Fix missing lookback firing for network ai
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@ -101,6 +101,8 @@ void NetworkAIController::convertAIToPlayerActions()
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0 : 32768);
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all_actions.emplace_back(PA_RESCUE,
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m_ai_controls->getRescue() ? 32768 : 0);
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all_actions.emplace_back(PA_LOOK_BACK,
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m_ai_controls->getLookBack() ? 32768 : 0);
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for (const auto& a : all_actions)
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{
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