{
i++;
len = recvfrom(m_host->socket, (char*)buffer, 2048, 0, &addr, &from_len);
irr_driver->getDevice()->sleep(1); // wait 1 millisecond between two checks
}
if (addr.sa_family == AF_INET)
{
char s[20];
inet_ntop(AF_INET, &(((struct sockaddr_in *)&addr)->sin_addr), s, 20);
Log::info("STKHost", "IPv4 Address of the sender was %s", s);
}
return buffer;
}
// ----------------------------------------------------------------------------
void STKHost::broadcastPacket(const NetworkString& data)
{
ENetPacket* packet = enet_packet_create(data.c_str(), data.size()+1,
ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(m_host, 0, packet);
}
// ----------------------------------------------------------------------------
bool STKHost::peerExists(TransportAddress peer)
{
for (unsigned int i = 0; i < m_host->peerCount; i++)
{
if (m_host->peers[i].address.host == turnEndianness(peer.ip) &&
m_host->peers[i].address.port == peer.port)
{
return true;
}
}
return false;
}
// ----------------------------------------------------------------------------
bool STKHost::isConnectedTo(TransportAddress peer)
{
for (unsigned int i = 0; i < m_host->peerCount; i++)
{
if (m_host->peers[i].address.host == turnEndianness(peer.ip) &&
m_host->peers[i].address.port == peer.port &&
m_host->peers[i].state == ENET_PEER_STATE_CONNECTED)
{
return true;
}
}
return false;
}

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file stk_host.hpp
* \brief Defines an interface to use network low-level functions easily.
*/
#ifndef STK_HOST_HPP
#define STK_HOST_HPP
#include "network/types.hpp"
#include "network/network_string.hpp"
#include <enet/enet.h>
#include <pthread.h>
/*! \class STKHost
* \brief Represents the local host.
* This host is either a server host or a client host. A client host is in
* charge of connecting to a server. A server opens a socket for incoming
* connections.
* By default, this host will use ENet to exchange packets. It also defines an
* interface for ENet use. Nevertheless, this class can be used to send and/or
* receive packets whithout ENet adding its headers.
* This class is used by the Network Manager to send packets.
*/
class STKHost
{
friend class STKPeer; // allow direct enet modifications in implementations
public:
/*! \enum HOST_TYPE
* \brief Defines three host types for the server.
* These values tells the host where he will accept connections from.
*/
enum HOST_TYPE
{
HOST_ANY = 0, //!< Any host.
HOST_BROADCAST = 0xFFFFFFFF, //!< Defines the broadcast address.
PORT_ANY = 0 //!< Any port.
};
/*! \brief Constructor */
STKHost();
/*! \brief Destructor */
virtual ~STKHost();
/*! \brief Thread function checking if data is received.
* This function tries to get data from network low-level functions as
* often as possible. When something is received, it generates an
* event and passes it to the Network Manager.
* \param self : used to pass the ENet host to the function.
*/
static void* receive_data(void* self);
/*! \brief Setups the host as a server.
* \param address : The IPv4 address of incoming connections.
* \param port : The port on which the server listens.
* \param peer_count : The maximum number of peers.
* \param channel_limit : The maximum number of channels per peer.
* \param max_incoming_bandwidth : The maximum incoming bandwidth.
* \param max_outgoing_bandwidth : The maximum outgoing bandwidth.
*/
void setupServer(uint32_t address, uint16_t port,
int peer_count, int channel_limit,
uint32_t max_incoming_bandwidth,
uint32_t max_outgoing_bandwidth);
/*! \brief Setups the host as a client.
* In fact there is only one peer connected to this host.
* \param peer_count : The maximum number of peers.
* \param channel_limit : The maximum number of channels per peer.
* \param max_incoming_bandwidth : The maximum incoming bandwidth.
* \param max_outgoing_bandwidth : The maximum outgoing bandwidth.
*/
void setupClient(int peer_count, int channel_limit,
uint32_t max_incoming_bandwidth,
uint32_t max_outgoing_bandwidth);
/*! \brief Starts the listening of events from ENet.
* Starts a thread that updates it as often as possible.
*/
void startListening();
/*! \brief Stops the listening of events from ENet.
* Stops the thread that was receiving events.
*/
void stopListening();
/*! \brief Sends a packet whithout ENet adding its headers.
* This function is used in particular to achieve the STUN protocol.
* \param data : Data to send.
* \param length : Length of the sent data.
* \param dst : Destination of the packet.
*/
void sendRawPacket(uint8_t* data, int length,
TransportAddress dst);
/*! \brief Receives a packet directly from the network interface.
* Receive a packet whithout ENet processing it.
* \return A string containing the data of the received packet.
*/
uint8_t* receiveRawPacket();
/*! \brief Receives a packet directly from the network interface and
* filter its address.
* Receive a packet whithout ENet processing it. Checks that the
* sender of the packet is the one that corresponds to the sender
* parameter. Does not check the port right now.
* \param sender : Transport address of the original sender of the
* wanted packet.
* \return A string containing the data of the received packet
* matching the sender's ip address.
*/
uint8_t* receiveRawPacket(TransportAddress sender);
/*! \brief Broadcasts a packet to all peers.
* \param data : Data to send.
*/
void broadcastPacket(const NetworkString& data);
/*! \brief Tells if a peer is known.
* \return True if the peer is known, false elseway.
*/
bool peerExists(TransportAddress peer_address);
/*! \brief Tells if a peer is known and connected.
* \return True if the peer is known and connected, false elseway.
*/
bool isConnectedTo(TransportAddress peer_address);
protected:
ENetHost* m_host; //!< ENet host interfacing sockets.
pthread_t* m_listening_thread; //!< Thread listening network events.
};
#endif // STK_HOST_HPP

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/stk_peer.hpp"
#include "utils/log.hpp"
#include <string.h>
STKPeer::STKPeer()
{
m_peer = NULL;
}
STKPeer::~STKPeer()
{
if (m_peer)
{
//free(m_peer);
m_peer = NULL;
}
}
bool STKPeer::connectToHost(STKHost* localhost, TransportAddress host, uint32_t channel_count, uint32_t data)
{
ENetAddress address;
address.host =
((host.ip & 0xff000000) >> 24)
+ ((host.ip & 0x00ff0000) >> 8)
+ ((host.ip & 0x0000ff00) << 8)
+ ((host.ip & 0x000000ff) << 24); // because ENet wants little endian
address.port = host.port;
ENetPeer* peer = enet_host_connect(localhost->m_host, &address, 2, 0);
if (peer == NULL)
{
Log::error("STKPeer", "Could not try to connect to server.\n");
return false;
}
Log::info("STKPeer", "Connecting to %i.%i.%i.%i:%i.\n", (peer->address.host>>0)&0xff,(peer->address.host>>8)&0xff,(peer->address.host>>16)&0xff,(peer->address.host>>24)&0xff,peer->address.port);
return true;
}
void STKPeer::sendPacket(NetworkString const& data)
{
Log::info("STKPeer", "sending packet of size %d to %i.%i.%i.%i:%i", data.size(), (m_peer->address.host>>24)&0xff,(m_peer->address.host>>16)&0xff,(m_peer->address.host>>8)&0xff,(m_peer->address.host>>0)&0xff,m_peer->address.port);
ENetPacket* packet = enet_packet_create(data.c_str(), data.size()+1,ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(m_peer, 0, packet);
}
uint32_t STKPeer::getAddress() const
{
return m_peer->address.host;
}
uint16_t STKPeer::getPort() const
{
return m_peer->address.port;
}
bool STKPeer::isConnected() const
{
Log::info("STKPeer", "The peer state is %i\n", m_peer->state);
return (m_peer->state == ENET_PEER_STATE_CONNECTED);
}
bool STKPeer::operator==(const ENetPeer* peer) const
{
return peer==m_peer;
}

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef STK_PEER_HPP
#define STK_PEER_HPP
#include "network/stk_host.hpp"
#include "network/network_string.hpp"
#include <enet/enet.h>
class STKPeer
{
friend class Event;
public:
STKPeer();
virtual ~STKPeer();
virtual void sendPacket(const NetworkString& data);
static bool connectToHost(STKHost* localhost, TransportAddress host, uint32_t channel_count, uint32_t data);
bool isConnected() const;
void setClientServerToken(const uint32_t& token) { m_client_server_token = token; m_token_set = true; }
void unsetClientServerToken() { m_token_set = false; }
uint32_t getAddress() const;
uint16_t getPort() const;
uint32_t getClientServerToken() const;
bool isClientServerTokenSet() const { return m_token_set; }
bool operator==(const ENetPeer* peer) const;
protected:
ENetPeer* m_peer;
uint32_t m_client_server_token;
bool m_token_set;
};
#endif // STK_PEER_HPP

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#include "network/types.hpp"
uint32_t turnEndianness(uint32_t val)
{
return ((val&0xff000000)>>24)
+((val&0x00ff0000)>>8)
+((val&0x0000ff00)<<8)
+((val&0x000000ff)<<24);
}

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file types.hpp
* \brief Declares the general types that are used by the network.
*/
#ifndef TYPES_HPP
#define TYPES_HPP
#include "utils/types.hpp"
#include <string>
/*! \class CallbackObject
* \brief Class that must be inherited to pass objects to protocols.
*/
class CallbackObject
{
public:
CallbackObject() {}
~CallbackObject() {}
};
/*! \class TransportAddress
* \brief Describes a transport-layer address.
* For IP networks, a transport address is the couple ip:port.
*/
class TransportAddress : public CallbackObject
{
public:
TransportAddress(uint32_t p_ip = 0, uint16_t p_port = 0)
{ ip = p_ip; port = p_port; }
~TransportAddress() {}
uint32_t ip; //!< The IPv4 address
uint16_t port; //!< The port number
};
/*! \class PlayerLogin
* \brief Contains the information needed to authenticate a user.
*/
class PlayerLogin : public CallbackObject
{
public:
PlayerLogin() {}
~PlayerLogin() { username.clear(); password.clear(); }
std::string username; //!< Username of the player
std::string password; //!< Password of the player
};
uint32_t turnEndianness(uint32_t val);
#endif // TYPES_HPP

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@ -1,31 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_WORLD_LOADED_HPP
#define HEADER_WORLD_LOADED_HPP
#include "network/message.hpp"
class WorldLoadedMessage : public Message
{
// For now this is an empty message
public:
WorldLoadedMessage() :Message(MT_WORLD_LOADED) {allocate(0);}
WorldLoadedMessage(ENetPacket* pkt):Message(pkt, MT_WORLD_LOADED) {}
}; // WorldLoadedMessage
#endif

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@ -19,9 +19,11 @@
#include "physics/physics.hpp"
#include "animations/three_d_animation.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_properties.hpp"
#include "karts/rescue_animation.hpp"
#include "network/race_state.hpp"
#include "items/flyable.hpp"
#include "modes/world.hpp"
#include "graphics/stars.hpp"
#include "karts/explosion_animation.hpp"
#include "physics/btKart.hpp"
@ -156,8 +158,6 @@ void Physics::update(float dt)
{
AbstractKart *a=p->getUserPointer(0)->getPointerKart();
AbstractKart *b=p->getUserPointer(1)->getPointerKart();
race_state->addCollision(a->getWorldKartId(),
b->getWorldKartId());
KartKartCollision(p->getUserPointer(0)->getPointerKart(),
p->getContactPointCS(0),
p->getUserPointer(1)->getPointerKart(),
@ -443,7 +443,6 @@ btScalar Physics::solveGroup(btCollisionObject** bodies, int numBodies,
else if(upB->is(UserPointer::UP_KART))
{
AbstractKart *kart=upB->getPointerKart();
race_state->addCollision(kart->getWorldKartId());
int n = contact_manifold->getContactPoint(0).m_index0;
const Material *m
= n>=0 ? upA->getPointerTriangleMesh()->getMaterial(n)
@ -463,7 +462,6 @@ btScalar Physics::solveGroup(btCollisionObject** bodies, int numBodies,
if(upB->is(UserPointer::UP_TRACK))
{
AbstractKart *kart = upA->getPointerKart();
race_state->addCollision(kart->getWorldKartId());
int n = contact_manifold->getContactPoint(0).m_index1;
const Material *m
= n>=0 ? upB->getPointerTriangleMesh()->getMaterial(n)

View File

@ -20,6 +20,7 @@
#define HEADER_HISTORY_HPP
#include <vector>
#include <string>
#include "LinearMath/btQuaternion.h"

View File

@ -42,7 +42,6 @@
#include "modes/world.hpp"
#include "modes/three_strikes_battle.hpp"
#include "modes/soccer_world.hpp"
#include "network/network_manager.hpp"
#include "states_screens/grand_prix_lose.hpp"
#include "states_screens/grand_prix_win.hpp"
#include "states_screens/kart_selection.hpp"
@ -145,7 +144,7 @@ void RaceManager::setLocalKartInfo(unsigned int player_id,
m_local_player_karts[player_id] = RemoteKartInfo(player_id, kart,
StateManager::get()->getActivePlayerProfile(player_id)->getName(),
network_manager->getMyHostId());
0);
} // setLocalKartInfo
//-----------------------------------------------------------------------------
@ -293,7 +292,7 @@ void RaceManager::startNew(bool from_overworld)
// Create the kart status data structure to keep track of scores, times, ...
// ==========================================================================
m_kart_status.clear();
Log::verbose("RaceManager", "Nb of karts=%u, ai:%lu players:%lu\n", (unsigned int)m_num_karts, m_ai_kart_list.size(), m_player_karts.size());
assert((unsigned int)m_num_karts == m_ai_kart_list.size()+m_player_karts.size());
// First add the AI karts (randomly chosen)
@ -321,8 +320,7 @@ void RaceManager::startNew(bool from_overworld)
// -------------------------------------------------
for(int i=m_player_karts.size()-1; i>=0; i--)
{
KartType kt=(m_player_karts[i].getHostId()==network_manager->getMyHostId())
? KT_PLAYER : KT_NETWORK_PLAYER;
KartType kt= KT_PLAYER;
m_kart_status.push_back(KartStatus(m_player_karts[i].getKartName(), i,
m_player_karts[i].getLocalPlayerId(),
m_player_karts[i].getGlobalPlayerId(),
@ -509,21 +507,10 @@ void RaceManager::next()
}
user_config->saveConfig();
}
if(network_manager->getMode()==NetworkManager::NW_SERVER)
network_manager->beginReadySetGoBarrier();
else
network_manager->setState(NetworkManager::NS_WAIT_FOR_RACE_DATA);
startNextRace();
}
else
{
// Back to main menu. Change the state of the state of the
// network manager.
if(network_manager->getMode()==NetworkManager::NW_SERVER)
network_manager->setState(NetworkManager::NS_MAIN_MENU);
else
network_manager->setState(NetworkManager::NS_WAIT_FOR_AVAILABLE_CHARACTERS);
exitRace();
}
} // next
@ -753,7 +740,7 @@ void RaceManager::startGP(const GrandPrixData* gp, bool from_overworld)
StateManager::get()->enterGameState();
setGrandPrix(*gp);
setCoinTarget( 0 ); // Might still be set from a previous challenge
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
setMajorMode(RaceManager::MAJOR_MODE_GRAND_PRIX);
startNew(from_overworld);
@ -778,9 +765,36 @@ void RaceManager::startSingleRace(const std::string &track_ident,
setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
setCoinTarget( 0 ); // Might still be set from a previous challenge
network_manager->setupPlayerKartInfo();
race_manager->setupPlayerKartInfo();
startNew(from_overworld);
}
//-----------------------------------------------------------------------------
/** Receive and store the information from sendKartsInformation()
*/
void RaceManager::setupPlayerKartInfo()
{
std::vector<RemoteKartInfo> m_kart_info;
// Get the local kart info
for(unsigned int i=0; i<getNumLocalPlayers(); i++)
m_kart_info.push_back(getLocalKartInfo(i));
// Now sort by (hostid, playerid)
std::sort(m_kart_info.begin(), m_kart_info.end());
// Set the player kart information
setNumPlayers(m_kart_info.size());
// Set the global player ID for each player
for(unsigned int i=0; i<m_kart_info.size(); i++)
{
m_kart_info[i].setGlobalPlayerId(i);
setPlayerKart(i, m_kart_info[i]);
}
computeRandomKartList();
} // setupPlayerKartInfo
/* EOF */

View File

@ -674,6 +674,9 @@ public:
*/
void startSingleRace(const std::string &track_ident, const int num_laps,
bool from_overworld);
/** Receive and store the information from sendKartsInformation()
*/
void setupPlayerKartInfo();
bool raceWasStartedFromOverworld() const
{

View File

@ -109,16 +109,16 @@ void LoginDialog::login()
{
const stringw username = m_username_widget->getText().trim();
const stringw password = m_password_widget->getText().trim();
if (username.size() < 4 || username.size() > 30 || password.size() < 8 || password.size() > 30)
stringw info = "";
if(CurrentOnlineUser::get()->signIn(username,password,info))
{
sfx_manager->quickSound("anvil");
m_info_widget->setErrorColor();
m_info_widget->setText(_("Username and/or password invalid."), false);
m_self_destroy = true;
}
else
{
m_options_widget->setDeactivated();
m_sign_in_request = Online::CurrentUser::get()->requestSignIn(username,password, m_remember_widget->getState());
sfx_manager->quickSound( "anvil" );
m_message_widget->setColor(irr::video::SColor(255, 255, 0, 0));
m_message_widget->setText(info, false);
}
}
@ -144,11 +144,6 @@ GUIEngine::EventPropagation LoginDialog::processEvent(const std::string& eventSo
m_open_registration_dialog = true;
return GUIEngine::EVENT_BLOCK;
}
else if(selection == m_recovery_widget->m_properties[PROP_ID])
{
m_open_recovery_dialog = true;
return GUIEngine::EVENT_BLOCK;
}
}
return GUIEngine::EVENT_LET;
}
@ -162,8 +157,7 @@ void LoginDialog::onEnterPressedInternal()
const int playerID = PLAYER_ID_GAME_MASTER;
if (GUIEngine::isFocusedForPlayer(m_options_widget, playerID))
return;
if (m_sign_in_widget->isActivated())
login();
login();
}
// -----------------------------------------------------------------------------

View File

@ -146,7 +146,7 @@ GUIEngine::EventPropagation
else if (selection == "restart")
{
ModalDialog::dismiss();
network_manager->setState(NetworkManager::NS_MAIN_MENU);
// network_manager->setState(NetworkManager::NS_MAIN_MENU);
World::getWorld()->scheduleUnpause();
race_manager->rerunRace();
return GUIEngine::EVENT_BLOCK;

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